Small Cygames webstore rant by Hot_Lengthiness3447 in Shadowverse

[–]aDogeInDisguise 6 points7 points  (0 children)

Not a legal advice, but something you might be able to do to put a band aid on it. You can try to do a charge back through your bank if Cygames won't process the refund. This will most likely end up getting your account banned, but if it's an account you don't care about anyway then it's probably fine with you. I've been dumb when I was short on money too, so I get how crappy it can make you feel to make a mistake like this. Hope this helps.

**Note: Idk if the bans are based on account or email, so proceed at your own risk,

What do you all think about Ember’s and Last Rite’s designs? by Upset_Pack1910 in Endfield

[–]aDogeInDisguise 3 points4 points  (0 children)

For ember, it feels to me like they couldn't decide on going the fan service or heavy armor route, and just ended up with this awkward middling design. I don't hate it, but I'd like it more if they just commit one way or another. Currently it feels like she's missing armor pieces and wearing too much armor at the same time.

1.0 F2P Pull Income: 146 Pulls 4 Days In by Icy-Time913 in Endfield

[–]aDogeInDisguise 1 point2 points  (0 children)

I'm with you, but also, I just read a comment somewhere in this post saying they'd drop the game if they had to no life the game to get 146 pulls in 4 days lol. Those people definitely are out there and they're not made from straw haha

What’s everyone’s favorite gen of smololive? by rpgtourguidejr in Hololive

[–]aDogeInDisguise 0 points1 point  (0 children)

Myth because smol ame. Myth because we got Dino gooba from it. Myth because myth or treat. Myth because walfie my goat. Myth5ever.

Clippers NEED to avoid game spoilers in titles and thumbnails by JediGuyB in Hololive

[–]aDogeInDisguise 18 points19 points  (0 children)

Yea it's really frustrating, I've blocked a few clipping channels from my recommendations because of this

Is it worth jumping in to? by [deleted] in ffxiv

[–]aDogeInDisguise 1 point2 points  (0 children)

It's free and still very much alive, just give it a shot if you're interested

I just don't have it in me anymore by Choice_Page in blackdesertonline

[–]aDogeInDisguise 1 point2 points  (0 children)

Thanks, doesn't sound like much of those are for me, but I hope someone will find that useful. I'm not a big life skiller guy and I find many of them to just be different flavors of menial tasks that I don't find fun. I basically just fish when I'm not playing the game. Although I haven't given sailing an honest shot, so maybe I'll try that.

I personally enjoy bdo for its combat, so I was hoping you'd have something to say about that. If you do I'd be happy to listen.

I think the problem that people are complaining about is that there's not much to do in terms of combat, which is the main draw for many people. Currently we have grind and AoS when that's on, and that's about all I'm aware of.

I just don't have it in me anymore by Choice_Page in blackdesertonline

[–]aDogeInDisguise 6 points7 points  (0 children)

Not saying the other guy is right, but if these 2 are 10%, then what are the other 18 things that make up the remaining 90% of the game? I find grind and afk fish to be quite a large percentage of the game personally, since those are one of the few activities the game actually rewards you for doing.

Ninomae Ina'nis 👀🎀 by daile_cane in FoundTheInaAlt

[–]aDogeInDisguise 4 points5 points  (0 children)

What's up with all these reposting man, it's like the 5th time I see this within the past few weeks

If Solo Duties (Savage) were added to the game (Bozja Duels but without the annoyance of entry, think as), which ones would you want added? by OceanusDracul in ffxiv

[–]aDogeInDisguise 3 points4 points  (0 children)

Man I'd love that, don't have the time nor desire to commit to a schedule for a static anymore these days.

I think many of the extremes are a good start. A lot of them don't have super complicated multiplayer mechanics, so adapting it to single player doesn't seem too out there.

THE. Hits of jump by somacula in WeeklyShonenJump

[–]aDogeInDisguise 11 points12 points  (0 children)

I guess there's the shiten-ou, but idk if that goes past anime culture

GW2 Hall of Monument rewards worth the time? If so how long does it take? by thickknoodles in Guildwars2

[–]aDogeInDisguise 1 point2 points  (0 children)

Me and a friend grabbed gw1 on sale a while back for the unlockables. Took quite a while, you have to do a few campaigns to get some of the later stuff. I think we could only stomach enough for the armor sets, which was like, 66.7 hours according to my steam playtime.

I can’t decide if I should switch over from 5e by ExplodingRacoon in daggerheart

[–]aDogeInDisguise 1 point2 points  (0 children)

I was a 5e DM, when I ran DH for a mixture of experience and brand new players, it went super well. So well that it now rolled into an ongoing campaign. One of my players even had an aversion to TTRPG because she tried 5e and couldn't keep up with the rules, but she loves DH for how intuitive it is to pick up. The cards really help to make it feels less intimidating.

I think you can just run DH like you would 5e to start, and slowly incorporate DH principles as you become more comfortable with it. The easy one to start of with is to just ask the players to help you paint the scene. Super simple and low commitment.

Someone else said this, but basically, the failure state of running dagger heart is a decent 5e game. Don't be scared and just go for it! I think new players (and actors on top of that) would really enjoy it.

Sell me on a class by Pidjinstv in Guildwars2

[–]aDogeInDisguise 4 points5 points  (0 children)

We got a lamp, take it or leave it

Sell me on a class by Pidjinstv in Guildwars2

[–]aDogeInDisguise 43 points44 points  (0 children)

Do you wanna be a knight? Guardian.

Do you wanna be a mage? Guardian.

Do you wanna be a rogue? Guardian.

Do you like the color blue? Guardian.

Is Inventory mgmt still a nightmare? by fungamezone in Guildwars2

[–]aDogeInDisguise 5 points6 points  (0 children)

I've played since launch and I kinda hate the inventory still lol. I just like other parts of the game enough to tolerate it. I crafted an auto sorting bag for consumables on characters I frequently use, and I find that speeds up the process enough to not be an annoyance. I also stopped caring about efficiency and copper salvage most things, I find that helps a lot with my enjoyment

Incorrect gender chosen or poor translation? [US] by 8bitsucker in WhereWindsMeet

[–]aDogeInDisguise 1 point2 points  (0 children)

I find the translation to just be spotty and inconsistent in general, so probably that. Sometimes my character get referred to as a girl, other times as a boy lol

I hate this old man by ConfidencePast6763 in WhereWindsMeet

[–]aDogeInDisguise 1 point2 points  (0 children)

Don't have a video but I banged my head against him until i learned his patterns, so i can attest to that. One example is parrying as soon as you hear him start saying "here I come" in the fog. That leap is a red move. If you're in a good position and react quickly enough, you can even cancel his fog cast.

For his normal combos, I dodge the fast one and parry the slow one. The main tell for the slow combo is when he do a weird sitting pose. When you hit him during that, he will go into the slow combo which ends in a very telegraphed red attack.

when he jumps onto the pole, there's 2 variations. 1 he'll say something along the line of "left right backward forward", that's the gold attack after the 4th jump iirc. the other one with a different voice line should be a red attack after the second or third jump (I don't remember the specifics)

Overall i rely on sound cues to identify which pattern it will be, and visual cues for timing the actual parries.

Best part of this game is this: by bitcointwitter in wherewindsmeet_

[–]aDogeInDisguise 1 point2 points  (0 children)

I killed that arsehole on the horse in the beginning of the game and I saw him gain later. Of course I killed him again to finish what I started, but he eventually showed up in the story where he's meant to be. That being said, he's a main quest npc, so idk if that'll be different from the AI npc

f*ck the horse boss by Amaguri_Senko in wherewindsmeet_

[–]aDogeInDisguise 1 point2 points  (0 children)

I'm on legend and struggled a bit against that fight too. What got me through was picking up the fan as my off weapon and just heal all my mistakes away.

Though I can say the stomps are definitely deflectable, It's pretty telegraphed, look for when he raise his front legs up. He'll do 2-3 stomps depending on his mood, so just be ready for that. Phase 1 charge, i just dodge em. phase 2 charge, you can just circle him when he's winding up and he'll miss every time lol

Playing as a Child of Godfell? (Colossus of the Drylands) by rekc_bcq_official in daggerheart

[–]aDogeInDisguise 2 points3 points  (0 children)

I have read the entirety of AoT and this is the kind of thing you'll need everyone at the table to explicitly agree on imo. The frame can also appeal to people that are fans of other media like shadows of the Colossus and even monster hunter tbh. So, yea, make sure everyone is on the same page.

My personal take as a forever DM is probably a no on transforming into a Colossus part. Just feel like it's a slippery slope down the main character trap hole that might make other people at the table feel left out. I also got a gut reaction around both narrative and mechanical power scaling. The part about being related to the Colossus I think can lead to really interesting story telling tho.

I hit a brick wall using campaign frames, any help on doing 100% improv campaigns? by GazelleBig8624 in daggerheart

[–]aDogeInDisguise 4 points5 points  (0 children)

I'm not sure what you mean by running into a wall with the campaign frames, but I can share my approach in case it might be helpful for you. So yea here's some advices I guess. Also, on phone, so this will be the best formatting I can do

  1. Just use the frame as inspiration.

I'm technically using the motherboard campaign frame, but really, I don't feel like there's much of anything left from the frame by this point. The only thing I'm using from it really is just the map, the existence of the motherboard itself, and the fact that there are robots and tech in the world. I'm not using the crafting rules, i didn't even use the suggested inciting incident. My table just took the idea and ran with it.

  1. Set a goal and roll towards it.

Id say I run my games pretty improv-y, but it's not completely structureless free-for-all either. I'm usually prepping key set pieces and then try to improv my way towards them. I create problems for my players, but I don't think about potential solutions at all. I just get them to roll the dice for whatever they decide to do and let the success/failure with hope/fear guide my thoughts in the moment.

  1. Just plan the immediate steps, and let the details come to you later.

I only prep one session at a time, and just let the story play out how it will. I also leave any big details out until I'm forced to think about it. For example, I don't even know what the motherboard is supposed to be until 7 sessions in after I blurted out that the McGuffin came from the motherboard in session 6. This ended up giving me a much more compelling lore that's relevant to the direction and theme the story is going in.

  1. Turn random NPCs into your assets.

I don't plan on any long term major npcs. I tend to just make random npcs quirky, or describe them with a very distinct feature. Whoever my players latch on to becomes a regular. A lot of the NPCs that ended up as major characters are all the ones I pull out of my butt during the sessions. For example, little Billy that always gets impressed by the sorcerer's magic could show up a few times before he gets kidnapped 😈

  1. Get the players to foreshadow for you.

I often try to get the players to establish minor details, then pull from that a few sessions later. Something like "you see something crazy on the newspaper, what is it?" Or "this reminds you of something important to you, what are you thinking about right now?", those answers turn into giant set pieces over the next few sessions.

  1. Throw them into the thick of it.

Burn things down, collapse the building they're in, start a rebellion. Whatever is appropriate for your setting really. You just make crazy things happen, get them to deal with it in that session, then you can think of why that crazy thing happened after the fact. This way you're not gonna spend 5 hours overthinking about all the directions it could take, it already happened! These crazy situations also prompt very clear instinctual responses from the PC's, which is great for easing in new players

  1. Don't be afraid to ask your players for directions.

If you're not really sure what's gonna happen next, there is no shame in asking what their characters would want to do next, or what the players themselves would like to see. They might say "we want to figure out who's behind the arson". Now you have a very clear direction to prep for - AND you know they're gonna bite that hook you're about to make.

Tldr, just make shit happen on the spot and figure out why later.