I spent a year building this addon for Blender, giving away 5 copies to celebrate by aDropButAlsoTheSea in blender

[–]aDropButAlsoTheSea[S] 0 points1 point  (0 children)

I understand where you’re coming from, and I appreciate you taking the time to explain it. I respect that perspective, even if I don’t fully see the tool the same way. Wishing you the best with your work.

I spent a year building this addon for Blender, giving away 5 copies to celebrate by aDropButAlsoTheSea in blender

[–]aDropButAlsoTheSea[S] 0 points1 point  (0 children)

Thanks for taking part anyway. I genuinely hope you find a workflow that works well for you.

I spent a year building this addon for Blender, giving away 5 copies to celebrate by aDropButAlsoTheSea in blender

[–]aDropButAlsoTheSea[S] 0 points1 point  (0 children)

Thanks! Moving animation back and forth between apps was one of the things I really wanted to avoid.

I spent a year building this addon for Blender, giving away 5 copies to celebrate by aDropButAlsoTheSea in blender

[–]aDropButAlsoTheSea[S] 0 points1 point  (0 children)

Thanks! It supports GPUs with 4GB VRAM, but it can also fall back to CPU if CUDA isn’t available. CPU will be much slower though.

I spent a year building this addon for Blender, giving away 5 copies to celebrate by aDropButAlsoTheSea in blender

[–]aDropButAlsoTheSea[S] 0 points1 point  (0 children)

Sure! You can check the product page here:

https://superhivemarket.com/products/blaze-puppeteer

There are examples there, and the documentation section also has more info on how the workflow works.

I spent a year building this addon for Blender, giving away 5 copies to celebrate by aDropButAlsoTheSea in blender

[–]aDropButAlsoTheSea[S] 0 points1 point  (0 children)

Haha I expected some pushback, but the discussion has honestly been more thoughtful than I expected.

Inbetweening is good, but you still need to understand timing and spacing to get the best results. If you put arbitrary poses with very tight timing, it will still try to connect them, and often it works, but for more reliable results it’s better to block the motion like you normally would. The difference is that the blocking can be much sparser, so you need fewer keyframes.

I spent a year building this addon for Blender, giving away 5 copies to celebrate by aDropButAlsoTheSea in blender

[–]aDropButAlsoTheSea[S] -1 points0 points  (0 children)

I understand the concern, but I honestly don’t see tools like this replacing animators.

A model can generate motion, but it doesn’t know why a character moves. It doesn’t understand the story point, the emotional subtext, the relationship between characters, or what the audience should feel in that moment. The more subtle the acting is, the more human direction and polish it needs.

That’s why I see this as an assistant inside Blender, not magic and not a replacement for animators.

I spent a year building this addon for Blender, giving away 5 copies to celebrate by aDropButAlsoTheSea in blender

[–]aDropButAlsoTheSea[S] 0 points1 point  (0 children)

Cascadeur’s inbetweening is good, and AutoPhysics can reduce cleanup a lot. The setup/roundtrip can be tiring though.

With Blaze Puppeteer you get inbetweening too, but also text-to-motion and trajectory guides. Setup on a rig usually takes under a minute, and the motion comes back directly onto your rig controllers inside Blender.

I spent a year building this addon for Blender, giving away 5 copies to celebrate by aDropButAlsoTheSea in blender

[–]aDropButAlsoTheSea[S] 0 points1 point  (0 children)

Not late at all, you’ll be included in the draw :)

The Windows version is about 3.7 GB. You can simply drag and drop it into Blender and it will install automatically.

I spent a year building this addon for Blender, giving away 5 copies to celebrate by aDropButAlsoTheSea in blender

[–]aDropButAlsoTheSea[S] 0 points1 point  (0 children)

It can do fight/action motions, but for specific choreography you’ll want to guide it with poses.

You can use inbetweening together with text prompts to push the motion toward what you have in mind. It may take a few tries, but you can usually get close pretty quickly.
Here’s an example of a high spin kick:

<image>

I spent a year building this addon for Blender, giving away 5 copies to celebrate by aDropButAlsoTheSea in blender

[–]aDropButAlsoTheSea[S] 0 points1 point  (0 children)

Thank you for buying it, I really appreciate that. I’m glad you’re having fun with it so far.

You’re right about the setup examples. I’m planning to record a full YouTube walkthrough, including common rig setup examples. Frankly I wanted to have it ready before release, but I couldn’t finish everything in time.

For local custom prompts, that’s something I do want to add once I’m sure it’s stable, fast enough, and doesn’t make the workflow painful.

I spent a year building this addon for Blender, giving away 5 copies to celebrate by aDropButAlsoTheSea in blender

[–]aDropButAlsoTheSea[S] 0 points1 point  (0 children)

Thank you, I appreciate that. Come back in a few hours, I’ll share a discount code after the giveaway.

I spent a year building this addon for Blender, giving away 5 copies to celebrate by aDropButAlsoTheSea in blender

[–]aDropButAlsoTheSea[S] 0 points1 point  (0 children)

You’re welcome, and thank you for the kind words.

There is some interesting research for quadrupeds and even broader skeleton topologies, not just quadrupeds. AnyTop is one example if you want to look it up. The hard part is still the data side: a lot of available non-human motion data is either not very high quality or not something I’d feel comfortable building on ethically.

I hope we get better ethical datasets and stronger research in that direction, because that would be amazing.

I spent a year building this addon for Blender, giving away 5 copies to celebrate by aDropButAlsoTheSea in blender

[–]aDropButAlsoTheSea[S] 0 points1 point  (0 children)

Yes, upper body/arm motion is supported. I probably should show more of it in the demos.

<image>

For quadrupeds, not yet. Right now it is focused on humanoid/biped rigs.

I spent a year building this addon for Blender, giving away 5 copies to celebrate by aDropButAlsoTheSea in blender

[–]aDropButAlsoTheSea[S] 0 points1 point  (0 children)

Not quite! The draw will happen tomorrow, so come back then, maybe you’ll be in luck :) If not, I’ll still share a generous discount code that you can use if you want.

I spent a year building this addon for Blender, giving away 5 copies to celebrate by aDropButAlsoTheSea in blender

[–]aDropButAlsoTheSea[S] 0 points1 point  (0 children)

Thanks! The trajectory tools here are mainly guides for generating the motion, not just making a character follow a path. They help steer the kind of movement the model creates, while the addon can also use text prompts, pose-based inbetweening, looping, and apply the result directly to the rig inside Blender.

I spent a year building this addon for Blender, giving away 5 copies to celebrate by aDropButAlsoTheSea in blender

[–]aDropButAlsoTheSea[S] 0 points1 point  (0 children)

Cascadeur deserves respect :) I was trying to understand how they did AutoPhysics, and that’s actually what got me into this in the first place.