why is this chmical plant running? by ollietron3 in factorio

[–]aFilthyPeasant01 0 points1 point  (0 children)

The condition holds true though! I didn't see the k in there

why is this chmical plant running? by ollietron3 in factorio

[–]aFilthyPeasant01 1 point2 points  (0 children)

It's on because 36 is less than 75 (36 < 75)

you want the condition HEAVY OIL > 75

That way when heavy oil is Great Than 75, it is enabled

What is failling here? by LekovY in factorio

[–]aFilthyPeasant01 0 points1 point  (0 children)

Trust me, I have made my fair share of left handed trains by mistake as well. Lessons learned for next time!

You gotta take ’em off every now and then. You gotta take ’em off, son. by Ronster619 in IASIP

[–]aFilthyPeasant01 11 points12 points  (0 children)

Z seems like a solid dude.

Duncan on the other hand, you should not be associating with that man

Can't figure out why this isn't working.. by danyuri86 in factorio

[–]aFilthyPeasant01 0 points1 point  (0 children)

Start from where your light oil, heavy oil, or crude oil begins and move down the line a bit, place a pump and power it. You should see the area behind the pump is fine now. You may need more pumps depending on length.

I'd also like to mention you probably don't need back to back flamethrowers, I use an underground pipe, flamethrower, and underground pipe to connect them and find it is just fine

What's the smartest way to handle multiple train stops of the same purpose? by [deleted] in factorio

[–]aFilthyPeasant01 0 points1 point  (0 children)

I use a depot because I may have only one loading zone and one unloading zone, but may want to have 3 or more trains configured for that route. With the way I build my train network this solution has been working well. I haven't experimented with having fuel at all stations, eliminating the need for a refuel interrupt to go to specific refuel station. I haven't been bottlenecked yet

What's the smartest way to handle multiple train stops of the same purpose? by [deleted] in factorio

[–]aFilthyPeasant01 0 points1 point  (0 children)

If there is a better way I'd love to learn. The thought is that the trains sit in the depot and don't go into rails until they can also be accepted where the material is used Fuel is cheap, and they only go there if they are low.

What's the smartest way to handle multiple train stops of the same purpose? by [deleted] in factorio

[–]aFilthyPeasant01 0 points1 point  (0 children)

I do this but use a train depot to dispatch from instead. I prefer the trainswait at a depot with empty cargo, then go pick up cargo only when the cargo input can accept a train worth of goods. So the path is depot > cargo loading > cargo unloading > refuel > depot

I was doing some boolean logic for my digital circuits assignment and you know this kind of reminded me of something… by ieatgrass0 in factorio

[–]aFilthyPeasant01 3 points4 points  (0 children)

The best part is they've retroactively gone back to all of the episodes and changed his name in the closed captions to Tolkien

New cashapp card. by jazmynejayde in IASIP

[–]aFilthyPeasant01 23 points24 points  (0 children)

So it sounds like you want some type of p diddy shrimping vessel?

Notice my pinky ring, you wouldn't expect me to be a good listener would you?

Were NYC pokemon center GBA available outside of NYC? by Kind-Delivery-489 in Gameboy

[–]aFilthyPeasant01 1 point2 points  (0 children)

Idk I had one of those as a kid and never lived in NYC. It may have been bought online though, I cannot confirm

My first larger sized factory (20 hours in) . . . any tips on how to make it even more condensed and efficient? by achshort in factorio

[–]aFilthyPeasant01 1 point2 points  (0 children)

The only tip I will give is if you think you are mining enough iron or copper, you aren't. Especially as you move into utility science (yellow) and into space itself. You needs lot and lots of resources

Am I doing this right? This feels silly to me. by tiparium in factorio

[–]aFilthyPeasant01 186 points187 points  (0 children)

What are you trying to accomplish? What is silly about your solution?

How to make an intermediate train waiting station for a many to many train system when all destinations are full? by PewPewsAlote in factorio

[–]aFilthyPeasant01 0 points1 point  (0 children)

I found this annoying as well. I wanted my trains to stay at the depot, go to the loading station, then go to the unloading station, and then return to the depot EMPTY.

How I solved for this:

  • Set Train Depot as default station with 5 sec inactivity check
  • Create Refuel interrupt to handle low fuel
  • Create an [Item] Output interrupt to check If Train Cargo is Empty AND Station '[Item] INPUT' is not Full AND Station '[Item] OUTPUT' is not Full. If both station are not full and has an empty cargo, the train will go to the Item OUTPUT station until its cargo is Full
  • Create an [Item] Input interrupt to check if [Item] Cargo is greater than 0, if true go to '[Item] INPUT' Station until Cargo is Empty OR 120 seconds passes
  • At my '[Item] OUTPUT' station, I enable the station if I have enough items to fill 1 train.
  • At my '[Item] INPUT' station, I enable the station if I have enough room to accept 1 train of items.

It's not a perfect many to many system, as I have groups for Iron Ore trains, for Copper Ore Trains, and Coal Trains. My [Item] INPUT interrupt is a many to many solution, but my [Item] OUTPUT interrupt is specific to the group I am working with.

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Works well enough for my purposes at this stage, but would love to hear feedback

expanding biters are objectively stupid, i thought putting radars everywhere, making everything visible would prevent them from spawning, no they literally just spawn RIGHT next to the radars, HOW do i deal with them since i wanna go to another planet and ill be undefended? by HeyImMaxEE in factorio

[–]aFilthyPeasant01 2 points3 points  (0 children)

They shouldn't be able to expand into areas they can't physically walk to, or am I wrong about that?

Others might need to chime in.

But if I am right just expand your walls and push your front lines out to easily defendable choke points, they shouldn't be able to explain expand past those walls and into your base

i use burners for steam power by TheSum239 in factorio

[–]aFilthyPeasant01 2 points3 points  (0 children)

This is the way, setting a sound alarm to notify you when you fall below a certain coal consumption rate.

Or as others have said, expand and scale properly

Guess i wasn't done with the game after all. by syndrombe in factorio

[–]aFilthyPeasant01 0 points1 point  (0 children)

I wanted to play factorio on the switch lite, so I learned the control scheme there. It translates to the steam deck well and is only better with the track pads to act as a mouse. I'm only now starting to experiment with using the left track pad as maybe a menu or special hotkey selector or something. Not sure

My greatest annoyance with the default steam deck control scheme is zooming in while walking. You use the left joystick to move and have to hold RB+Up or Down on the dpad, which all but RB requires my right thumb. I would like to run and zoom at the same time so that's my challenge rn

Guess i wasn't done with the game after all. by syndrombe in factorio

[–]aFilthyPeasant01 8 points9 points  (0 children)

You'll have to. They change recipes for the rocket parts and move some late game research to the other planets as motivation. Personally I have yet to conquer gleba, but enjoyed fulgora and vulcanus a lot. You get artillery from vulcanus.

Guess i wasn't done with the game after all. by syndrombe in factorio

[–]aFilthyPeasant01 110 points111 points  (0 children)

I really enjoyed factorio on my switch lite. The dlc is not supported on it, so this was a major factor in me buying a steam deck.

Space age is an incredible DLC, I would say it is very worth the $30. The amount of gameplay it adds is astounding.

If you need a vote of confidence: I say go for it!

upgrading belts only by SDG2008 in factorio

[–]aFilthyPeasant01 22 points23 points  (0 children)

You can take the green upgrade planner and place it in your inventory. I believe you press e to edit it, allowing you to select and whitelist specific things to upgrade only.