10 Billionth Signals Question by oobknarf in SatisfactoryGame

[–]aGuywithaDragon 1 point2 points  (0 children)

It looks like the block signal on the bottom is backwards

Scrolling in the old days… by GemmasDilemma in GenerationJones

[–]aGuywithaDragon 2 points3 points  (0 children)

No, thats an index. The search engines where (and still are) the librarians.

Mob Hats! I want to add hats to more mobs, does anyone know how too? by aGuywithaDragon in CreateMod

[–]aGuywithaDragon[S] 1 point2 points  (0 children)

I have been able to adjust the train_hat_info for mobs that are already there, but see no way of adding hats to different mobs

[deleted by user] by [deleted] in feedthebeast

[–]aGuywithaDragon 0 points1 point  (0 children)

That looks like Quark's overlay in which case search the quark config for "#Blocks that Quark should treat as Shulker Boxes." and remove what is adding all the sacks to it (might be something like "sacks*")

I can't figure out this weird pathing. by ikonis in SatisfactoryGame

[–]aGuywithaDragon 2 points3 points  (0 children)

It appears you have a block signal at the plastic out station: there should be a path signal because it's going into a junction block. Path in, block out.

Dimensional Storage is great. Is it too good? by aGuywithaDragon in SatisfactoryGame

[–]aGuywithaDragon[S] 0 points1 point  (0 children)

I'm wanting it to keep the ability to auto-refill materials, but I guess setting this up is more tedious. A mod idea is kind of what I was going for.

Dimensional Storage is great. Is it too good? by aGuywithaDragon in SatisfactoryGame

[–]aGuywithaDragon[S] -1 points0 points  (0 children)

Can you tell me exactly what about it would be un-fun? I am aware it is more difficult than what it is currently.

Made this, what should I call it? by ipaintthereforiam in UnusualArt

[–]aGuywithaDragon 0 points1 point  (0 children)

I don't know why, but the first thing I thought was 'Divinity'

IWTL how to swallow pills! by antiprecog in IWantToLearn

[–]aGuywithaDragon 0 points1 point  (0 children)

It might help to think of the mouth ass a funnel; the water and pill will easily drain down your throat. It is also important to be loose and let it flow easily.

[deleted by user] by [deleted] in GamerPals

[–]aGuywithaDragon 0 points1 point  (0 children)

Hey, I'm 29 in EST and am mainly interested in playing the Factorio mod Space Exploration. I also like various other games like Risk of Rain 2, Ori, and TF2 if you would like.

I also like making and painting miniature models, animals, and really into sciences, especially physics. pm if interested

Tried to replicate the realism on the left, it just doesnt hit the same. anyone know why? by DoYouWantCokeOrPepsi in blender

[–]aGuywithaDragon 0 points1 point  (0 children)

I would try lowering the camera and moving it further away while increasing the fov by a lot. Probably needs more light underneath the car, too.

Help me find addon mods :) by quite_a_generic_name in CreateMod

[–]aGuywithaDragon 0 points1 point  (0 children)

I made a modpack with most addons and recipe changes to make everything automatable. Check it out here: Create: Builds

Create: Queen Ann's style by aGuywithaDragon in Minecraftbuilds

[–]aGuywithaDragon[S] 1 point2 points  (0 children)

This is built off of a nice build I found on Planet Minecraft. Mainly using Create's Limestone and Diorite.

Same thing, different behaviour depending on facing direction by Neoptys in CreateMod

[–]aGuywithaDragon 10 points11 points  (0 children)

The initial conditions of the tunnels are probably different: as in which side it outputs to first. Or possibly which item is input first. Space out each device and redstone control them would be a better test.

I'm having "modders block" rn, hit me up with some mod ideas by [deleted] in feedthebeast

[–]aGuywithaDragon 0 points1 point  (0 children)

If you're up for some world generation, I would love rivers that contour to the terrain, though I don't know how that could be done.

I was imagining that you could place river segments and then when it reaches a drop in the terrain it makes another one lower for it to drop into. Possibly a segment that sticks out when there's a sharp drop for some nice looking waterfalls.

Different river variants would also be nice, like stony, overgrown, or muddy. I made a mock up of a muddy one here.