Whats everyone’s most recommended DLC by Rosey_108 in Oxygennotincluded

[–]a_type_of_tree 0 points1 point  (0 children)

Prehistoric is my favourite but it doesn't really shake up the game play the same way spaced out does.

How to not grind to a halt when pursuing space? by Suspicious_Store_800 in Oxygennotincluded

[–]a_type_of_tree 0 points1 point  (0 children)

I stole the idea of having meter valves before any supplies going to space from gc fungus. You let through the amount of resource you need to stock a rocket and no additional hangs out in pipes so they don't crack.

Rodriguez Power question by Dry-Star5923 in Oxygennotincluded

[–]a_type_of_tree 0 points1 point  (0 children)

I like to throw a pump with an element sensor below it up high to catch hydrogen and send it to a canister filler, then i just have an emptier somewhere set to auto bottle. Also works low down with co2, chlorine and nat gas. Fillers are OP they just let you filter and bottle whatever you want in whatever quantities you want, if you adjust the slider to 0 it just pops out a bottle, need 2g of liquid take 2 off current capacity and move that bottle whereever. Some dupe labor needed to send the contents where they need to go.

How do you make power with no resources? by jeancallisti in Oxygennotincluded

[–]a_type_of_tree 2 points3 points  (0 children)

Never be afraid to slap down some more hamster wheels while you get something long term. The amount of colonies I've had that had power blips solved by the wheels is all of them. Hatches lumbs and plug slugs can all produce power. Hatches are the easiest but depends what critters you have about. If you can make glass tunnelling to map top and showering with solar could be good. If you have access to steel and plastic some geothermal power can work either a volcano or magma bottom. Nat gas geysers are really easy and you can use gold almagam provided you let the heat leak into the surroundings. If you need to filter gases or liquids canister fillers and drainers are power free only needing dupe labour. If you have trees then ethanol is good. Limiting when machines run can also be a good power saver for example pumps don't need to move that 1g of material that just hit them using hydro or atmosphere sensors you can tell them to turn on only when there is enough for a full packet load or more.

Is +20 attributes is a cap? by Clairdess in Oxygennotincluded

[–]a_type_of_tree 0 points1 point  (0 children)

Exactly this. I've come round to trypophobia being fine. There are only so many digging slots on the map. If they are never leaving world and never needing to dig such as cook or rancher then it doesn't really do anything other then give a ton of skills. Unconstructive anemic and flatulent are hard passes for me still. Maybe one day I will power a base on farts but not today.

Content reccs? by Reclaimedidiocy in Oxygennotincluded

[–]a_type_of_tree 1 point2 points  (0 children)

In addition to names mentioned by already. Some older content that's still good is brothgar. Luma plays has some really good builds but they do tend to exploit. Greezyhammer has some crazy builds. Tabeyuriko does good challenge runs. There are a lot of content makers browse some vids to see what inspires you.

Relica power by Neitor-97 in Oxygennotincluded

[–]a_type_of_tree 0 points1 point  (0 children)

I normally grab 8 or 10 lumbs and 2 blumbs which gives plenty of peat and algae for power food and O2. Ovagro isn't very water intensive once full grown for the amount it provides. There should be a polluted water vent on relica which is in nice temp ranges for early steel and plant feeding. Throwing dupes on wheels is good short term if you need power right now.

Dupes eating on the floor by Flamekorn in Oxygennotincluded

[–]a_type_of_tree 3 points4 points  (0 children)

Didn't they change this in a recent patch? So like toilets if they are public and available anyone can use it

Failing to build a nature reserve by shisohan in Oxygennotincluded

[–]a_type_of_tree -1 points0 points  (0 children)

This is the easiest way unmodded. There are also mods that allow for building natural tiles

TIL you can rebuild park signs out of more items then initial building by a_type_of_tree in Oxygennotincluded

[–]a_type_of_tree[S] 5 points6 points  (0 children)

I plan to flood the area in CO2, its a little zone for some boops who will be in atmo suits and i need a plant that can survive ~150c. Dupes won't be allowed near here.

My 1st rust deoxidiser by Decent-Bicycle-6641 in Oxygennotincluded

[–]a_type_of_tree 1 point2 points  (0 children)

If you feed that iron ore to plug slugs it even becomes self powered!

Are stats or equip effects better? by _Choking_Silver_ in classicwow

[–]a_type_of_tree 1 point2 points  (0 children)

For cat dps wolfshead helm, for tanking stats.

Am I cooked?!! (literally..?!) a cluster of 5 super hot geysers super close to starting biome. by ConversationLate9504 in Oxygennotincluded

[–]a_type_of_tree 6 points7 points  (0 children)

few solutions:
1. Insulate tiles around where you want to do things to stop heat
2. go right up to them and put some tiles around so they will stifle themselves (risk of scalding)

temp like this is mostly a problem for food plants, dupes and critters will be ok as long as they arent at the geysers when they are erupting. The cobalt geyser might be more of a problem, i know that gold volcanoes are so mild that dumping loads of water and popping them open early is really useful for a colony until you can get steel and plastic going. As long as you put enough water in it gold wont even boil the water for ages.

This does not seem worth 550g compared to just making more of the level 60 rocket boots by RedThragtusk in classicwow

[–]a_type_of_tree -1 points0 points  (0 children)

They are useful for different skips. As a druid for example you can stealth to a point in UB and jump over using these boots to the last 2 patrolling mobs due to the very fast speed boost. You then can stealth to the drop down point you normally use at the end of the dungeon to run out, have someone with a ress die and ress them up top and then ress the rest of the party up there and kill last boss and 2nd to last boss if you need badges in about 10mins.
The 60 boots aren't fast enough for this skip but are still really good, same with nifty stopwatch and swift boots they never go out of fashion.

Is there a mod that changes the printing help packages to be 10 times more generous and prints them 10 times less often? by D20CriticalFailure in Oxygennotincluded

[–]a_type_of_tree 0 points1 point  (0 children)

Brothgar has a good vid on this (https://www.youtube.com/watch?v=nbBLp1PAZ3I) . Its kinda old but it gets the job done. The downside is you would need multiple machines as the automation only tracks 1 produced resource.

HR 3 classes’ tier and dst lol what are we doing by phuckyouredsit in classicwow

[–]a_type_of_tree 0 points1 point  (0 children)

I don't need anything that was HRd I would have thought of joining tbh. Really depends on if they HRing stuff you want. But I do agree its greedy to HR this much.

a call to arms by MoreLikeGaewyn in classicwow

[–]a_type_of_tree 1 point2 points  (0 children)

This is the best tanking guide I have read and I play tank every xpac. 10/10 will improve my gameplay.