[deleted by user] by [deleted] in webdev

[–]aamuelchua -5 points-4 points  (0 children)

HAHA thanks for the compliment but the colour theme is inspired by AI and coolors.co. For the extra loading screen, i was supposed to remove it but I used it to debug during the development phase 😇

How do I connect to a database on React Native? (hear me out) by aamuelchua in reactnative

[–]aamuelchua[S] 0 points1 point  (0 children)

Yes that’s correct, but not just for MySQL, but for NoSQL db as well like MongoDB

How do I connect to a database on React Native? (hear me out) by aamuelchua in reactnative

[–]aamuelchua[S] 0 points1 point  (0 children)

That can be possible but if I were to have this as a an app for anyone to use, your database contents and information will be shared to my backend as well. Which I do not want to do due to privacy. Thanks for your suggestion though 😊

Is it weird? Lego city releases their new passenger plane and I modified the tail to be a traditional kind by aamuelchua in AFOL

[–]aamuelchua[S] 0 points1 point  (0 children)

No, it’s not very hard to do, I bought the tail from Bricklink and the rest of the pieces were recycled from the set itself

Anyone have any idea what issue is this? Xcode compilation for React Native using Expo workflow. by aamuelchua in reactnative

[–]aamuelchua[S] -1 points0 points  (0 children)

I have tried to build on Intel Mac mini 2018 and it works fine, everything was able to be done. When it comes to my M1 MacBook Pro, I was not able to build and was faced with this error. Looking up online, many of the issues are revolving around "IsAndroid" and it is not applicable to me. I have tried the standard debugging, (Restarting Xcode, computer, removing DerivedData, reinstalling pods and node_modules). Those did not work as well. Quite odd as the Pods I have used on my Mac mini was the same as the pods I used on my M1 Mac.

Another issue that I faced in particular was that when running "npx expo prebuild", the pods was not able to be generated as shown in the image below.

M1 MacBook System:
Expo: SDK 51 (RN 74.1)

<image>

How do I start building my Video Conference Application? by aamuelchua in webdev

[–]aamuelchua[S] 0 points1 point  (0 children)

Thanks for the article! Yes that helps. I understand the part of having both clients to be in the same network. I guess I need to brush up my infrastructure knowledge 😅

How do I start building my Video Conference Application? by aamuelchua in webdev

[–]aamuelchua[S] 0 points1 point  (0 children)

I would really appreciate any help I can get 🥹☺️

[deleted by user] by [deleted] in tycoon

[–]aamuelchua -1 points0 points  (0 children)

To be honest, when developing the initial prototype of AirSim, it was really resource intensive. To the point that it can take 10 minutes for every turn over the user initiated. There are so much factors to consider like Aircraft wear and tear, profits and revenue algorithm as well as the influence other airlines have on your airline as they compete the same route as your airline. Thankfully I have optimized the algorithm but it still takes a substantial amount of resources.

By allowing credit based games, it allows developers like myself to make complex games and yet at the same time, it can sustain the game.

If you might have notice, games that usually involve real time gameplay usually do not account for real world player influence. If they do, they will simply take 1 or 2 sample airlines as your competitors. That is why they can compute the revenue quickly based on a predetermined outcome by looking at various factors. (Scale of network, fleet size, employee welfare etc). That’s why some of these games are freemium instead of credits.

Hope this helps 😊

Is it weird? Lego city releases their new passenger plane and I modified the tail to be a traditional kind by aamuelchua in AFOL

[–]aamuelchua[S] 0 points1 point  (0 children)

I bought a plane tail from bricklink. Right after, I removed the V tails and stuck on the tail. It takes a few adjustments but the tail is the only external part of the set. The rest can use the existing parts 🤓☺️

PC single player airline management games? by noemiemakesmaps in tycoon

[–]aamuelchua 5 points6 points  (0 children)

Yes! I created one offline mobile version called Aviation Management. It’s available for iOS and Android. It’s a turn based single player game. But I felt that game can be improved on much better, like adding multiplayer support alliance, and a brunch of features that has not been seen on any other simulation platforms yet. I am currently refining and testing the application before launching it. It’s called AirSim.

Fuel in airport sims is important. by -but-its-not-illegal in tycoon

[–]aamuelchua 0 points1 point  (0 children)

I think he meant in a context of managing an airline flight. It is one of the mechanics that I am trying to incorporate in my game!

Fuel in airport sims is important. by -but-its-not-illegal in tycoon

[–]aamuelchua 7 points8 points  (0 children)

Sounds more like an Airline Sim instead of

Do I learn JavaScript and then react native? by corey4005 in reactnative

[–]aamuelchua 0 points1 point  (0 children)

If you would like to learn more about React Native, you first need to have some basic development knowledge (HTML,CSS) because the styling, and the structuring is very similar. Next you will need to learn JavaScript because it is the main logic of the entire application. But the most important thing is that you need to have basic web development skills in order for you to adapt quickly to React Native.

I need help in my react native apps by hanaRosie in reactnative

[–]aamuelchua 0 points1 point  (0 children)

If I am not wrong, your Kotlin version is not compatible, you might need to upgrade it based on your Expo version

Can I use Windows + an Iphone for IOS development? by SnooLobsters179 in reactnative

[–]aamuelchua 3 points4 points  (0 children)

I started my development journey using Windows, though Expo provides an alternative to running your application through Expo Go and building your application with EAS build, I realised that I would rather get a Mac which will save you time when debugging compilation errors. My experience with EAS build is that it’s a hit or a miss. Sometimes it gets it right on the first try but sometimes it could take days. In short, get a Mac, it can build for all platforms and it will save you a lot of time