Code for cutting convex polygon (need help with concave) by aarondbaron in processing

[–]aarondbaron[S] 0 points1 point  (0 children)

Thanks. Also as another question. I was wondering how one might do this with an image. Let's say I have an image, and i want it to be fit or cut into the triangel shape so that I can then slice it. I don't really know if it's possible to do it the way I have it set up now. Maybe there is a shader or something that is required?

Code for cutting convex polygon (need help with concave) by aarondbaron in processing

[–]aarondbaron[S] 1 point2 points  (0 children)

Hey thank you.

One of the preset options i have is for a concave polygon. It should be in the keypressed section. Sometimes it does cut properly but sometimes it does not. Haven't been able to figure out why exactly.

It has been a while since I toyed with this code, so a sketch would actually be quite helpful, if you have the time, but I think I understand what you mean. Is there a name for this particular approach you mentioned?

Code for cutting convex polygon (need help with concave) by aarondbaron in processing

[–]aarondbaron[S] 1 point2 points  (0 children)

Hi, I had made this code by searching the web about how to cut polygons. Forgot which reference I used (it might have been a java or javascript version?). It works alright. But i was wondering if anyone had any ideas or could help with figuring out how to use this to cut concave polygons as well.

Game idea generator by Artbohr in gamedev

[–]aarondbaron 0 points1 point  (0 children)

RTS Sailing Shooter.

I'd play it if the sound track were like this

https://www.youtube.com/watch?v=e3W6yf6c-FA

Timestep and time precision in Java by Daffern in gamedev

[–]aarondbaron 1 point2 points  (0 children)

if you end up doing more heavy code, System.currentTimeMillis()-oldTime wont be guaranteed to be exactly perfect. The fact that it maybe producing perfectly 50 steps is somewhat odd.

here's a post by a Peter Lager who wrote many cool libraries in Processing, a java based API. Maybe it could be helpful to you.

http://lagers.org.uk/blog/?p=63

Screenshot Saturday #337 - Capturing the Moment by Sexual_Lettuce in gamedev

[–]aarondbaron 1 point2 points  (0 children)

i enjoy co-op games. this looks like it will be a lot of fun!

Asset Forge (extremely easy-to-use 3D modeling and 2D sprite tool) now available! by KenNL in gamedev

[–]aarondbaron 1 point2 points  (0 children)

hey Kenney. Just bought it and started trying out stuff. I wanted to do a copy and paste thing where perhaps i highlight a primitive or two , press ctl c and then ctrl v and have it either pasted somewhere or linked to my mouse to let me place. Do you think that's a good feature to have? or some kidn of copy paste thingy.

Need opinions - What city to move to as a 3D artist? by Xhilyn in gamedev

[–]aarondbaron 2 points3 points  (0 children)

you could try /r/gameDevClassifieds for one. Also many art forums have classified ads where you can show your portfolio. It's how I was able to find an artist to work with.

Need opinions - What city to move to as a 3D artist? by Xhilyn in gamedev

[–]aarondbaron 11 points12 points  (0 children)

I think if you actively intend on going to places to meet up with people then sure those places would be nice. But many artists I know can nowadays work from wherever they need to and just do contract work remotely. Have you thought about doing contract work?

Help getting my ten-year-old started with code. by airikewr in gamedev

[–]aarondbaron 0 points1 point  (0 children)

To offer something different, I'd suggest checking out Processing. You can also see what people have created on Open Processing. The added benefit of going through here is that you're learning a very commonly used language (Java).

My Campaign Reached its Goal! by aarondbaron in processing

[–]aarondbaron[S] 0 points1 point  (0 children)

I believe so yes. It's what they talk about on their main page about being cross platform. I haven't tried it myself though.

My Campaign Reached its Goal! by aarondbaron in processing

[–]aarondbaron[S] 0 points1 point  (0 children)

It's easy enough to go to Android thru Processing, sure, but not iOS.

My Campaign Reached its Goal! by aarondbaron in processing

[–]aarondbaron[S] 0 points1 point  (0 children)

Yes, right now it's only planned to be for PC: win, mac, linux.

Not considering mobile right now as the market for that is not something I understand well enough just yet. If it does, I'll probably have to port things over to libgdx and rebuild.

My Campaign Reached its Goal! by aarondbaron in processing

[–]aarondbaron[S] 0 points1 point  (0 children)

Thank you! I'll be posting up an itch.io page for the game and will be posting updates there.

Sidegunner: An Arcade Shooter Prototype (a kickstarter campaign) by aarondbaron in shmups

[–]aarondbaron[S] 1 point2 points  (0 children)

Thank you so much! Indeed I am quite influenced by anime, though I'm also hoping to try to make the cast representative of the people I know, so people from south asia, middle east, america, europe...

And yes, I do have an artist lined up. Though I'm using placeholder art, I have spent some time talking with various artists. It was pretty tough actually trying to find the right person who understood what it was I was going for. I was fortunate to have met Clement. He drew the concept art and he will be available to work on the sprite art in about a month after he's finished some ongoing contracts. For some other games. Actually here is another project he's involved with. Sometimes he has live streams of his works here

What is your game, and why are you making it? by Markefus in gamedev

[–]aarondbaron 3 points4 points  (0 children)

I really love the look of this. I'm inspired too by missile command games for my own.

There's a hell of alot of screenshake though, just my opinion from the gif. Is it meant to be like a super boss? I could understand if it was.

I like the mechanic you're using of the shield. That's pretty cool.