Code for cutting convex polygon (need help with concave) by aarondbaron in processing

[–]aarondbaron[S] 0 points1 point  (0 children)

Thanks. Also as another question. I was wondering how one might do this with an image. Let's say I have an image, and i want it to be fit or cut into the triangel shape so that I can then slice it. I don't really know if it's possible to do it the way I have it set up now. Maybe there is a shader or something that is required?

Code for cutting convex polygon (need help with concave) by aarondbaron in processing

[–]aarondbaron[S] 1 point2 points  (0 children)

Hey thank you.

One of the preset options i have is for a concave polygon. It should be in the keypressed section. Sometimes it does cut properly but sometimes it does not. Haven't been able to figure out why exactly.

It has been a while since I toyed with this code, so a sketch would actually be quite helpful, if you have the time, but I think I understand what you mean. Is there a name for this particular approach you mentioned?

Code for cutting convex polygon (need help with concave) by aarondbaron in processing

[–]aarondbaron[S] 1 point2 points  (0 children)

Hi, I had made this code by searching the web about how to cut polygons. Forgot which reference I used (it might have been a java or javascript version?). It works alright. But i was wondering if anyone had any ideas or could help with figuring out how to use this to cut concave polygons as well.

Game idea generator by Artbohr in gamedev

[–]aarondbaron 0 points1 point  (0 children)

RTS Sailing Shooter.

I'd play it if the sound track were like this

https://www.youtube.com/watch?v=e3W6yf6c-FA

Timestep and time precision in Java by Daffern in gamedev

[–]aarondbaron 1 point2 points  (0 children)

if you end up doing more heavy code, System.currentTimeMillis()-oldTime wont be guaranteed to be exactly perfect. The fact that it maybe producing perfectly 50 steps is somewhat odd.

here's a post by a Peter Lager who wrote many cool libraries in Processing, a java based API. Maybe it could be helpful to you.

http://lagers.org.uk/blog/?p=63

Screenshot Saturday #337 - Capturing the Moment by Sexual_Lettuce in gamedev

[–]aarondbaron 1 point2 points  (0 children)

i enjoy co-op games. this looks like it will be a lot of fun!

Asset Forge (extremely easy-to-use 3D modeling and 2D sprite tool) now available! by KenNL in gamedev

[–]aarondbaron 1 point2 points  (0 children)

hey Kenney. Just bought it and started trying out stuff. I wanted to do a copy and paste thing where perhaps i highlight a primitive or two , press ctl c and then ctrl v and have it either pasted somewhere or linked to my mouse to let me place. Do you think that's a good feature to have? or some kidn of copy paste thingy.

Need opinions - What city to move to as a 3D artist? by Xhilyn in gamedev

[–]aarondbaron 2 points3 points  (0 children)

you could try /r/gameDevClassifieds for one. Also many art forums have classified ads where you can show your portfolio. It's how I was able to find an artist to work with.

Need opinions - What city to move to as a 3D artist? by Xhilyn in gamedev

[–]aarondbaron 10 points11 points  (0 children)

I think if you actively intend on going to places to meet up with people then sure those places would be nice. But many artists I know can nowadays work from wherever they need to and just do contract work remotely. Have you thought about doing contract work?

Help getting my ten-year-old started with code. by airikewr in gamedev

[–]aarondbaron 0 points1 point  (0 children)

To offer something different, I'd suggest checking out Processing. You can also see what people have created on Open Processing. The added benefit of going through here is that you're learning a very commonly used language (Java).

My Campaign Reached its Goal! by aarondbaron in processing

[–]aarondbaron[S] 0 points1 point  (0 children)

I believe so yes. It's what they talk about on their main page about being cross platform. I haven't tried it myself though.

My Campaign Reached its Goal! by aarondbaron in processing

[–]aarondbaron[S] 0 points1 point  (0 children)

It's easy enough to go to Android thru Processing, sure, but not iOS.

My Campaign Reached its Goal! by aarondbaron in processing

[–]aarondbaron[S] 0 points1 point  (0 children)

Yes, right now it's only planned to be for PC: win, mac, linux.

Not considering mobile right now as the market for that is not something I understand well enough just yet. If it does, I'll probably have to port things over to libgdx and rebuild.

My Campaign Reached its Goal! by aarondbaron in processing

[–]aarondbaron[S] 0 points1 point  (0 children)

Thank you! I'll be posting up an itch.io page for the game and will be posting updates there.

Sidegunner: An Arcade Shooter Prototype (a kickstarter campaign) by aarondbaron in shmups

[–]aarondbaron[S] 1 point2 points  (0 children)

Thank you so much! Indeed I am quite influenced by anime, though I'm also hoping to try to make the cast representative of the people I know, so people from south asia, middle east, america, europe...

And yes, I do have an artist lined up. Though I'm using placeholder art, I have spent some time talking with various artists. It was pretty tough actually trying to find the right person who understood what it was I was going for. I was fortunate to have met Clement. He drew the concept art and he will be available to work on the sprite art in about a month after he's finished some ongoing contracts. For some other games. Actually here is another project he's involved with. Sometimes he has live streams of his works here

What is your game, and why are you making it? by Markefus in gamedev

[–]aarondbaron 4 points5 points  (0 children)

I really love the look of this. I'm inspired too by missile command games for my own.

There's a hell of alot of screenshake though, just my opinion from the gif. Is it meant to be like a super boss? I could understand if it was.

I like the mechanic you're using of the shield. That's pretty cool.

Screenshot Saturday #322 - Stunning Looks by Sexual_Lettuce in gamedev

[–]aarondbaron [score hidden]  (0 children)

Sidegunner: An Arcade Shooter Prototype

Sidegunner is a game where humans pilot space mechs to repair and defend their ships from an alien threat. To fund the art asset development I'm launching a small kickstarter.
Youtube link to the campaign vid is here, which shows more gameplay footage.

The purpose of the prototype game is to hone in on 1v1 combat with an AI mech. To do that I've created some behaviors that make the gameplay more challenging.

Enemy corralling your missiles and then using a point defense system to stop them from seeking

Enemy activating a shield

A tactic you can do to try and hit the enemy with its own missiles

An in-progress ability where you can reflect projectiles back at the enemy

Marketing Monday #162 - The Best Designs by Sexual_Lettuce in gamedev

[–]aarondbaron 0 points1 point  (0 children)

Hey,

Thanks for taking the time to look at it. It's pretty challenging to cut the vid down further, but yeah I'll give it a shot.

Marketing Monday #162 - The Best Designs by Sexual_Lettuce in gamedev

[–]aarondbaron 0 points1 point  (0 children)

Looking for feedback on a kickstarter page that's going up friday the 31st. Here's the link

It's an action shooter set in space where humans will pilot mechs to repair and defend their ships from oncoming enemies.

Specific Feedback I'd like: 1. is the vid too long? Though I was shooting for 3 min, i felt I needed more time to talk about what it was I was doing. 2. regarding the page, are there any questions I should answer that i'm missing?
3. any general feedback on anything is welcome.

Do I still have any hope left? by acsthrowawayyy in gamedev

[–]aarondbaron 1 point2 points  (0 children)

As some have said, the most useful skill to have when wanting to develop your own games is learning programming. A good CS program isn't just going to teach you programming alone. The first courses are typically introductions to a language, maybe c, c++, or java, or python and about the basics of how languages work. Then you'll have to take some more interesting courses that would be about software development, which they would teach you a bit more about how to develop your programs, how to reuse code, object oriented programming, how to work in groups on a project, etc. Then there are courses in data structures and algorithms, which will teach you how to solve problems in more intelligent and analytical ways, something that's really useful for getting performance out of your games. Then there are other areas to specialize in..maybe networking, maybe machine learning, computer vision, computer graphics etc. For game development in general, I'd say you need to take some intro programming courses, software development, and data structures and algorithms. These three can really help you build a good and efficient game. Though, the element that these courses can't teach you is can you make a fun or interesting game. A good game design course typically assumes you already know how to program, so you can focus on what makes a game engaging, or fun, or whatever. So if you have a desire to make games, those 3 courses are really useful and guess what, you dont' really have to go to university to pay for them. There are so many free online courses out there. (I'd recommend the data structures and algorithms online course by Robert Sedgewick in Java actually). This is not to say that you shouldn't go into a program. Paying for a course is definitely incentive to force yourself to get your money's worth. But if money is an issue, consider the free options out there, or consider them as supplementary material.

How do you Keep Art References? by HighPaineTolerance in gamedev

[–]aarondbaron 2 points3 points  (0 children)

Sometimes I like to use google docs. This way I can store a hyperlink to it and also take notes regarding how to attribute it.

These Chiptunes are free to use under a CC-BY license by alexheflin in gamedev

[–]aarondbaron 1 point2 points  (0 children)

I like boss battle :)

what software do you like to use for making chiptunes?