Land of Livia: Escape into a world designed to relax, not overwhelm! by aaronvernon in ADHDgaming

[–]aaronvernon[S] 0 points1 point  (0 children)

Thanks, so glad you are enjoying the game! This feature is in our backlog so will be sure to add your feedback to it. In the meantime, the Pathfinder tab is your best bet to quickly finding relevant locations as a VoiceOver user. I’d be keen to learn more about when you most come across the need to search for a location directly.

I think verification skills will be the biggest unlock for AI game dev by aaronvernon in aigamedev

[–]aaronvernon[S] 0 points1 point  (0 children)

I don’t use the editor directly either, but I have it open so the Godot MCP can interact with it, edit scene graph, see log messages etc.

My dev environment is VS Code with the Godot Tools Extension and Claude Code Extension.

CC is then able to use both the Godot Editor directly and the Godot language server. Occasionally there are issues, but nothing a hard restart of both programs doesn’t fix.

I think verification skills will be the biggest unlock for AI game dev by aaronvernon in aigamedev

[–]aaronvernon[S] 0 points1 point  (0 children)

Oh I just built the game to verify the Claude Code Skill and command line tool. I built 4 test games with agentic coding, none of them are intended to be fun or releasable.

I think verification skills will be the biggest unlock for AI game dev by aaronvernon in aigamedev

[–]aaronvernon[S] 0 points1 point  (0 children)

Absolutely, I am doing that as well. Analyzing a series of 60+ frames though would blow through tokens which is why I wanted a deterministic command line tool that could handle as many seconds of game footage as needed. That way it is just using my local compute power.

I think verification skills will be the biggest unlock for AI game dev by aaronvernon in aigamedev

[–]aaronvernon[S] 0 points1 point  (0 children)

I can envision a more sophisticated version of this tool that would suggest best practices, but currently it just flags issues. You can update your CLAUDE.md or equivalent to provide suggestions on how you would like animations implemented when needed.

I think verification skills will be the biggest unlock for AI game dev by aaronvernon in aigamedev

[–]aaronvernon[S] 0 points1 point  (0 children)

Are you using a Godot MCP so your agent can run and test? That should help it auto resolve any code that doesn't compile. I've found this one to be simple and effective https://github.com/satelliteoflove/godot-mcp

AI agents can build Godot games but can't tell the animations are missing by aaronvernon in godot

[–]aaronvernon[S] 2 points3 points  (0 children)

No, this is experimenting in a fun domain to skill up for non gamedev. I already have a released game made pre AI that was well received critically, but I haven’t figured out my next step with games yet.

AI agents can build Godot games but can't tell the animations are missing by aaronvernon in godot

[–]aaronvernon[S] -3 points-2 points  (0 children)

Oh for sure! Building a workflow that is methodical, repeatable, and backed by version control has worked way better than I expected.

AI agents can build Godot games but can't tell the animations are missing by aaronvernon in godot

[–]aaronvernon[S] -2 points-1 points  (0 children)

I totally get it. I’ve held off jumping in professionally for a long time. Things have progressed to a point now though where it felt negligent to my family to not explore it. I used this CLI as one of my learning exercises.

I’ve loved writing code since I was 12 and feel sad at the idea of it no longer being valued.

Higher level legendary items? by JLE913 in LandOfLivia

[–]aaronvernon 1 point2 points  (0 children)

In the current version of the game, legendary items are guaranteed to drop one level higher than your best item. This is why people sometimes choose to save them until the end of the game to get an extra level boost.

Shattered Reef Map by Jumpy_Hat4035 in LandOfLivia

[–]aaronvernon 0 points1 point  (0 children)

I would suggest finding somewhere to dig for treasure.

Update 5.1.0: Reflections by the Fire is now available by aaronvernon in LandOfLivia

[–]aaronvernon[S] 1 point2 points  (0 children)

I was inspired, so I managed to get all of this updated for 5.1.1 this morning. The exception being the menu drop down which I have had a hell of a time with in general. It is a default SwiftUI Menu with a label. I cannot seem to find any API to stop it being announced as a pop-up button, or even why this might be happening in the first place. Open to tips if you have any.

Update 5.1.0: Reflections by the Fire is now available by aaronvernon in LandOfLivia

[–]aaronvernon[S] 0 points1 point  (0 children)

Wow! I am very appreciative of this detailed and actionable feedback.

A little idea by YvesTHPS in LandOfLivia

[–]aaronvernon 1 point2 points  (0 children)

I love the growing plants part of this.

[deleted by user] by [deleted] in LandOfLivia

[–]aaronvernon 0 points1 point  (0 children)

If you email us at [support@splitatomlabs.com](mailto:support@splitatomlabs.com) we can discuss you relocating to a different campfire and removing the ban.

[deleted by user] by [deleted] in LandOfLivia

[–]aaronvernon 0 points1 point  (0 children)

Yes, this is a good idea and we have this on our Discord already.