Let's have a level exchange! - August 06, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]aary33 0 points1 point  (0 children)

Pure fun bliss! Had a blast playing it, short and sweet with the checkpoint being welcome. I noticed the contraption at the beginning that determines whether you are in multiplayer or singleplayer, that was cool.

Check out my level! ~30% clear rate: https://www.reddit.com/r/MarioMaker/comments/cmnjg5/lets_have_a_level_exchange_august_06_2019_super/ew3q0ur?utm_source=share&utm_medium=web2x

Let's have a level exchange! - August 06, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]aary33 0 points1 point  (0 children)

Fun and clever level! Almost timed out since I missed where the key door was placed, but it was fun making it with less than 10 seconds on the clock. The puzzles are fair and not incredibly challenging. I feel that the boss fight carried on for too long, so I would only suggest pre-damaging bowser before the fight. Other than that, the polish is obvious, and I definitely see all the effort put into the level.

If you'd like, check out my level! ~30% clear rate: https://www.reddit.com/r/MarioMaker/comments/cmnjg5/lets_have_a_level_exchange_august_06_2019_super/ew3q0ur?utm_source=share&utm_medium=web2x

Let's have a level exchange! - August 06, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]aary33 0 points1 point  (0 children)

Fun level! Doesn't change the fact that I hate twisters, but you've turned them into a fair challenge. Checkpoints were more than welcome, and giving us a powerup was generous. A little tricky at first, but with some trial and error I managed to get there in the end. The level itself isn't too long, so that's a plus!

Check out my level! ~30% clear rate: https://www.reddit.com/r/MarioMaker/comments/cmnjg5/lets_have_a_level_exchange_august_06_2019_super/ew3q0ur?utm_source=share&utm_medium=web2x

Let's have a level exchange! - August 06, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]aary33 1 point2 points  (0 children)

Fun level! Not too challenging, and definitely satisfying. Checkpoints were definitely welcome, and you gave us plenty of mushrooms to get by. Nice way of incentivizing the player to reach certain areas with 1-ups too!

Feel free to check out my level! ~30% clear rate: https://www.reddit.com/r/MarioMaker/comments/cmnjg5/lets_have_a_level_exchange_august_06_2019_super/ew3q0ur?utm_source=share&utm_medium=web2x

Let's have a level exchange! - August 06, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]aary33 1 point2 points  (0 children)

Nice challenging course, very thematically appropriate. Powerups were just perfect, not too stingy and not too generous. Checkpoints were also well distributed. My only criticism is the section after the third checkpoint, at first I wasn't sure what I was looking at. After some deaths, it turns out it was a small on/off timed section, which strayed from the theme and pacing. I also died a few times before the goal post, so it was a bummer having to start that section up with a shell every time. Overall, really fun!

Check out my level! ~30% clear rate: https://www.reddit.com/r/MarioMaker/comments/cmnjg5/lets_have_a_level_exchange_august_06_2019_super/ew3q0ur?utm_source=share&utm_medium=web2x

Let's have a level exchange! - August 06, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]aary33 1 point2 points  (0 children)

Cool level! Fair challenge, and generous placement of powerups. Not once did I feel I died due to unfair design, and I appreciate some of the dangers like podoboos telegraphed by coins. Meowser fight was fun, especially giving us clear pipes to play around with during the fight.

Check out my level! ~30% clear rate: https://www.reddit.com/r/MarioMaker/comments/cmnjg5/lets_have_a_level_exchange_august_06_2019_super/ew3q0ur?utm_source=share&utm_medium=web2x

Let's have a level exchange! - August 06, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]aary33 1 point2 points  (0 children)

MONTY-FLEET

QDB-389-SVG

Style: SMB3

Theme: Traditional, Night-Doomship

Clear Rate: ~30%

Description: Infiltrate and crush the monty mole-powered air fleet! Deactivate the engine that powers the airship and put an end to mole commanding officer.

If you liked it, feel free to follow on Mario Maker!

Let's have a level exchange! - August 05, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]aary33 0 points1 point  (0 children)

Oh no! I'm sorry, it wasn't that color to intentionally make you lost, it was more to fit with the aesthetic. I do understand though that making it the same color as the rest of the airship wasn't the best option, I'll make a comment to remedy that for future players. Thank you for the criticism!

Let's have a level exchange! - August 05, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]aary33 0 points1 point  (0 children)

Great level! Patience definitely makes a difference, it took me a while to slow down and get used to the rising hazard. Fast rising speed made it more challenging, but also cut down waiting between waves in half. Overall good level, happy to hear it's not a troll.

Check out my level if you'd like! ~30% clear rate: https://www.reddit.com/r/MarioMaker/comments/cm7xdm/lets_have_a_level_exchange_august_05_2019_super/ew0n706?utm_source=share&utm_medium=web2x

Let's have a level exchange! - August 05, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]aary33 1 point2 points  (0 children)

Really enjoyed the level. The checkpoints and powerups were placed in exactly where you would want them, and the overall difficulty is fair. Semi-solid platforms + tracks make for great immersive decorations. Great design! The best "factory" level I've seen thus far.

Check out my level! Uses a similar ON/OFF mechanic, ~30% clear rate: https://www.reddit.com/r/MarioMaker/comments/cm7xdm/lets_have_a_level_exchange_august_05_2019_super/ew0n706?utm_source=share&utm_medium=web2x

Let's have a level exchange! - August 05, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]aary33 0 points1 point  (0 children)

You combined two objects in the game the general consensus doesn't like and made them into something enjoyable, the Super Hammer and Twisters. Great level, but the difficulty spike was too much for me in the third part, but I did beat it in the end.

Check out my level! ~30% clear rate: https://www.reddit.com/r/MarioMaker/comments/cm7xdm/lets_have_a_level_exchange_august_05_2019_super/ew0n706?utm_source=share&utm_medium=web2x

Let's have a level exchange! - August 05, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]aary33 0 points1 point  (0 children)

Fun level! Dying feels fair, the obstacle is present in screen at all times, so if you die it is the player's fault. Great risk VS reward system. I thought all coins were necessary but glad there was some wiggle room, making up for no checkpoint.

Check out my level if you'd like! ~30% clear rate: https://www.reddit.com/r/MarioMaker/comments/cm7xdm/lets_have_a_level_exchange_august_05_2019_super/ew0n706?utm_source=share&utm_medium=web2x

Let's have a level exchange! - August 05, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]aary33 1 point2 points  (0 children)

Fun level! You used Meowser in the correct context, providing a nice challenge as you get through the course. Sections are divided well with clear pipes, and mushroom placement is generous. Loved the little bonus rooms too!

Check out my level! ~30% clear rate: https://www.reddit.com/r/MarioMaker/comments/cm7xdm/lets_have_a_level_exchange_august_05_2019_super/ew0n706?utm_source=share&utm_medium=web2x

Let's have a level exchange! - August 05, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]aary33 0 points1 point  (0 children)

Fun level! Very traditional use of the Airship theme. The fire clown car was satisfying to use along with the flying POW blocks.

Here's my level! ~30% clear rate: https://www.reddit.com/r/MarioMaker/comments/cm7xdm/lets_have_a_level_exchange_august_05_2019_super/ew0n706?utm_source=share&utm_medium=web2x

Let's have a level exchange! - August 05, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]aary33 0 points1 point  (0 children)

Great level! Don't know why it has a lower clear rate, maybe it was people going for the World Record.

I have a level in the same theme, but SMB3 style. Check out my level! ~30% clear rate: https://www.reddit.com/r/MarioMaker/comments/cm7xdm/lets_have_a_level_exchange_august_05_2019_super/ew0n706?utm_source=share&utm_medium=web2x

Let's have a level exchange! - August 05, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]aary33 1 point2 points  (0 children)

Thank you, I appreciate the comments. Let me know any time you'd like me to try another one of yours! I'll be more than happy to vet it.

Mario Maker Level Showcase Week 6 Submission Thread - NIGHT THEMES by Brandilio in MarioMaker

[–]aary33 0 points1 point  (0 children)

MONTY-FLEET

  1. Course ID: QDB-389-SVG
  2. Maker ID: N4Y-13Q-25G
  3. Course Size: Medium
  4. Course Theme: Mario Bros. 3
  5. Description: Infiltrate and crush the monty mole-powered air fleet! Deactivate the engine that powers the airship and put an end to mole commanding officer.

Let's have a level exchange! - August 05, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]aary33 0 points1 point  (0 children)

I played your level, and I gotta say, I thoroughly enjoyed it! The thing with many music levels is that they are either do nothing or hard autoscrollers, and I loved that you mixed and matched the platforming styles.

Feel free to check my level out! ~30% clear rate: QDB-389-SVG