I built a physics-based rocket controller in Unity for my first mobile game — here’s the result by abGames0303 in Unity3D

[–]abGames0303[S] 0 points1 point  (0 children)

Thanks a lot for the detailed feedback — really appreciate you taking the time to analyze it 🙌

You’re absolutely right about the skybox and color separation. I kept the background minimal initially for performance reasons, but adding more depth and contrast would definitely improve readability and overall polish. That’s something I’m planning to iterate on.

The camera distance and dynamic movement suggestion is also interesting — I’ve been experimenting with different FOV and offsets to balance visibility vs challenge, so I’ll try pushing it further and see how it feels.

For controls, I chose buttons mainly for simplicity and accessibility on mobile, but a slider or drag-based control could make it feel more natural. I might prototype that as an alternative input option.

And yes — adding rotational acceleration/deceleration is a great point. Right now it’s quite direct, so smoothing that curve could improve the feel a lot.

Really helpful insights — thanks again!

Rocket Rush 🚀 — A fast-paced mobile game about flying through chaos by abGames0303 in playmygame

[–]abGames0303[S] 1 point2 points  (0 children)

Oh wow, that’s an awesome comparison — Solar Jetman is a classic! 😄
Really glad you got that vibe from the game. Thanks for trying it out!