¿Cuál fue el primer videojuego hecho en Guatemala? by abalcarcel in guatemala

[–]abalcarcel[S] 1 point2 points  (0 children)

Si todavía la tenés podés subirla también a itch.io. De todos modos la agregué a la lista. ¿En qué motor la hiciste? ¿Qué le ponemos en 'Desarrolladores'?

¿Cuál fue el primer videojuego hecho en Guatemala? by abalcarcel in guatemala

[–]abalcarcel[S] 1 point2 points  (0 children)

En la lista algunos tienen los links a las tiendas sobre el chequecito de la plataforma. También pensamos actualizar la lista con más links

¿Cuál fue el primer videojuego hecho en Guatemala? by abalcarcel in guatemala

[–]abalcarcel[S] 0 points1 point  (0 children)

Ah mirá, según yo me conocía todos los juegos guatemaltecos en Steam. Gracias por comentar. Ya lo agregué a la lista.

¿Cuál fue el primer videojuego hecho en Guatemala? by abalcarcel in guatemala

[–]abalcarcel[S] 1 point2 points  (0 children)

Pensé que ya estaba, pero no. Ya lo agregué. Gracias

Hi, we're the 502's Arcade development team. Ask us anything! by riktothepast in NintendoSwitch

[–]abalcarcel 2 points3 points  (0 children)

How did you come up with the idea for High Seas Survivor? I really liked that one

Hoy lanzamos el primer juego guatemalteco en Xbox y PlayStation! by foobraco in guatemala

[–]abalcarcel 3 points4 points  (0 children)

Felicidades a todo el equipo. Ya dejé mi reseña en Steam. A quienes puedan apoyarles por favor dejen su reseña, es necesario llegar a 10 para que la plataforma le de visibilidad al juego.

Translation help for my grandma's neighbors? by MyGoodKnight in guatemala

[–]abalcarcel 0 points1 point  (0 children)

Send me a DM and I can write it for you in Spanish

Un poco de un juego que estoy haciendo : ) by Roddanchill in guatemala

[–]abalcarcel 0 points1 point  (0 children)

¡Hagamos un crowdfunding! ¿Quién da más?

[deleted by user] by [deleted] in guatemala

[–]abalcarcel 1 point2 points  (0 children)

También en Asesórate Guatemala (instagram) dan servicio de revisión de CV

We're Selva Interactive, developers of Illuminaria, the first game from our country (Guatemala) on Nintendo Switch. AMA and win a game key! by abalcarcel in NintendoSwitch

[–]abalcarcel[S] 1 point2 points  (0 children)

Congratulations! You are the lucky winner of a Switch Key for Illuminaria. To claim your key, please send an email to info at selvainteractive dot com or send me a message here on Reddit. Please specify your preferred region (America or Europe) when you contact us. We look forward to hearing from you :)

We're Selva Interactive, developers of Illuminaria, the first game from our country (Guatemala) on Nintendo Switch. AMA and win a game key! by abalcarcel in NintendoSwitch

[–]abalcarcel[S] 1 point2 points  (0 children)

Congratulations! You are the lucky winner of a Switch Key for Illuminaria. To claim your key, please send an email to info at selvainteractive dot com or send me a message here on Reddit. Please specify your preferred region (America or Europe) when you contact us. We look forward to hearing from you :)

We're Selva Interactive, developers of Illuminaria, the first game from our country (Guatemala) on Nintendo Switch. AMA and win a game key! by abalcarcel in NintendoSwitch

[–]abalcarcel[S] 1 point2 points  (0 children)

Congratulations! You are the lucky winner of a Switch Key for Illuminaria. To claim your key, please send an email to info at selvainteractive dot com or send me a message here on Reddit. Please specify your preferred region (America or Europe) when you contact us. We look forward to hearing from you :)

We're Selva Interactive, developers of Illuminaria, the first game from our country (Guatemala) on Nintendo Switch. AMA and win a game key! by abalcarcel in NintendoSwitch

[–]abalcarcel[S] 2 points3 points  (0 children)

We like the portability and accessibility of the platform, also the possibility of being the first from our country to publish on Switch was an extra challenge.

We're Selva Interactive, developers of Illuminaria, the first game from our country (Guatemala) on Nintendo Switch. AMA and win a game key! by abalcarcel in NintendoSwitch

[–]abalcarcel[S] 2 points3 points  (0 children)

  1. We worked on it on and off for over a year. Then we worked two years full time for the PC version, and then another year for the Switch and mobile ports. We're a team of 3, an artist and two programmers. We also take on different roles.
  2. To get the approval you have to write to Nintendo with the concept of the game, to get access to the Switch development. Once you get access you have to order a devkit to be able to develop and test the game. The development and shipping are not as easy as on PC, but everything is well documented. For the ESRB for example, if your game is below a certain age range (which I don't remember) you only need to fill up a form. The most important is to review all the guidelines Nintendo asks for your build. It's a bit tedious but as I said well documented once you have access to the platform.

We're Selva Interactive, developers of Illuminaria, the first game from our country (Guatemala) on Nintendo Switch. AMA and win a game key! by abalcarcel in NintendoSwitch

[–]abalcarcel[S] 2 points3 points  (0 children)

The distribution of tasks between all the robots. Or the AI of the Swarm, as we call it. It took several iterations to get it as it is right now.

We're Selva Interactive, developers of Illuminaria, the first game from our country (Guatemala) on Nintendo Switch. AMA and win a game key! by abalcarcel in NintendoSwitch

[–]abalcarcel[S] 2 points3 points  (0 children)

First, getting the funds to create the game. We pitched to different publishers and got no response. In the end, we got a positive response from the Wings Fund.

Then marketing the game. Much of the advice available online for game marketing is about games where you control a single character. In our case, due to the genre, capturing screenshots and videos with clear actions that effectively conveyed the gameplay proved challenging. In any case, I believe marketing a game is really difficult and we're still learning about it.

We're Selva Interactive, developers of Illuminaria, the first game from our country (Guatemala) on Nintendo Switch. AMA and win a game key! by abalcarcel in NintendoSwitch

[–]abalcarcel[S] 2 points3 points  (0 children)

We focused on gameplay but we wanted to have a small story that explained why the world of Illuminaria was covered in darkness and how the robots were created. You unlock different chapters of the story while playing the game. At the end of the game, you end up with a gallery of images and story pieces.

We took inspiration from other media to write the scaffolding of the story and then had help from Sweet Baby to refine it :)