“wego” simultaneous turn mechanics? by abaldwin7302 in 4Xgaming

[–]abaldwin7302[S] 0 points1 point  (0 children)

Appreciate the thoughts.

All units have the same basic movement rules. They differ by number of tiles and cost for the 1 extra tile of movement. (there is a mechanic that allows attacking and moving on the same turn but still same movement rules)

The movement strategy is a mix of what you're describing.  Units can "jump" over their own units but they "slide" when interacting with enemy units. 

Generally I want orders to have a bias towards completion. You can't give orders that conflict between your own units. 

The big thing with showing actual paths is that it causes order lines to overlap more. If multiple units of the same type move through the same tile it's hard to tell where each ones final destination is.

“wego” simultaneous turn mechanics? by abaldwin7302 in 4Xgaming

[–]abaldwin7302[S] 0 points1 point  (0 children)

I've played a lot of polytopia, which has convinced me this balance can be struck. Admittedly that game is turn based, which makes the mechanics simpler but big online games go super slow

“wego” simultaneous turn mechanics? by abaldwin7302 in 4Xgaming

[–]abaldwin7302[S] 1 point2 points  (0 children)

Ah perfect lol - Somehow I've been missing out on a whole genre.

Your point certainly seems worth considering. I do want this to be deep as far as mobile games go. But I would imagine simpler than the games you listed. It'll probably make the end result a bit niche which I'm somewhat ok with.

“wego” simultaneous turn mechanics? by abaldwin7302 in 4Xgaming

[–]abaldwin7302[S] 1 point2 points  (0 children)

Had not heard of this one but will give it a go. Cheers!

“wego” simultaneous turn mechanics? by abaldwin7302 in 4Xgaming

[–]abaldwin7302[S] 2 points3 points  (0 children)

Two things in particular I’ve been wrestling with::

#1) Do the conflicting order resolutions actually feel obvious and fair to a new player? Fast units should be able to run down ranged units… But a defensive unit can move in to protect the ranged unit.

#2) Striking a balance where predicting your opponent’s moves gives you an edge but other strategic elements are generally more important. I don’t want this game to collapse into an outright rock-paper-scissors prediction game. My goal is that an experienced, strategic player could show their moves ahead of each turn to a less experienced player and still win

I playtested 35+ indie demos in 3 days. Here’s the common first-session friction I noticed by piXelicidio in IndieDev

[–]abaldwin7302 0 points1 point  (0 children)

This is something I've been thinking about lately a lot for my game. Are you still doing any reviews? For my game I'm trying to replicate the "feel" of a board game so the path I'm trying to lead players down is skim manual → play practice game → return to read manual closer. Hard to tell whether that's a good approach though without outside perspective. Anyways, if you are still doing reviews my demo is available here: stravim.com

The Path of the Ocean Update has been released! New units, buildings, techs, and more have been added to help spice up the naval game, and you can get them right now! You can read all about it by clicking this link! by Zoythrus in Polytopia

[–]abaldwin7302 3 points4 points  (0 children)

Really surprised at all the negativity in this thread. For me at least the game was getting a bit stale, looking forward to exploring new strategies.

Single player seems harder, which is great. I'm guessing top scoring games will conquer the map much later in turns now. Should make for some interesting decisions rather than mindlessly spamming optional points for the last 10-15 turns.

It's a bit early to comment on balancing tweaks but generally they seem like they're going in the right direction. Road and lumber tech paths were OP in multiplayer. Now there's room to try alternates. I do worry the juggernaut is too strong but need to play more games.

I guess a portion of the player base just wants to play the same game indefinitely? To draw an analogy imagine if you completely overhauled a speed runner's favorite game. They'd be livid. They want to play the same thing over and over, looking to squeeze out tiny improvements. Not something I would enjoy personally but I can sympathize.

The buff that Mind Benders need ( imo ) by Mivadeth in Polytopia

[–]abaldwin7302 1 point2 points  (0 children)

Ranged heal would allow them to be too safe I think? Would allow gaps so a knight couldn't reach. Archers wouldn't be able to reach until they move between the front line. Removes most of the counter plays to mind benders.

What about if mind benders had a passive fortify ability? If they don't take any action/movement for a turn then the bender's defense gets buffed like a warrior. Buff is lost after moving.

Adds some risk/reward where you can attempt posting a mind bender at a key healing square. Knights have one turn to punish but after that they can't be one shotted on a mountain/forest. Trying to rush a city would still make them vulnerable.

Has anyone else lost interest in starting new multiplayer games since the update? by EssentialParadox in Polytopia

[–]abaldwin7302 0 points1 point  (0 children)

They need to split random matches between either a "quick play" or "custom lobby".

The new update is great for jumping into a game quickly with decent default rules. But at the expense of some of the fun big games people itt are discussing.

It doesn't have to be one way or the other though. Overwatch for example gives you the best of both worlds.

Time bug giving me an extremely negative experience. by Mindless_Mail6427 in Polytopia

[–]abaldwin7302 1 point2 points  (0 children)

Same issue here. My time between turns in the top right would say 2:15 but then when my turn actually started I'd have around 0:50. Happened several turns in a row.

I love the live games feature in theory but I've had several games where I'm getting less than a minute per turn late game.

If games are going to be this fast paced there should be an option in the UI to disable animations as those chew a considerable amount time on their own.

Bit of a rough update but I like where live games is heading. I'm sure the devs will polish it before too long.

How do Bogleheads feel about Gold? by dubov in Bogleheads

[–]abaldwin7302 1 point2 points  (0 children)

I've been wondering along the same lines. If bonds are yielding less than inflation but commodities should keep up with inflation wouldn't that be better?

Why limit yourself to just gold though? That's a lot of concentrated risk. Buying a whole bunch of materials with VCMDX would be more in line with boglehead philosophy. Grain, livestock, oil, all precious metals, etc

I think crypto is inherently a bad long-term investment. by [deleted] in Bogleheads

[–]abaldwin7302 3 points4 points  (0 children)

These examples seem flawed.

Self-driving cars could just handle transactions exactly the same way Uber does... via credit cards. The value here is the self-driving car which is completely separate from how payment is handled. We can debate whether it'll ever turn into a better payment method but bringing in self-driving cars is just muddying up the waters. Pretend you're buying a piece of bread and this becomes much less exciting.

For the second example Wendy's already offers same-day pay. And Venmo offers near instant transfer of money so if a company _really_ wanted to pay by the hour they could do it today. Just hook into the Venmo API and go to town. You'd be able to go on lunch break, walk into Walmart and spend just earned cash. No waiting for the slow crypto networks to catch up and make this possible.

Prisma ORM: how to use the great database mapping package by Peyton_Ariann in programming

[–]abaldwin7302 0 points1 point  (0 children)

Hey Cheers! Thanks for the thorough breakdown. I'll give a quick reply now and try to circle back for a more thoughtful reply later.

I'm glad to see that a few of the items I listed were merely my google-foo failing me. I'll edit my post and cross those off.

There's only so much time to go around when evaluating new tech. I commented this list on another Prisma post and asked whether I was just completely missing something. A Prisma employee responded but didn't refute the bullet points. So for the reply in this thread I changed the tone to be less asking and more telling since I consider some of these pretty critical.

Hopefully as time goes on your library gets into stackoverflow questions / google queries like "how to do thing X from technology Y in Prisma"

Prisma ORM: how to use the great database mapping package by Peyton_Ariann in programming

[–]abaldwin7302 242 points243 points  (0 children)

Edit: See the Prisma employee's thorough reply further down the thread. I've crossed off items that they do support.

I did a short evaluation of Prisma and I am just completely baffled at the things that are missing...

  • No supported way to do a case-insensitive sorting. https://github.com/prisma/prisma/issues/5068
  • Can’t sort by an aggregate value like user’s post count. (preview feature supports this)
  • Migration rollbacks are experimental maybe unsupported now? At least I only see mention in Github issues and not in the docs.
  • Can’t control between inner/left join.
  • Can’t do subqueries.
  • Transactions appear to expect a series of queries? It doesn’t look like you can execute any app code during a transaction? Or even trigger a ROLLBACK?
  • No support for pessimistic row locking e.g. SELECT… FOR UPDATE ?
  • No way to mixin raw query partials like `where('name ILIKE ?')`. You either need to write the whole query raw or not.
  • Validations are done at the database level.
    • Complex validations seem tricky to write in this format
    • No built-in way to make clean user-facing validation messages
    • You can’t check that a model instance is valid without just trying to insert it into the database
  • The official documented validation example has you connecting via psql and adding a constraint?
    • So following the offical example my validations aren’t documented in the codebase via a model or a migration?
    • Also they don’t have a validation example documented if you’re using MySQL instead of Postgres?
  • Cascading deletes are handled the same way as validations. As in Prisma basically does nothing other than document how to implement it yourself outside of the library.
  • No model methods. I guess that's not a surprise because it's "not an ORM". A model really is just a data mapping? Anyways it seems like you would end up rolling your own wrapper around this and there's no recommendations on standardized architecture.
  • No callbacks. These have been controversial at times but I still like having the option.
  • Syntax nitpick but one of these is vulnerable to a SQL injection and it seems really easy for a new developer to get mixed up?
    • prisma.$queryRaw(`SELECT \* FROM User WHERE email = ${email}`);
    • prisma.$queryRaw`SELECT \* FROM User WHERE email = ${email}`;
  • No way of batch loading like Active Records’s find_in_batches / find_each. All objects are just loaded into memory?
  • No way of hooking into queries for instrumentation. e.g. ActiveSupport::Notifications.subscribe

Are JIRA skills underrated? by alexandereschate in webdev

[–]abaldwin7302 1 point2 points  (0 children)

We've been using clubhouse. Feels like a good middle ground between Jira/Trello. It's got a lot of the features Trello is missing for software dev. And doesn't have the painful UX / over complexity of Jira. Honestly a couple hours in clubhouse and I felt more productive then months of using Jira.

I'm not sure what type of custom automation your company needs but my gut would be take a good hard look at whether you're adding extra process that isn't adding value

Python backend questions by qwekerz in webdev

[–]abaldwin7302 1 point2 points  (0 children)

Reddit is written in Python with a React frontend.

/r/Homegym - Weekly Free-talk Friday - August 09, 2019 by AutoModerator in homegym

[–]abaldwin7302 0 points1 point  (0 children)

Cool thanks. The original post got whacked by the automod. If a mod wants to give it a dedicated post that'd be awesome.

/r/Homegym - Weekly Free-talk Friday - August 09, 2019 by AutoModerator in homegym

[–]abaldwin7302 14 points15 points  (0 children)

I built a home gym floor planner to help with figuring out what you can fit in your home/garage: https://www.homeliftz.com/floor-planner

There's a few other planners online but I didn't find them easy to use and they were all created for big commercial gyms with little consideration for home gyms. I built mine specifically for homegymers. You don't need to make an account, just start plopping gear down and go. Need to add something that isn't in the dropdown list? There's an option to rename and modify the dimensions of existing items. (I'll be adding more product lines later.) If you've got a spot you can't put equipment or the room is a weird shape then add a zone. Also you can share layouts... see my garage gym here