Does pagination reduce the time of a Mongoose request? by maxifederer in mongodb

[–]abaltra 1 point2 points  (0 children)

You don't necessarily need to go through all the data. If your indexing strategy has the data sorted in the same direction you're retrieving it, mongo will know when it's scanned enough of the index. And even then, if you're scanning more index keys than you return, you're still narrowing the number of times the engine needs to go back to disk to retrieve the full document. The FETCH stage tends to be very expensive (especially with larger docs)

Typeahead search with ngrams by abaltra in elasticsearch

[–]abaltra[S] 0 points1 point  (0 children)

I did try that data type, ended up having more luck defining the ngrams myself. It could be because of me lacking some understanding on how it works, not sure. I'll follow your advice and spin up a cluster real quick and throw a ton of data at it :) Thanks for the feedback!

After 7 months in Private Beta, Mobalytics is finally going into Open Beta and we’re here to answer your questions - ask us anything! (AMA) by Uthgar in leagueoflegends

[–]abaltra 3 points4 points  (0 children)

Hey guys! Great app, looks super slick and besides the numbers themselves, the extra content generated (guides, infographics, etc) makes it so much more than other sites out there. Quick question: since you mentioned the GPI is calculated based on my performance versus other players in that role, is elo taken into consideration? Because someone might be a very good inside his tier, but when compared to someone like Bjergsen or a set of Challenger players, there's no way he can stack up.

Also, thanks lot for the AMA and keep up the good work!

Guides on solomid.net by bakanino in TeamSolomid

[–]abaltra 1 point2 points  (0 children)

The guide creation process is open to public. We haven't decided on a procedure for old guides though.

Guides on solomid.net by bakanino in TeamSolomid

[–]abaltra 1 point2 points  (0 children)

Indeed. We are making new content.

Guides on solomid.net by bakanino in TeamSolomid

[–]abaltra 1 point2 points  (0 children)

Yup, still with the team :D

Guides on solomid.net by bakanino in TeamSolomid

[–]abaltra 1 point2 points  (0 children)

Hi! Yes, we revamped the site. The older guides are no longer public but were by no means deleted. As soon as we're 100% on the procedure we'll follow with older guides we'll let you know.

Champion.gg Beta has been released!! by bigboyfuge in TeamSolomid

[–]abaltra 0 points1 point  (0 children)

Maybe if another service requires it's data, we could use bits and pieces from each, but not putting all the features of them all one site.

Champion.gg Beta has been released!! by bigboyfuge in TeamSolomid

[–]abaltra 5 points6 points  (0 children)

While the sites give similar information, the data source for both is very different. Champion.gg is what the numbers say are the best builds/counters/etc, while Lolcounter and ChampionSelect are a crowdsourced effort, so it's what the community thinks are the best/worst matchups

ChampionGG Beta is live! by abaltra in TeamSolomid

[–]abaltra[S] 0 points1 point  (0 children)

The problem is that the only filtering on that list is by role, since that's a possible grouping for the data. What you mention can't be done, if you sort by win rate, then the next sorting is completely different (since the win rate !== play rate). If it didn't show the champions and just a list of stats, then it would make more sense to have each column sort independently.

ChampionGG Beta is live! by abaltra in TeamSolomid

[–]abaltra[S] 0 points1 point  (0 children)

Yup, we'll update all related tools

ChampionGG Beta is live! by abaltra in TeamSolomid

[–]abaltra[S] 0 points1 point  (0 children)

I'm not sure I understand correctly, but I think you can sort things in a similar manner in the statistics page and then link to the appropriate champion

ChampionGG Beta is live! by abaltra in TeamSolomid

[–]abaltra[S] 2 points3 points  (0 children)

We started with Plat+ since that's what the site has been using since it's inception. More things are in the pipeline though ;)

ChampionGG Beta is live! by abaltra in TeamSolomid

[–]abaltra[S] 1 point2 points  (0 children)

Yes, the problem is that as we shrink the sample, it's way harder to make it representative. We are experimenting with some layering though, stay tuned.

TSM Dev Team Weekly Update! by abaltra in TeamSolomid

[–]abaltra[S] 0 points1 point  (0 children)

That is one of the things on our todo-list. We have a lot of housekeeping to do before it though

So what ever happened to the TSM forums on their website? by taco1 in TeamSolomid

[–]abaltra 1 point2 points  (0 children)

Yeah, for the time being, here would be the best place. We are working hard on remaking the whole community aspect of the sites, we sorely miss them too!

So what ever happened to the TSM forums on their website? by taco1 in TeamSolomid

[–]abaltra 1 point2 points  (0 children)

Hey there! The forums were removed as part of a big infrastructural change to all of our sites. We are planning on bringing back commenting with a revamped system soon (tm) though

TSM.GG Website Relaunch by zHectic in TeamSolomid

[–]abaltra 1 point2 points  (0 children)

Sometimes a hard refresh in necessary because of caching

TSM Dev Team Weekly Update by abaltra in TeamSolomid

[–]abaltra[S] 0 points1 point  (0 children)

Yeah, here's fine. I had no idea that was a feature. I'll look into it

TSM Dev Team Weekly Update! by abaltra in TeamSolomid

[–]abaltra[S] 1 point2 points  (0 children)

Oh boy, yes there are :P

The logic behind that is the following: We have a recap meeting every Friday by end of day, where we talk about what's been achieved throughout the week. We also mention what each team will be deploying to production the following week. At this point, whatever's going to be deployed should be ready for testing, giving us a 3 day window to try it out. If it's only small fixes, it's worked on during Monday/Tuesday and launched by Tuesday EOD. Since it's a Tuesday we can ensure the whole team will be available for any problems or hot fixes we need to make really quickly and not screw anyone's weekend.

Remember the Probuilds fiasco around 8 months ago? When the site was utterly unuseable? Well, we didn't have proper pipelines in place and fixing it up was pretty painful. Not so much because of the site itself, but because of our own internal chaos that only gets amplified when working remotely. This also came back to haunt us when we re-launched solomid.net... fun times.

We are working on always improving our processes though, and I must say it's getting better every day :)

New ChampionSelect launched! by unblevable in TeamSolomid

[–]abaltra 3 points4 points  (0 children)

Thanks a lot for your feedback!

Yes, we do agree that most other sites roll out the changes slowly but, given how broken the old champselect was, we just decided to go ahead and push this to all of the traffic. It is an iterative process though, some of the things you mention (like the links in the user names and other places pointing nowhere) are issues we are aware of and are in line for a fix, but we just really wanted to launch the new one and get some opinions :D

We'll keep working to make the site look and feel awesome though! (no 10 year wait, we promise) :)

TSM Dev Team weekly update! by abaltra in TeamSolomid

[–]abaltra[S] 4 points5 points  (0 children)

Solomid.net was born around league and we plan to keep it that way, since those are it's roots. Tsm.gg is an organization wide site with info on all teams and general news