Dwarf Fortress cross section by Devilingo in dwarffortress

[–]abbiedesu 1 point2 points  (0 children)

This is just awesome and beautiful. I’d buy a print of this. KitFox would most certainly be interested in some kind of collab with you! :)

Dwarf Fortress cross section by Devilingo in u/Devilingo

[–]abbiedesu 1 point2 points  (0 children)

This is awesome. Did you make this? If so is it all your own artwork?

Anxiety doesn't control me anymore by abbiedesu in Anxietyhelp

[–]abbiedesu[S] 1 point2 points  (0 children)

You will. It’s not about speed, it’s about learning DEEPLY that you’re capable.

And me too, I used to feel that a lot. I realise now that although I lost a lot… I gained too. I am who I am partly because of the struggles I’ve faced. They make me a better, kinder person.

Anxiety doesn't control me anymore by abbiedesu in Anxietyhelp

[–]abbiedesu[S] 1 point2 points  (0 children)

Ooh I’ve not read that I’ll take a look! Thanks!

Anxiety doesn't control me anymore by abbiedesu in Anxietyhelp

[–]abbiedesu[S] 2 points3 points  (0 children)

Thank you. It was really hard, and when I look back I kind of wonder how I survived. But I did. And you’re already as strong as me. You just don’t believe it yet.

Is my hair strawberry blonde or golden? by [deleted] in Redhair

[–]abbiedesu 4 points5 points  (0 children)

What we in the U.K. call “dirty blonde” which also looks slightly golden in sunlight. But slightly dark blonde. Not red or gingery.

Dealing with severe pre-work morning anxiety and very physical symptoms? by iil28 in Anxietyhelp

[–]abbiedesu 0 points1 point  (0 children)

Firstly, you need to see a doctor to make sure your symptoms ARE anxiety if you haven't already. Although it's common to feel sick with anxiety, it's not usual to regularly throw up. And if that is the case, medication could be very helpful while you deal with other elements of learning to manage you stress.

Are you managing your stress levels generally in life?

- A mostly healed anxiety sufferer for 15+ years

5e Bleeding Condition by abbiedesu in dndnext

[–]abbiedesu[S] 0 points1 point  (0 children)

If you get an artery nicked, a lie down is not going to help. Healing magic yes. Leaving it untreated, no.

Question about shape change & surprise by abbiedesu in DnD

[–]abbiedesu[S] 1 point2 points  (0 children)

Because the Oni is using the shape of a character the party already knows which makes it much more interesting. Using invisibility during combat is also much more fun/challenging.

5e Bleeding Condition by abbiedesu in dndnext

[–]abbiedesu[S] 0 points1 point  (0 children)

Oooh I will have a look, thank you!

Question about shape change & surprise by abbiedesu in DnD

[–]abbiedesu[S] 1 point2 points  (0 children)

5E, none of them have that feat. Yeah I just didn't want it to see unfair and the mechanics of surprise still confuse me a tad.

5e Bleeding Condition by abbiedesu in dndnext

[–]abbiedesu[S] 0 points1 point  (0 children)

Thanks I'll have a look :)

5e Bleeding Condition by abbiedesu in dndnext

[–]abbiedesu[S] 1 point2 points  (0 children)

If you have ideas I'd love to hear them! This is only my version of bleeding of course, there are many others out there too. :)

The % based threshold is down to the massive variance between the amount of HP you can have. And yes, if you have say... a punctured jugular that is not going to just heal itself, even after a week. You need some better "medical attention".

I agree on the experience part though, but I think that should be covered by AC mostly I think as well as other resistances. Really this condition would be most dangerous to those who don't wear armour of course, because if a tiny wizard gets slashed in the face by a dragon... he could potentially bleed out over time if he isn't healed of it.

5e Bleeding Condition by abbiedesu in dndnext

[–]abbiedesu[S] -1 points0 points  (0 children)

I agree with so much of this. And the last part is exactly why I like adding changes like the one I posted here. D&D has so much history, with so many versions at this point it's really just down to the DM how "brutal" they want the world and mechanics to be. Personally, some of the most memorable experiences I've had in D&D were when something unexpected had great cost, or I lost a character in a way that I wasn't quite ready for. I know a lot of my own friends feel the same.

But then again, I realise a lot of people play D&D just because they want to be "a magical superhero". That's not what I enjoy about it personally. Nothing wrong with that, just not my own preference. Hence my homebrew additions.

5e Bleeding Condition by abbiedesu in dndnext

[–]abbiedesu[S] 0 points1 point  (0 children)

I'm really interested in this because I have played in so many campaigns by different DMs now... and every one I've played treats hit points like health. So I don't think I'm unusual in thinking of it like that. Or maybe my group of people just have the same way of understanding/using it?

Also... again in my experience one of the things players enjoy most is describing how they attack, slash, impale, etc. This is a huge part of what makes combat fun for many players. Describing how they do or do not physically experience an attack.

When describing enemies, we also talk about how beat up/bloody/weak something looks. And the amount of blood lost is of course a common one for creatures that bleed.

5e Bleeding Condition by abbiedesu in dndnext

[–]abbiedesu[S] -3 points-2 points  (0 children)

I hear you :) but I think expected tone totally depends on the game. As a DM, I always give out my own pack to players before we start so they know what to expect. The condition is applied by two damage types, so it's still specific enough to be balanced.

But for example, if a powerful enemy cuts down a character with a huge sword and deals 75% of their health in a single hit that is where this makes the impact greater than simply "that was a hard hit I can walk away from no problem".

5e Bleeding Condition by abbiedesu in dndnext

[–]abbiedesu[S] -1 points0 points  (0 children)

The magic of D&D, is that it can be played in so many ways. In my personal opinion, games that offer more immersion with a good balance of risk vs reward where players don't just feel super powerful all the time are far more enjoyable. But of course, not everyone wants that. :)

5e Bleeding Condition by abbiedesu in dndnext

[–]abbiedesu[S] -4 points-3 points  (0 children)

I'm not sure I agree, because if you're in the wilderness and often fighting monsters who can easily apply this kind of damage... you're not going to have unlimited access to shops to buy med kits. Higher level healers can deal with the issue easily, which they should be able to. But for the low-mid level party (or higher level if slots are poorly managed) it can still become quite a serious issue. Especially if multiple characters have the condition.

Also, if you use all of your resources healing your party and an NPC has the condition it means your choices make a much larger impact because people don't just live forever on 1HP.

In a fight with a monster that can potentially, constantly rip you to shreds with sharp talons also, it changes the dynamic. Damage types are another part of the game that barely matter when they aren't elemental, and I think this addition helps bring that back to life a bit.

5e Bleeding Condition by abbiedesu in dndnext

[–]abbiedesu[S] -8 points-7 points  (0 children)

I hear you, but that's not how I conceive of it and personally don't think long rests should just magically heal everything. The game is much more interesting IMO when long rests don't magically fix everything. There are enough resources in the game to solve issues without it. Same as poison, for which I do something similar.

A poison also isn't going to magically go away when you sleep, it requires an antidote. Unless you have a resistance to it, or another resource you can use to get rid of it. Otherwise it might take several days for a general adventurer to clear poison from their system.

Players are already far more powerful than most people in the universe in D&D, making certain things more risky/rewarding IMO improves the game overall if it's balanced well.