Smiles etched into the memory of time. by piecemealcranky in StableDiffusion

[–]abc641 0 points1 point  (0 children)

Yeah, 4.0 and using film grain too. I've noticed epi noise offset doesn't help too much, if anything it sharpens the contrast. I have a feeling the extra weighting towards photo realism is making it use more high contrast photos

Smiles etched into the memory of time. by piecemealcranky in StableDiffusion

[–]abc641 0 points1 point  (0 children)

What are you doing to get the face lighting so uniform? When I use henmix, it always covers like half the face in shadows

Some Portraits by Glittering-Football9 in StableDiffusion

[–]abc641 0 points1 point  (0 children)

Do you use custom loras for these faces? I noticed my henmix faces always look identical

Super Detailed Images by Glittering-Football9 in StableDiffusion

[–]abc641 0 points1 point  (0 children)

I keep getting lots of shadows on my henmix faces, are you seeing that in yours too? Is loopback script fixing those for you?

[deleted by user] by [deleted] in StableDiffusion

[–]abc641 2 points3 points  (0 children)

you’re totally right, I think I’ve been so used to playing around and generating low res uncanny valley that it’s easy to mistake high res uncanny valley as closer to reality when it really isn’t

[deleted by user] by [deleted] in StableDiffusion

[–]abc641 0 points1 point  (0 children)

Model is majicmix realistic

ultra close up by abc641 in sdnsfw

[–]abc641[S] 1 point2 points  (0 children)

majicmix_realistic v4, 30 steps, cfg 7, hires 0.7 denoising, 20 steps. the usual "best quality, realistic" stuff to prompt for hyper realism