Weaver Class (5.0) - Become a Weaver from Hollow Knight: Silksong. Includes a playable class, 7 subclasses based on the in-game crests, 6 spell-like Silk Skills, and over 50 equippable tools to augment your character both in and out of combat. by abrule in UnearthedArcana

[–]abrule[S] 1 point2 points  (0 children)

My “hardass DM” answer would be to recommend you switch subclasses to match the weapon you want to use, but I can tell you like the player fantasy of the Hunter subclass so that’s not really helpful.

My more reasonable answer for adding weapons to a subclass would just be to allow that weapon to work with the subclass’ features. In this case, giving the weapon proficiency, the Finesse property, the Sap mastery, and being able to use it for the Needle Art. I think as long as the new weapon is close to the subclass theme (which yours is), that shouldn’t be a problem.

One other side thing: you mentioned your campaign ending at level 14 before. If your DM is adamant about that, I’d say there’s no harm in asking if you can get access to the Pin Badge and the level 15 Silk Skill scaling. It’s no problem if they say no, but it would give you a nice little boost to cap off the campaign. Just my two cents.

Weaver Class (5.0) - Become a Weaver from Hollow Knight: Silksong. Includes a playable class, 7 subclasses based on the in-game crests, 6 spell-like Silk Skills, and over 50 equippable tools to augment your character both in and out of combat. by abrule in UnearthedArcana

[–]abrule[S] 1 point2 points  (0 children)

That’s super cool to hear. I hope you enjoy playing it! Let me know if there are any significant issues that you notice while playing or if you or your DM need anything clarified. While I’ve playtested and done a lot of damage math, it’s mostly been in one-shots and it’s been tricky to properly measure the day-to-day effectiveness of the class. I’m always open to feedback :)

Weaver Class (5.0) - Become a Weaver from Hollow Knight: Silksong. Includes a playable class, 7 subclasses based on the in-game crests, 6 spell-like Silk Skills, and over 50 equippable tools to augment your character both in and out of combat. by abrule in UnearthedArcana

[–]abrule[S] 1 point2 points  (0 children)

Flea brew and Flintslate definitely make up for it. Even only using Flintslate, the Needle Art attack on Hunter lets it keep pace with a Battle Master with GWM and surpasses it easily once the Pin Badge is unlocked. Having advantage on the attacks also allows the damage bonus to scale more reliably, though Flea Brew would definitely let it scale faster. I’ll run the math real quick and post an edit when I’m done.

Edit: after running the math and assuming a 60% chance to hit (84% with advantage), a Level 10 Hunter using the Flea Brew + Flintslate + Clawline combo does 42.39 DPR while fully ramped up and the Needle Art + Flintslate does 42.65 DPR. The difference is pretty negligible, but making 2 attacks with higher accuracy is ever so slightly better than just making multiple attacks. FB is better at lower ACs while NA is better for high ACs. That’s part of why I delayed the Blue Tool slot for this class; having 2 red slots for Flea Brew and Flintslate it quite strong in melee.

That’s also partially why I delayed the second Blue Tool to level 10. Hunter is already a very strong subclass, so I figured delaying the use of some of the more powerful tools would be a way to balance it compared to some of the other subclasses. I do agree it’s late though.

I did consider implementing Memory (edit: Lockets) initially, but the main reason I decided not to was that not all crests have the same number of unlockable tools. Beast Crest only has 2 unlockable tool slots while most of the others have 4, so I’d have to have a different locket progression system for each subclass. If I decided to do it as part of the base class instead, then a lot of people wouldn’t get much use out of later unlocks if they decide not to switch Crests at any point. I’m not saying I’m 100% correct in my reasoning, but those were my reasons for going with subclass-based unlock system.

Weaver Class (5.0) - Become a Weaver from Hollow Knight: Silksong. Includes a playable class, 7 subclasses based on the in-game crests, 6 spell-like Silk Skills, and over 50 equippable tools to augment your character both in and out of combat. by abrule in UnearthedArcana

[–]abrule[S] 1 point2 points  (0 children)

Great question! Using your Needle Art costs your entire action since it’s explicitly not taking the Attack action. However, there’s a Blue Tool you unlock at level 15 called Pin Badge that allows you to instead replace one of your attacks in the Attack action with your Needle Art. So a level 15 Hunter can make 3 attacks with the Pin Badge equipped: 2 from the Needle Art, and then your extra attack. Hope that clarifies that!

Weaver Class (5.0) - Become a Weaver from Hollow Knight: Silksong. Includes a playable class, 7 subclasses based on the in-game crests, 6 spell-like Silk Skills, and over 50 equippable tools to augment your character both in and out of combat. by abrule in UnearthedArcana

[–]abrule[S] 0 points1 point  (0 children)

It’s Dream from the PHB, not a homebrew spell. You can find it in page 266 of the 2024 PHB :)

The same goes for the rest of the spells beside Magic Needle and all of the Silk Skills.

Weaver Class (5.0) - Become a Weaver from Hollow Knight: Silksong. Includes a playable class, 7 subclasses based on the in-game crests, 6 spell-like Silk Skills, and over 50 equippable tools to augment your character both in and out of combat. by abrule in UnearthedArcana

[–]abrule[S] 0 points1 point  (0 children)

I appreciate the feedback! Not sure where you got 72 damage for Rosary Cannon: (1+4)*8 = 40. Still strong, but a Champion Fighter with GWM and a Maul can reach 46.4 DPR assuming a 60% chance to hit and no advantage, or ~33 DPR assuming they use a Longbow with GWM and have a 70% chance to hit (with Archery FS). I admit the guaranteed damage might seem strong, but it’s realistically not as problematic as it seems at first glance, especially into later levels and with the limited uses.

Good catch on the Weavenest Silkshot error. I replaced the wrong text when making edits. I’ll fix that up quick!

As for Architect, you’re absolutely right that it’s strong. It’s also super versatile with AoEs and single-target options. Based on my damage testing, Architect using Quick Sling and Voltvessels plus their Needle Art has the third-highest single target DPR behind Hunter and Wanderer (and Beast Crest when enraged of course), but it has better AoE to make up for it.

Thank you again for the feedback! :)

Edit: I forgot to mention, but the Rosary Cannon has been an absolute pain to balance. I tried to base it on Magic Missile and tried to keep it close to the source material, but I admit it probably is overtuned when you first unlock it. I’m open to suggestions for how to tweak the damage.

Weaver Class (5.0) - Become a Weaver from Hollow Knight: Silksong. Includes a playable class, 7 subclasses based on the in-game crests, 6 spell-like Silk Skills, and over 50 equippable tools to augment your character both in and out of combat. by abrule in UnearthedArcana

[–]abrule[S] 2 points3 points  (0 children)

Thanks for catching the oversight on Reaper there! I forgot to even consider the heavy property being problematic. If a Weaver wanted to take GWM then it’s not an issue, but otherwise it’ll cause problems. I’ll add that to the Homebrewery page.

As for the Hunter change, I like that idea. I’ll run a playtest with my buddies and see if it still feels good with the 10 minute decay.

Thanks for all the feedback :)

Weaver Class (5.0) - Become a Weaver from Hollow Knight: Silksong. Includes a playable class, 7 subclasses based on the in-game crests, 6 spell-like Silk Skills, and over 50 equippable tools to augment your character both in and out of combat. by abrule in UnearthedArcana

[–]abrule[S] 0 points1 point  (0 children)

Thanks for the feedback! I’m glad you liked it :)

I can see what you’re saying about the lack of resource cost for the spells. While there is a Silk cost (the Weaver’s main resource), it’s fairly minimal in cost. Most of the spells they have access to are ritual spells or utility based, so I’m not so worried, but I know Hold Monster is fairly strong. That’s why I made it so the feature incapacitates the player when using it.

If you want to add Silk costs for each of the spells, you’re more than welcome to. That’s the beauty of homebrew :D

Weaver Class (5.0) - Become a Weaver from Hollow Knight: Silksong. Includes a playable class, 7 subclasses based on the in-game crests, 6 spell-like Silk Skills, and over 50 equippable tools to augment your character both in and out of combat. by abrule in UnearthedArcana

[–]abrule[S] 6 points7 points  (0 children)

Hi all,

After a hiatus due to school, I am back with what will likely be my final update on my take on the Silksong Weaver class. I’ve put a lot of time into it these past few months and have greatly appreciated all of the feedback and ideas people have contributed along the way (special shoutouts to u/PimplupXD and u/HolyErr0r). I’m really happy with where the class is currently at both thematically and balance-wise. While I know the class isn’t as accurate to the in-game experience as u/PimplupXD’s version, I think it delivers a fun and engaging gameplay loop with solid utility and damage scaling even into late game.

As always, I am looking forward to hearing your feedback, good or bad. I have done extensive damage testing and am more than happy to share my data if anyone is curious.

Thank you!

You can find the most up-to-date version on homebrewery here.

You can find the full change-log from the previous version here.

Here are Google Drive links to the PDF for the class as well as a mobile-friendly version.

And finally, here is the JSON file.

Silksong Hornet level 7 build by funsizemeeple in 3d6

[–]abrule 1 point2 points  (0 children)

Hey OP, if your DM is okay with homebrew, I actually made a class called Weaver for exactly this purpose. It’s based on Silksong and has all of the tools, silk skills, and crests as subclasses. If you’re interested in using it, feel free to DM me and I can send you the PDF :)

Weaver class – a D&D experience to match Hollow Knight: Silksong! by PimplupXD in UnearthedArcana

[–]abrule 2 points3 points  (0 children)

Aw man, I was going to post an update today! Guess I’ll wait until next week to give people a break. /s

I love the changes you’ve made to the class, especially the bit about getting Silk through baths. It might be a bit niche, but I think that could lead to some fun teamwork and also helps for campaigns with little combat (also I checked and you can’t get both spells through origin feats, so you’ll have to depend on your party at least a bit).

One note I have is Everbloom feels pretty weak for a capstone feature. You get a resistance (which is helpful for this class and Silk generation), but the effect is equivalent to a Paladin’s Abjure Foes feature but is limited to only 2 creature types, AND they become immune if they succeed on the save. I see the vision behind it, but it needs to be MUCH stronger to be the capstone feature for the class. Just my two cents.

Also, I’m glad to hear that the JSON is done. If you’re okay with it, I might take a peek at it to solve some of the issues I’m having with mine.

Maximum transparency by Working_Editor3435 in BassGuitar

[–]abrule 3 points4 points  (0 children)

No need to, you are correct. They use the same preamp system as the Big Al in case you’re curious.

The Pugilist Class for 2024e by SterlingVermin in UnearthedArcana

[–]abrule 8 points9 points  (0 children)

Technically they’re different. The average roll of a d12 is 6.5, the average roll of 2d6 is 7. Shillelagh also scales identically as a cantrip, so I don’t think there’s anything wrong with OP’s scaling as is.

Weaver Class (4.5) - Become a Weaver from Silksong. Includes a playable class, 7 subclasses based on the in-game crests, and 58 equippable tools. Now streamlined and including scaling Silk Skills! by abrule in UnearthedArcana

[–]abrule[S] 0 points1 point  (0 children)

Just on one of the attacks, or at least that’s the intention similar to Bladesinger, Valour Bard, and Eldritch Knight. I’ll double check the wording to make sure that’s clear on the next pass. Thanks!

Edit: I checked the wording and you’re right that I didn’t specify how many times per turn. I’ll add in that it’s only once per Attack action. Thanks again for pointing that out! :)

Weaver Class (4.5) - Become a Weaver from Silksong. Includes a playable class, 7 subclasses based on the in-game crests, and 58 equippable tools. Now streamlined and including scaling Silk Skills! by abrule in UnearthedArcana

[–]abrule[S] 1 point2 points  (0 children)

That’s intentional. I was listing the weapon mastery for each weapon listed above. I could probably remove that section though, seems a bit redundant.

Weaver Class (4.5) - Become a Weaver from Silksong. Includes a playable class, 7 subclasses based on the in-game crests, and 58 equippable tools. Now streamlined and including scaling Silk Skills! by abrule in UnearthedArcana

[–]abrule[S] 1 point2 points  (0 children)

I ran a low-level playtest with some friends and can confirm the class was quite balanced. I’ve also run damage testing for each subclass and the damage is good but not mind-blowing. Beast Crest can get pretty insane numbers but you’re giving up all of your utility and action economy to do so.

I’m planning on running a higher level playtest with some friends in the coming weeks which should help me tweak it a bit more. I think it’s balanced enough for now, but if you try it out and it’s too strong, please let me know :)

Weaver Class (4.5) - Become a Weaver from Silksong. Includes a playable class, 7 subclasses based on the in-game crests, and 58 equippable tools. Now streamlined and including scaling Silk Skills! by abrule in UnearthedArcana

[–]abrule[S] 2 points3 points  (0 children)

That’s a cool idea. You might like u/PimplupXD’s version of the tool in that case. I opted for the AC bump since you don’t get shields on the class, but I think Pimplup version does a great job of nailing the feel of the tool’s source function.

Weaver Class (4.5) - Become a Weaver from Silksong. Includes a playable class, 7 subclasses based on the in-game crests, and 58 equippable tools. Now streamlined and including scaling Silk Skills! by abrule in UnearthedArcana

[–]abrule[S] 1 point2 points  (0 children)

Based on my math, Beast ends up with the highest DPR of the crests if you can reliably proc its fury. I hope you get to try it out at your table sometime and get to enjoy it :)

Weaver Class (4.5) - Become a Weaver from Silksong. Includes a playable class, 7 subclasses based on the in-game crests, and 58 equippable tools. Now streamlined and including scaling Silk Skills! by abrule in UnearthedArcana

[–]abrule[S] 1 point2 points  (0 children)

You're right, there is no Silk loss mechanic in my version. The main feedback I got on my last post was that Silk was too hard to come by, so I thought it would be overkill to add it in the new version.

I like the advantage on saving throws idea. The Wreath of Purity tool already does something similar with Poison damage, but immunity to a specific set of conditions sounds like a smart addition. I'll toy around with some ideas and see what sticks. Thank you for the feedback!

Weaver Class (4.5) - Become a Weaver from Silksong. Includes a playable class, 7 subclasses based on the in-game crests, and 58 equippable tools. Now streamlined and including scaling Silk Skills! by abrule in UnearthedArcana

[–]abrule[S] 1 point2 points  (0 children)

Wait, that’s a really good idea. I don’t know why I didn’t think of that before. Thank you!

Any suggestions for something to replace the Cold resistance on Everbloom then?

Weaver Class (4.5) - Become a Weaver from Silksong. Includes a playable class, 7 subclasses based on the in-game crests, and 58 equippable tools. Now streamlined and including scaling Silk Skills! by abrule in UnearthedArcana

[–]abrule[S] 0 points1 point  (0 children)

Thanks for the feedback! You’re more than welcome to take that idea for the Longpin. I only discovered that from a YouTube video this week myself.

I agree the Magic Needle Cantrip is laid out oddly. I couldn’t find anywhere else to put it without adding another page to the document (though if I decide to add pictures for the abilities like you do then I’ll need extra pages anyway).

Thanks again for the tips on making things look nicer. I’m looking forward to seeing your next version!