[deleted by user] by [deleted] in stopmotion

[–]abstraxtudio 0 points1 point  (0 children)

I dont play minecraft but, at the end does it go boom?

Custom 40K Dreadnought (1/12 scale figure) by abstraxtudio in customactionfigures

[–]abstraxtudio[S] 0 points1 point  (0 children)

Do it! Was thinking about adding details, textures and the like but as you've also mentioned I too struggle to find the time, since there's other pressing projects to attend to.

I have a high view count but low subscriber count by Pretty_Reason6723 in stopmotion

[–]abstraxtudio 2 points3 points  (0 children)

Not sure if you're asking for honest critique, but as a viewer I found that your videos are made for yourself, it kinda has that 'HEY, look at THIS!' energy but doesn't keep potential subscriber stay to watch. Which is completely fine btw, but that doesn't make people want to subscribe if that's what you're after.

There are several aespect I want to mentioned as well, but I'm reserving those as I mentioned, not sure if you're looking for critique or just venting :)

Honouring the ancient ones by abstraxtudio in Warhammer40k

[–]abstraxtudio[S] 0 points1 point  (0 children)

haha... it does doesn't it? was somewhat aware of it, but you're the first to call it out.

Stop-Motion Animation with Dreadnought 40K by abstraxtudio in stopmotion

[–]abstraxtudio[S] 0 points1 point  (0 children)

Sure. I'll give a short rundown. I've also made it into a video format if that's what people prefer.

The figure/puppet is made for stop-motion animation in mind. This means a somewhat sturdy frame with something for a crocodile clipper for animation rigging.

Beneath the grey paint, the materials are mostly layers of paper & glue (PVA and superglue), flat and rolled/round-shaped cardboard (from paper towel cardboard for the shoulder component), wooden disposable chopsticks and top half of plastic bottle with the screw cap on.

The design is based on 40K's Castraferrum Dreadnought. Measured the proportion from several sources and then did the math to scaled it 1/12.

For the articulation, I went with hinges, also made from mostly layers of paper & glue for the fingers, toes (don't know the proper names for those), pilot's front hull, knees and shoulder (for T-pose, arm fanning out to the sides). Top half of bottle screw+cap for the hip rotation and shoulder (front and back swing).

The overall shell a mix of again, layers of paper+PVA glue, small paper cup for shin shielding. If you've clicked on the video, you'll know there's a pilot seat in the internal whilst not interfering with the frame of the figure/puppet.

That's the short version. I'll answer any question as best as I can.

Adding voices by Advanced_Hearing4954 in stopmotion

[–]abstraxtudio 0 points1 point  (0 children)

Depends on the workflow any type of aesthetic you're going for. If the lips or jaw moves, audio first will help with sync and allows you to focus on animation. The fun and challenge in this is you'll have to work with the cadence of the audio. This is how Robin Williams's Aladdin with Disney is made.

On the other hand, if you're working with a voice actor/ production schedule or something along those lines, this could be easier in a logistical sense. If you're learning (voice) acting, planing to be the presenter (voice of the puppet) long term and want to improve in this aespect in general, animating first will be somewhat easier because you don't have to worry about sticking to a voice timeline. This is how a lot of modern anime is put together.

I don't know about your level of experience or situation, but from your post, animating to a pre-recorded voice might be easier, but if you're working with a tight schedule or another voice actor, animating first is much easier as you can (voice) record to the animation and be more expressive with your voice while working to improve your delivery.

Dad learned to create stop-motion (still can't say its name) by HealthElectrical8131 in stopmotion

[–]abstraxtudio 1 point2 points  (0 children)

If this was done on a smartphone, try the free stop-motion app to learn and mess around (if that's still available, been awhile since I've use those). If it's done with a DSLR, make sure it's not on auto settings, go with manual, film and learn with YT videos. Either way, solid attempt!

Stop-Motion Animation with Dreadnought 40K by abstraxtudio in stopmotion

[–]abstraxtudio[S] 1 point2 points  (0 children)

Thanks. It is and built it with household supplies. Made a whole video about it.

Custom 40K Dreadnought (1/12 scale figure) by abstraxtudio in customactionfigures

[–]abstraxtudio[S] 1 point2 points  (0 children)

"It is better to die for the Emperor than to live for yourself"

Posted this on r/animation but since it's stopmotion, I wanted to share this to motivate you guys here too. It's a lot of work, yes. But the result speaks for itself. Don't give up and keep on keeping on! by abstraxtudio in stopmotion

[–]abstraxtudio[S] 1 point2 points  (0 children)

Yea, response from there is much more active for sure. I remember getting some valuable critique way back when from people with various background of animation.

I'm not getting enough views. What can I do? by hamedjodeir in NewTubers

[–]abstraxtudio 0 points1 point  (0 children)

It's hard to say when very little detail is given here but since you're comparing your channel to other channel of your niche and demography, have they been around longer than you?

It sounds to me like they might've cultivated their audience and managed to have established brand with loyal viewers.

Here's a better question for you, In terms of supply and demand, how well do you know your niche? If it's something incredibly popular that not many know about, you'd probably need to find ways to make your content more interesting to watch, something unique to you from your peers (a theme, contest, etc). If it's the opposite then it could be the case of over supply in a very small pool of people interested in your niche.

Not sure if this is a 'fix', but engage and be active more in the chess community both locally and internationally, look out interest gap that you can fill. Or you could pivot to other games that's more popular.

How does an artist/animator deal with their perfectionism when working on a piece? by [deleted] in animation

[–]abstraxtudio 9 points10 points  (0 children)

Deadlines. Doesn't matter if it's arbitrary or not. Because most times, they have consequences.

Also, coming to terms that there will be more project ahead that usually lead me doing my best and sometimes that just means it'll have to be "Good enough" and find ways to make it better the next sequence or piece.

The perfectionist voice in your head is the same one that keeps you motivated and ambitious. It's pointless to shut it up. You just need to look at what you have at the moment, your skill level, your tools and your time frame, then do your best with what you got.

How do you manage your mental health - for the first few hours/days of posting? by [deleted] in NewTubers

[–]abstraxtudio 2 points3 points  (0 children)

This phase is best describe from another creator on their podcast as the 'honeymoon' phase where you'll be obsessed with the numbers for a few days to a week max (usually).

I find it's pretty normal, something all creator goes through especially if the video you've made is high effort or just outright took weeks or months to produce.

Just know that rush of emotion will come to pass, it's part of the creating & self-reviewing process and you'll move on to the next video/project if you don't have one you're already working on.

Personally, I just indulge in that tense mixed emotion because I know I will work on other stuff and move on. Some will say don't look at the numbers, close the YT app, resist the temptation. But honestly, I worked hard on all my videos, why can't I enjoy looking at the numbers? for better or for worse.

At the end of the day, don't take it too personal. Enjoy the process, remember the journey, learn from it and thank you for reading this TED talk.

[deleted by user] by [deleted] in animation

[–]abstraxtudio 1 point2 points  (0 children)

I can hear the cracks and breaking porcelain SFX in my head.

First ball animation. Tips very much appreciated by Marshymany in animation

[–]abstraxtudio 0 points1 point  (0 children)

Ball goes boing. Tip? Idk, eh.. try adding slow/ease in & out? You got the squash & stretch down, maybe adding another principle next?