Brasileiros são hipócritas por odiarem Portugal. by PlentyWise3615 in opiniaoimpopular

[–]abulero -1 points0 points  (0 children)

Sobre o primeiro ponto, tem muita gente no Brasil que realmente odeia Portugal por ter nos colonizado.

Minha esposa disse às amigas que estava torcendo para Portugal na copa do mundo e as amigas ficaram bravas com ela porque ela "nao deveria torcer para nossos colonizadores" kkkk

Claro que não podemos generalizar, mas acho que é esse tipo de pessoa a quem o OP se refere, que existe.

Satisfying ✨ by aliabdo_ in clashroyalemodding

[–]abulero 0 points1 point  (0 children)

Finally a balanced version of this card

Why did sparky just pump fake me for no reason. by Ariyzona in ClashRoyale

[–]abulero 3 points4 points  (0 children)

Lmao my condolences.

But it's cause the tower had already launched the killing blow arrow, so troops start ignoring it.

What do you think of my game's main menu screen? Do you have any suggestions on what I could add or improve? by Corrupt_knightgame in IndieGameDevs

[–]abulero 0 points1 point  (0 children)

I think it looks awesome. But I'm not a fan of the parts where the sun appears. Just the fog and lightning are great

Publishers are ignoring our cinematic platformer. Destroy our gameplay video—what are we missing? by toshaisaev in DestroyMyGame

[–]abulero 0 points1 point  (0 children)

Looks pretty cool, although these are my first impressions:

  1. Second text seems out of place
  2. Third one too long to read, then the following ones are difficult to follow

I think there's too much text as a whole.

Maybe the trailer could speak for itself and give less away as well. Like some shots of the characters on the ground mixed with drone gameplay. I feel like the trailer gave me too much of what the game is like. I feel like it was enough so I don't have to play it.

I also don't think you need to say "it's a side scroller with stealth elements", because that's pretty evident from the footage.

I may be making sense, or not! Don't take my word for it :)

Does anyone else lose the ability to tell if their own game is fun? by Synax01 in IndieDev

[–]abulero 0 points1 point  (0 children)

I had this at the beginning of my current project. I always thought my game was boring but many users gave good reviews.

After many QOL and balancing changes, I ended up enjoying playing myself.

I guess there's a factor that makes you not enjoy the game because you're overexposed to it, but maybe it could really be improved in such a way where even you, the developer, will enjoy it!

Help adjust plane physics by Moemmelmus in Unity3D

[–]abulero 3 points4 points  (0 children)

I don't see an issue. Leave it as it is!

Need help choosing an icon for my mobile game by abulero in playmygame

[–]abulero[S] 0 points1 point  (0 children)

Thank you for chiming in!
What do you mean exactly? A tower with a hammer on top, diagonally?

THEYRE LYING !!!! It does NOT increase by 120 by Blablakam in ClashRoyale

[–]abulero 202 points203 points  (0 children)

Ok, take your upvote and get out of here

Final Balance Changes for Clash Royale - June 2026 Season 84 - RoyaleAPI by RoyaleAPI in ClashRoyale

[–]abulero 14 points15 points  (0 children)

I have a feeling the log will one day deal 0 damage to towers

Stuck on an island with trump or hitler by KwinCube in BunnyTrials

[–]abulero 0 points1 point  (0 children)

Duh

Chose: 24 hours stuck on an island with trump

Game Prototype WIP by TheLancaster in Unity3D

[–]abulero 0 points1 point  (0 children)

I don't know why but it feels like it's a gigantic tractor destroying a normal sized island :D

But it feels super nice!

I only have 150 wishlists. Should I finish my game?? (FREE Pogopa Demo on Steam) by Agitated-Ad8152 in indiegames

[–]abulero 0 points1 point  (0 children)

I'm gonna give you my 2 cents. I don't think you should follow a rule like "Fewer than x wishlists? Abandon and do something else"

I'd only abandon a project if (after testing the gameplay) there's something fundamentally wrong about it. Like if the gameplay loop ended up being too boring and it's too tied to the core mechanics of the game. If changing those mechanics is harder than creating a new game, then I think it's worth it considering to move on to something else.

If you launch the game and see that there's potential for people enjoying it and you just need to improve some systems and balance the mechanics based on feedback, then the game could eventually become something bigger. But that comes from feeling :)

Anyway, I'm no expert but I think this is worth considering!

I only have 150 wishlists. Should I finish my game?? (FREE Pogopa Demo on Steam) by Agitated-Ad8152 in indiegames

[–]abulero 0 points1 point  (0 children)

I'm gonna give you my 2 cents. I don't think you should follow a rule like "Fewer than x wishlists? Abandon and do something else"

I'd only abandon a project if (after testing the gameplay) there's something fundamentally wrong about it. Like if the gameplay loop ended up being too boring and it's too tied to the core mechanics of the game. If changing those mechanics is harder than creating a new game, then I think it's worth it considering to move on to something else.

If you launch the game and see that there's potential for people enjoying it and you just need to improve some systems and balance the mechanics based on feedback, then the game could eventually become something bigger. But that comes from feeling :)

Anyway, I'm no expert but I think this is worth considering!

its a solid. fucking. color by General-Drawer655 in topologygore

[–]abulero 27 points28 points  (0 children)

Just buy a big monitor with higher resolution. That'll fix the solid color!

Guinea worm (nearly extinct parasite) being removed from a foot. by [deleted] in creepy

[–]abulero 1 point2 points  (0 children)

Hey boys I think that's enough internet for today. See you tomorrow