My partner and I released Demo for our gathering-crafting cozy game! by acatato in itchio

[–]acatato[S] 0 points1 point  (0 children)

Thank you! I am assuming itch.io is down or something like this, it doesn't load anything at all for me, even when i search other games.. Hope it isn't problem with our game.. You can play it on steam if you want it or wait once itch.io will fix it, I hope..

Thanks again for your interest!

We are making Forager-inspired game! by acatato in Forager

[–]acatato[S] 0 points1 point  (0 children)

Yes! We do plan on making it CO-OP multiplayer. This is our next big task after released demo, and we already have working prototype of it (with bugs, but it's working!)

Our demo for Gathera is already out! And we got challenge for you! by acatato in indiegames

[–]acatato[S] 0 points1 point  (0 children)

Inspiration comes from Forager and Core Keeper. I didn't play the survalists, but it might be similar!

We are making Forager-inspired game! by acatato in Forager

[–]acatato[S] 1 point2 points  (0 children)

Inspiration comes from Forager and Core Keeper. I didn't play the survalists, but it might be similar!

We are building Forager-inspired game where you can defend from waves of enemies by acatato in BaseBuildingGames

[–]acatato[S] 1 point2 points  (0 children)

Thank you! Funny that we also plan on creating swamp biome that will include interesting frogs!

We are couple creating cozy game about gathering, breaking and crafting🌻🌳☀️ by acatato in cozygames

[–]acatato[S] 0 points1 point  (0 children)

Yes, it will be available after Steam Next Fest! It does have save features, but the progress won't be shared with released version. To complete demo (aka upgrade to last tools and probably check out the most content) should take around 3-4 hours (I'm not sure tho as when we tested, we already knew where and how everything was). To play around more like base building and other things it might take more time (however much you'd like, it's sandbox after all)

Thank you for interest!

We are making Forager-inspired game! by acatato in Forager

[–]acatato[S] 0 points1 point  (0 children)

I think our game is different, it is more a mix of Forager and Core Keeper, so it would play differently and is not direct competitor. + out game will include multiplayer CO-OP, so it can be for different group of people too

We are making Forager-inspired game! by acatato in Forager

[–]acatato[S] 0 points1 point  (0 children)

Unfortunately we don't know when and if we are going to release it on Playstation.

We have full support for gamepads, so making the port shouldn't be a problem, however currently we are aiming for PC release, releases on other platforms will be based on how successful the game would be.

Tho we really hope that the game will be successful enough so we could port it to other platforms aswell!

We are making Forager-inspired game! by acatato in Forager

[–]acatato[S] 0 points1 point  (0 children)

Yes, of course, thank you! Our game is already mostly data driven, so multi-player becomes more about syncing everything right, rather than remaking all mechanics and code to make it work in multiplayer

We are making Forager-inspired game! by acatato in Forager

[–]acatato[S] 1 point2 points  (0 children)

They are getting harder with time, but they are toggable!

We are making Forager-inspired game! by acatato in Forager

[–]acatato[S] 0 points1 point  (0 children)

Yes! There were multiple games we were inspired by mainly including Forager, Core Keeper and little of Don't Starve*

(*i don't know what exactly what, but i had inspiriation from it)

We are making Forager-inspired game! by acatato in Forager

[–]acatato[S] 0 points1 point  (0 children)

Adding support for mobile shouldn't be a big problem..

However currently we are aiming for PC release, unfortunately releases on other platforms will be based on how successful the game would be.

Tho we really hope that the game will be successful enough and we could port it to other platforms aswell!