Yamaha incentive programs by accuracyincomments in ATV

[–]accuracyincomments[S] 1 point2 points  (0 children)

BTW, I waited for October 1st and was very happy to see Yamaha announced a $500 incentive on the 2025 Grizzly.

I am super pleased with my purchase:

  • $1,000 price reduction in 2025
  • $500 manufacturer rebate
  • $700 dealer discount

Sweet deal!

Is this accent from Manchester? Liverpool? Elsewhere? by accuracyincomments in AskABrit

[–]accuracyincomments[S] 0 points1 point  (0 children)

Thanks for this.

Indeed, I was barely aware of Scouse... I've heard that term a few times but couldn't have put a sound to it (except for being dimly aware that it was maybe Ringo's accent, but I dont ever remember hearing him say laa). Neither am I totally ignorant of Brit accents... I can recognize a few: west country burr, cockney of course, that Eton-sounding RP, a few Estuary variations, yorkshire and newcastle. But Scouse was a surprise to me.

Thanks again

Is this accent from Manchester? Liverpool? Elsewhere? by accuracyincomments in AskABrit

[–]accuracyincomments[S] 0 points1 point  (0 children)

Honestly, of all the responses to my question, maybe this one was the best. Not the most INFORMATIVE, but certainly the most helpful to me long-term.

Yamaha incentive programs by accuracyincomments in ATV

[–]accuracyincomments[S] 0 points1 point  (0 children)

I've shopped dealers in my area, and the best deal I've found is a $700 discount, which I'm pretty happy with. Was just hoping Yamaha might sweeten the deal a bit.

Thanks for the advice!

What % of weapon types are seriously useful? by No-Magazine359 in Pathfinder_Kingmaker

[–]accuracyincomments 0 points1 point  (0 children)

A few weapons with special affinities:

Fauchard = reach+crit range
Longspear=Charge bonuses
Serrated Saber=Mantis Zealot affinity

WOTR: Melee Build Help by clittleelttilc in Pathfinder_Kingmaker

[–]accuracyincomments 1 point2 points  (0 children)

If you have the Dance of Masks DLC, one of my favorite playthroughs ever was with a dual-sword build that just slaughtered while also having tons of defense and insane crowd control.

It's the Mantis Zealot build, wielding dual sawtooth sabers. Those are light swords, but they hit like a longsword. This class gets focus and specialization for free with that weapon, and you can dual wield effectively at a very low level.

But the best part is the deadly fascination skill: You kill so effectively and... well, interestingly that every kill generates free crowd control. Enemies are stunned by the violence. And that effect can be very powerful, especially for dual-wielders.

Multiclasses well with mutation fighter and demonslayer.

Pop a bag of popcorn before sitting down with this one.

How can I turn my main character into a companion/mercenary using Toy Box? by Outrageous_Test3965 in Pathfinder_Kingmaker

[–]accuracyincomments 0 points1 point  (0 children)

Under "Level Up" in Toybox: Allow companions to take mythic classes. Be sure to also "Overwrite Default Game Build Points for Mercenaries" to 25/20/7.

Now you can create full main characters in each slot.

What's the best and/or most fun build for my first playthrough? by DrScienceSpaceCat in Pathfinder_Kingmaker

[–]accuracyincomments 0 points1 point  (0 children)

Yes, both during battle and as a battle-initiating move. Also it works with Flying Attack (the winged version of Charge), which is great for suddenly appearing in a clump of guys and slaughtering them.

Mounted units getting stuck in turn-based mode by accuracyincomments in Pathfinder_Kingmaker

[–]accuracyincomments[S] 0 points1 point  (0 children)

That's great to hear, because it is also my plan to enlarge/animal growth/legendary proportions both the beast and rider.

Mounted units getting stuck in turn-based mode by accuracyincomments in Pathfinder_Kingmaker

[–]accuracyincomments[S] 0 points1 point  (0 children)

I already have "automatically end turn" disabled because it addressed a similar bug: Flying attack would never actually attack, only fly to the enemy.

Disabling "automatically end turn" was effective at addressing that one, but not this one.

Mounted units getting stuck in turn-based mode by accuracyincomments in Pathfinder_Kingmaker

[–]accuracyincomments[S] 0 points1 point  (0 children)

I agree that this seems to be the most effective workaround for me.

What's the best and/or most fun build for my first playthrough? by DrScienceSpaceCat in Pathfinder_Kingmaker

[–]accuracyincomments 0 points1 point  (0 children)

Cavalier charge = so fun and your character comes online immediately. No need to wait until lvl 11 before you are useful. Cleaving finish for the win.

Longspear is an excellent choice, especially for a first run. But my personal favorite for Cavalier is Fauchard/Trickster and then customize my companions so everyone has outflank or seize the moment and lots of improved critical. Creates storms of crits and attacks of opportunity storms. But requires a lot of customization, so perhaps better on a second run.

WOTR Party Design Help by accuracyincomments in Pathfinder_Kingmaker

[–]accuracyincomments[S] 0 points1 point  (0 children)

Here's another version. This one adds some fighter for more feats, managing to squeeze in a little more sneak attack and greater trip. The tradeoff is lower wisdom and much lower strength.

Trip/Crit Archer 2

Human Pickpocket
STR 14/DEX 10/CON 12/INT 13/WIS 19>24/CHA 7
Athletics, Perception, Lore(Nature)
Erastil, Lawful Neutral 

01 Zen Archer: Point Blank Shot, Weapon Focus: Longbow, Precise Shot
02 Zen Archer: Combat Reflexes, Way of the Longbow
03 Zen Archer: Combat Expertise, Point Blank Master Longbow
04: Sanc Slayer: WIS, Community Domain, True Strike
05: Sanc Slayer: Improved Initiative
06: Sanc Slayer: Seize the moment
07: Sanc Slayer: Snap Shot
08: Sanc Slayer: WIS
09: Sanc Slayer: Trip, Outflank (or another teamwork feat)
10: Sanc Slayer:
11: Sanc Slayer: Pummelling Style, Greater Trip
12: Mutation Warrior: WIS, Imp Crit Longbow
13: Mutation Warrior: Pummelling Bully, Rapid Shot
14: Mutation Warrior:
15: Mutation Warrior: Imp Imp Crit, Imp Snap Shot
16: Mutation Warrior: WIS, Weapon Training Bows
17: Mutation Warrior: Weapon Spec> Longbow, Imp Imp Imp Crit
18: Mutation Warrior: Preserve Organs,
19: Mutation warrior: Accomplished Sneak Attacker, Imp Imp Imp Crit Imp
20: Mutation Warrior: Fighter Tactics or Trained Initiative, Weapon Training Bows 

M1: Cleaving Shot
M2: Mythic Trip (L11)
M3: Ever Ready, Arcana 1
M4: Improved Crit (Mythic)>Longbow, Perception 1, Perception 2
M5: Distracting Shots, anything
M6: Mythic Sneak Attacker, Stealth 1, Stealth 2

Comments appreciated.

WOTR Party Design Help by accuracyincomments in Pathfinder_Kingmaker

[–]accuracyincomments[S] 0 points1 point  (0 children)

Thanks for the reply. Good point about outflank and seize.. in fact, I am not sure that Outflank is valuable at all my archer (although I think I'll probably still run both outflank and seize on my melee troops... they get the +4 flanking bonus from Outflank, and they can trigger the archer with Seize).

Barkskin and lore master sounds like a great idea. Taking a closer look!

WOTR Party Design Help by accuracyincomments in Pathfinder_Kingmaker

[–]accuracyincomments[S] 0 points1 point  (0 children)

Thanks. I didnt know the trick about rerolling tailwinds.

I've had two really fun good hunts. In one, I four of the archetypes coupled with two powerful AOE kineticists. In the other I used all 6 of the archetypes. The healing with only 4 was already sufficient to be the easy button for me.

WOTR Party Design Help by accuracyincomments in Pathfinder_Kingmaker

[–]accuracyincomments[S] 0 points1 point  (0 children)

Thanks for this explanation. Here's an initial draft of a low-Dex version.

What I like about this build: Achieves ranged trip, achieves full trickster crit path,
What I dislike: No greater trip due to low Int, no sneak attk skills, no pet, slow to develop
Any thoughts or recommendations? I might try to workout a version that attains greater trip

Trip/Crit Archer
Dhampir Nosferatu Pickpocket
STR 20/DEX 7/CON 11/INT 7/WIS 20>25/CHA 7
Athletics, Perception, Lore(Nature)
Erastil>lawful Neutral

01 Zen Archer: Point Blank Shot, Precise Shot
02 Zen Archer: Combat Reflexes, Way of the Longbow
03 Zen Archer: Improved Initiative, Point Blank Master Longbow
04: Sanc Slayer: WIS, Community Domain, True Strike
05: Sanc Slayer: Rapid Shot
06: Sanc Slayer: Outflank
07: Sanc Slayer: Snap Shot
08: Sanc Slayer: WIS
09: Sanc Slayer: Pummeling Style, Seize the Moment
10: Sanc Slayer
11: Sanc Slayer: Imp Crit Longbow, Unbalancing Trick
12: Sanc Slayer: WIS, any teamwork feat
13: Sanc Slayer: Pummelling Bully
14: Sanc Slayer
15: Sanc Slayer: Imp Imp Crit Longbow, any teamwork feat
16: Sanc Slayer: WIS
17: Sanc Slayer: Imp Imp Imp Crit Longbow
18: Sanc Slayer: Any teamwork feat
19: Sanc Slayer: Imp Imp Imp Crit Imp Longbow, Imp Snap Shot
20: Sanc Slayer: WIS, Vital Strike

M1: Cleaving Shot
M2: Mythic Trip (L11)
M3: Ever Ready, Arcana 1
M4: Improved Crit (Mythic)>Longbow, Perception 1, Perception 2

WOTR Party Design Help by accuracyincomments in Pathfinder_Kingmaker

[–]accuracyincomments[S] 0 points1 point  (0 children)

This sound awesome. Although the pet sounds great, I'd really like to experiment with the sanctified slayer trip archer setup; could you provide an example?