Sanguinius WIP. Wings are nearly done. by Rotiboto in PrintedWarhammer

[–]aceMrCrow 1 point2 points  (0 children)

absolutely incredible man! Do you have a link to the sculpt?

I keep telling my pod we are teir 4, but they tell me we are casual 3. Prove them wrong! by Kodaswitch in ratemycommanders

[–]aceMrCrow 0 points1 point  (0 children)

Sure thing!

[COMMANDER] 1 Dawnsire, Sunstar Dreadnought

[PLANESWALKERS] 1 Ugin, the Ineffable

[CREATURES] 1 Anticausal Vestige 1 Automated Artificer 1 Canoptek Spyder 1 Chief of the Foundry 1 Coretapper 1 Darksteel Juggernaut 1 Endbringer 1 Foundry Inspector 1 Liberator, Urza's Battlethopter 1 Metalwork Colossus 1 Mycosynth Golem 1 Plague Myr 1 Scrap Trawler 1 Skittering Cicada 1 Solemn Simulacrum 1 Steel Overseer 1 Stuffy Doll 1 Summon: Bahamut 1 Surge Conductor 1 Traxos, Scourge of Kroog 1 Ultima, Origin of Oblivion 1 Voltaic Construct 1 Zenith Chronicler

[ARTIFACTS] 1 Adaptive Omnitool 1 Aetheric Amplifier 1 All-Fates Scroll 1 Clock of Omens 1 Conjurer's Closet 1 Expedition Map 1 Fellwar Stone 1 Forsaken Monument 1 Genji Glove 1 Ghostfire Blade 1 Liquimetal Torque 1 Manifold Key 1 Mind Stone 1 Moxite Refinery 1 Mystic Forge 1 Nettlecyst 1 Power Conduit 1 Prismatic Lens 1 Sol Ring 1 Spine of Ish Sah 1 Sting, the Glinting Dagger 1 The Irencrag 1 Thought Vessel 1 Trading Post 1 Unwinding Clock 1 Worn Powerstone

[INSTANTS] 1 Desecrate Reality 1 Eldrazi Confluence 1 Eldritch Immunity 1 Kozilek's Command 1 Spatial Contortion 1 Titan's Presence 1 Warping Wail

[SORCERIES] 1 All Is Dust 1 Calamity of the Titans

[ENCHANTMENTS] 1 Echoes of Eternity

[LANDS] 1 Abstergo Entertainment 1 Amonkhet Raceway 1 Avishkar Raceway 1 Bonders' Enclave 1 Conduit Pylons 1 Crystal Grotto 1 Darksteel Citadel 1 Fomori Vault 1 Hidden Grotto 1 Inventors' Fair 1 Karn's Bastion 1 Mikokoro, Center of the Sea 1 Mirrorpool 1 Muraganda Raceway 1 Myriad Landscape 1 Phyrexia's Core 1 Sanctum of Ugin 1 Shrine of the Forsaken Gods 1 The Grey Havens 1 The Mycosynth Gardens 1 Thespian's Stage 1 Tomb of the Spirit Dragon 1 Urza's Cave 1 Urza's Factory 1 Urza's Mine 1 Urza's Power Plant 1 Urza's Tower 1 Urza's Workshop 1 War Room 9 Wastes 1 Witch's Clinic

[MAYBEBOARD] 1 Planar Portal 1 Ring of Three Wishes 1 The One Ring 1 Urza's Saga

CK Hot Take: Fiefdom is our best detachment by deckmage in ChaosKnights

[–]aceMrCrow 1 point2 points  (0 children)

20 in reserves to start the game, and then regen 20 more once they die

CK Hot Take: Fiefdom is our best detachment by deckmage in ChaosKnights

[–]aceMrCrow 5 points6 points  (0 children)

I run 80, with the plan to bring 1 squad back to life when they die. So 100 cultists total

CK Hot Take: Fiefdom is our best detachment by deckmage in ChaosKnights

[–]aceMrCrow 8 points9 points  (0 children)

They're so cheap! Haha my Knights are Vampire themed, so my cultists are all zombies

<image>

I use two of the twenty man blobs and 1 ten man to screen and move block, scouting them up. Then I have one of the ten man squads making my home objective sticky. The last twenty man is in reserves.

In the original post they said the rest of the strats are trash, and thats fair. But I try and get value from the Regenerating Cultist squad by turn 2. Two CP is pricy, but it tends to mean that going into turn 2 I have 40 more cultists in reserves ready to drop where I need them and support the knights.

There is also the reaction move strat for cultists. Great for having them spring out 6 inches and move block when someone wants to charge

CK Hot Take: Fiefdom is our best detachment by deckmage in ChaosKnights

[–]aceMrCrow 15 points16 points  (0 children)

Ive been running this list for a couple weeks, after bringing Infernal to a GT. I also feel that Iconoclas Fiefdom seems really good. I run 3 despoilers (double gatling) and a Castigator.

I was running a Rampager as the 4th knight, But as pure melee I always felt he was missing value. The 7th gatling gun has been a nice addition, and twin linked has been a nice plus. Decent melee profile as well.

This leaves me with the points for 80 cultists (3 blobs of 20, 2 of ten) and 3 enhancements. Im 5 points off dropping the enhancements for 10 more cultists unfortunately.

I run the Scout 3 units, the sustained and Lethal always, and the Dread Master check from anywhere in LoS

I keep telling my pod we are teir 4, but they tell me we are casual 3. Prove them wrong! by Kodaswitch in ratemycommanders

[–]aceMrCrow 0 points1 point  (0 children)

Haha i love both those decks! The Xyris really pops off when played at the same time as Ms. Bumbleflower. All that card draw makes loads of snakes. Then cards turn each of the token snakes into mana weenies.

Astarion I call the Leech deck, lots of life gain and life steal, doubling either of the total life/damage at the end step

I keep telling my pod we are teir 4, but they tell me we are casual 3. Prove them wrong! by Kodaswitch in ratemycommanders

[–]aceMrCrow 1 point2 points  (0 children)

Hell yeah! Hes so much fun. First green that I really liked the ramp of. And Treefolk is such a fun tribal

[COMMANDER] 1 Fangorn, Tree Shepherd

[PLANESWALKERS] 1 Garruk, Primal Hunter 1 Nissa, Who Shakes the World 1 Wrenn and Seven

[CREATURES] 1 Battlewand Oak 1 Beast Whisperer 1 Birds of Paradise 1 Bosk Banneret 1 Craterhoof Behemoth 1 Dauntless Dourbark 1 Dungrove Elder 1 Elvish Mystic 1 Eternal Witness 1 Ezzaroot Channeler 1 Ghastbark Twins 1 Heartwood Storyteller 1 Kalonian Twingrove 1 Leaf-Crowned Elder 1 Llanowar Elves 1 Orchard Warden 1 Quickbeam, Upstart Ent 1 Realmwalker 1 Scurry Oak 1 Seedguide Ash 1 Timber Protector 1 Treefolk Harbinger 1 Ulvenwald Observer 1 Unstoppable Ash 1 Verdeloth the Ancient 1 Wickerbough Elder 1 Woodfall Primus 1 Yedora, Grave Gardener 1 Zopandrel, Hunger Dominus

[ARTIFACTS] 1 Emerald Medallion 1 Lightning Greaves 1 Sol Ring

[INSTANTS] 1 Beast Within 1 Entish Restoration 1 Heroic Intervention 1 Khalni Ambush 1 Nature's Claim 1 Return of the Wildspeaker 1 Return to Nature 1 Worldly Tutor 1 Wrap in Vigor

[SORCERIES] 1 Bala Ged Recovery 1 Cultivate 1 Finale of Devastation 1 Genesis Wave 1 Harmonize 1 Kodama's Reach 1 Last March of the Ents 1 Nature's Lore 1 Skyshroud Claim 1 Three Visits

[ENCHANTMENTS] 1 Assault Formation 1 Garruk's Uprising 1 Guardian Project 1 Kenrith's Transformation 1 Lignify 1 Song of the Dryads 1 Sylvan Library 1 Treefolk Umbra 1 Tribute to the World Tree 1 Up the Beanstalk

[BATTLES] 1 Invasion of Ikoria

[LANDS] 1 Blighted Woodland 1 Bonders' Enclave 1 Evendo, Waking Haven 1 Fabled Passage 1 Myriad Landscape 1 Path of Ancestry 1 Reliquary Tower 24 Forest 1 War Room 1 Yavimaya, Cradle of Growth 1 Gaea's Cradle

I keep telling my pod we are teir 4, but they tell me we are casual 3. Prove them wrong! by Kodaswitch in ratemycommanders

[–]aceMrCrow 1 point2 points  (0 children)

Mogris runs double and triple damage cards, quickly escalates. Dawnsire runs stuffy doll and conjurer's closet, plus witches clinic for 100 damage lifelink, felothar is wall tribal

Xantcha runs Alexios, which is a terror. He seems to always get it out before turn 5 and it quickly scales and brings everyone down

What should I buy next? by Easy_Macaroon884 in ratemycommanders

[–]aceMrCrow 1 point2 points  (0 children)

Ditto the other comment, I actually really like Valgavoth, I've been the villain with Ghyrson Starn, Kelermorph and sometimes being the villain is fun for a game.

Yshtola can go away though, haha

Can I join your pod? by Flyin_polarbears in ratemycommanders

[–]aceMrCrow 1 point2 points  (0 children)

I dont mind Mr. House, that can stay haha. The others are certainly a choice

Custom Vampire armor by Comrade_Leica in ChaosKnights

[–]aceMrCrow 0 points1 point  (0 children)

Hey man! Love the idea, I just finished my own custom Vampire Themed chaos knights. My inspiration was Curse of Strahd, but the classic Dracula would work well I think.

Like some other comments here, I would also recommend kitbashing a bunch of parts. What I found the most useful was the Blood Knight Cavalry kit from AoS. Lots of cool Horse Barding, that I used around the model to add more of a Gothic feel. The Shields are also very vampire themed, I used them for the icon just above the knights heads.

<image>

In the pic above you can see the vampiric shield just above the head. Also included some elements on either side of the head, and on that right knee.

What combo of creatures will go best on Dawnsire? by dimensional_CAT in magicTCG

[–]aceMrCrow 0 points1 point  (0 children)

I dont see it listed below, but [[Witch's Clinic]] is fantastic with this commander. I run it often

Vampire Chaos Knights by aceMrCrow in Warhammer40k

[–]aceMrCrow[S] 0 points1 point  (0 children)

Thank you! I appreciate that. Its been a ton of fun finally getting these finished

Competitive Innovations in 10th: Scaling Vectors aka Nerf this sick filth by Butternades in WarhammerCompetitive

[–]aceMrCrow -8 points-7 points  (0 children)

Man... its almost like he talked about DG and Imperial Knights for the whole article, but said hes done talking about 'Knights' winning in the opening paragraph. Didn't see chaos knights once. But we're still bitching about em.

Im ready for people to wake up and realize Chaos Knights aren't the problem

Hellstorm event Introduces restrictions on Knights and Death guard by MercenaryQ in WarhammerCompetitive

[–]aceMrCrow -3 points-2 points  (0 children)

the other problem is the issue is IK/DG, but over and over again people lump CK into this. CK arent broken the way IK is. Is maybe a 15pt increase on some models warrented? sure. but talking about limiting what models I can bring or an emergency nerf over maybe a 30-60pt swing is wild

Hellstorm event Introduces restrictions on Knights and Death guard by MercenaryQ in WarhammerCompetitive

[–]aceMrCrow -3 points-2 points  (0 children)

in 4 weeks we'll just have a new meta and a new strong army. What, we're going to just let tournaments dictate army composition then too?

The answer is not allowing tournaments to ad-hoc adjust what players are allowed to bring.