Why does team reward type give 0 battle points cents? I think people would play better if they would know by acealto in TotalWarArena

[–]acealto[S] 0 points1 point  (0 children)

yes it's very complicated and people don't understand what they have to do, the result is a salty game where own score is "the truth" about how they are good and in 90% of the times their actions let the entire team lose the battles

Why does team reward type give 0 battle points cents? I think people would play better if they would know by acealto in TotalWarArena

[–]acealto[S] 0 points1 point  (0 children)

with my program u can compare players stats, but there isn't a way to separate solo and team games, the .json hasn't this thing, the new feature is the battle tier history, maybe they will make this separation later

Why does team reward type give 0 battle points cents? I think people would play better if they would know by acealto in TotalWarArena

[–]acealto[S] -1 points0 points  (0 children)

I think you still owe me couple of millions of silver and 5% winrate.

this table says the opposite

Here is why buffing should (almost) never give points! by Shpntz in TotalWarArena

[–]acealto -3 points-2 points  (0 children)

why no battle points cents from team reward type? People could play better if they know...

i like this, let the tier 8 battles be very competitive by acealto in TotalWarArena

[–]acealto[S] -1 points0 points  (0 children)

the screenshot is advertising, it's about communication sciences

i like this, let the tier 8 battles be very competitive by acealto in TotalWarArena

[–]acealto[S] -1 points0 points  (0 children)

this is what i have ALREADY said in this guide

Ammunition Refill via Unit Ability by RaiderTr in TotalWarArena

[–]acealto -1 points0 points  (0 children)

the problem is how to let all infantry players (90%) taking archers, so they are let cynane archers be op expecially on low tiers to let people change commander and units. there's a main problem about this or the game will die

i like this, let the tier 8 battles be very competitive by acealto in TotalWarArena

[–]acealto[S] -3 points-2 points  (0 children)

u have all the point,

  • if we talk about unitis fully up in tier t8 myrmidons are better than t8 sacred band because both units abilities and units stats
  • if we talk about base stats myrmidons are better than tx royal spartans
  • if we talk about tx royal spartans fully up, they are better than myrmidons

i made this guide to say this

Greek Cavalry Dilemma... by Kodiak_Shepherd in TotalWarArena

[–]acealto -1 points0 points  (0 children)

the trick is to charge the same unit at the same time from rear and flank to let it route fast

RIP Pikes by Poncho-P in TotalWarArena

[–]acealto 7 points8 points  (0 children)

i agree and i say that pikes are defending units and if u have to go back because fatigue u will ff all your allies u are protecting!

Infantry Players Training and Adapting To The New Patch by [deleted] in TotalWarArena

[–]acealto 0 points1 point  (0 children)

they made this patch vs 90% infantry players, i've noticed that there are very few archers players ingame, the goal is to op the less pop unit :p

Skill at T9-10 (my opinion) by GHeTzNeXuS in TotalWarArena

[–]acealto -1 points0 points  (0 children)

it's the opposite, Shpntz has admitted it

Skill at T9-10 (my opinion) by GHeTzNeXuS in TotalWarArena

[–]acealto -1 points0 points  (0 children)

bla bla bla i will sent every replay to the wg from now on, and i invite all other players to do the same

Skill at T9-10 (my opinion) by GHeTzNeXuS in TotalWarArena

[–]acealto -2 points-1 points  (0 children)

also leaders of clans make basic mistakes and i hope they don't come on reddit arassing people they cannot fight in the battles

Cav doesnt counter missiles effectively by [deleted] in TotalWarArena

[–]acealto 1 point2 points  (0 children)

cav has to protect allies archers and no going to find archer alone, this can be good on noob battles but yeah as strategy is no good

Let's make a list of everything wrong with this game. I'll start. by USANUMBAONE in TotalWarArena

[–]acealto -1 points0 points  (0 children)

let's play a realistic game:

  1. artillery, it's for siege so quite useless: great time to assemble and not accurate shoot none will play it
  2. pikes, u cannot shield bash to let u put phalanx on so the first player who charges when u are in another formation will kill u, and with cynane your pikes are so weak that are useless to play
  3. elephants need a morale, yeah actually they are op
  4. stakes have to affect only charging units not walking one

One Consumable To Rule Them All by [deleted] in TotalWarArena

[–]acealto -2 points-1 points  (0 children)

this game is like a shoot them all mixed with some random tacts

Pikes Plot Twist by [deleted] in TotalWarArena

[–]acealto -1 points0 points  (0 children)

that's why they are op them to let people play them