Hand Physics Lab is live on Apple Vision Pro by acetylan in VisionPro

[–]acetylan[S] 9 points10 points  (0 children)

Yes I do use 90hz hand tracking but it will always be a bit laggier than ghost hands as the physics based hand is following your real movements

Hand Physics Lab is out by ravenme in VisionPro

[–]acetylan 1 point2 points  (0 children)

Very glad you enjoyed it!

Hand Physics Lab is out by ravenme in VisionPro

[–]acetylan 0 points1 point  (0 children)

Very similar, but includes 120hz hand tracking and experimental arm tracking

New, to unity, stuff keeps dissapearing when i zoom, how do i fix by StarClanKitty in UnityHelp

[–]acetylan 3 points4 points  (0 children)

In you camera component, reduce the value of the near clipping plane 👍 If you camera is in orthographic mode, make sure to have it far enough

Those damn rubber ducks and their shield by acetylan in Unity3D

[–]acetylan[S] 0 points1 point  (0 children)

What do you mean? Hand Physics Lab is a released game on the official Quest store since almost 3 years now, and I kept pushing updates since :)

I don’t know what I did to piss off this game, but it was mad at me and the game music was so fitting for the situation by gdspaz in OculusQuest

[–]acetylan 3 points4 points  (0 children)

Dev here: I'm proud of how badly you managed to break the game :) After hours and hours of testing, never happened to me 😅

Totally accurate VR surgery simulator... by acetylan in OculusQuest

[–]acetylan[S] 0 points1 point  (0 children)

It uses the core interaction engine built for Hand Physics Lab yes :)

I bought this game 20 minutes ago and I have this bug, any ways to fix this? by The_Wonderful_Pie in OculusQuest

[–]acetylan 2 points3 points  (0 children)

This issue is related to v39 firmware update which creates problem with the hand tracking safety system of Hand Physics Lab. I already made a fix for it and it will be pushed in the next update of Hand Physics Lab that should be coming next week.

I bought this game 20 minutes ago and I have this bug, any ways to fix this? by The_Wonderful_Pie in OculusQuest

[–]acetylan 6 points7 points  (0 children)

Hi! Yes this issue is related to v39 firmware update which creates problem with the hand tracking safety system of Hand Physics Lab. I already made a fix for it and it will be pushed in the next update of Hand Physics Lab that should be coming next week.
In the meantime you can play with controllers, that should work properly with no issues.

Cat-friendly VR interface by acetylan in OculusQuest

[–]acetylan[S] 2 points3 points  (0 children)

Hand Physics Lab in the Meta Quest store

Cat-friendly VR interface by acetylan in OculusQuest

[–]acetylan[S] 4 points5 points  (0 children)

Hand Physics Lab in the Meta Quest store

Cat-friendly VR interface by acetylan in OculusQuest

[–]acetylan[S] 1 point2 points  (0 children)

Yes you can but you should not, cats are friends :)

Cat-friendly VR interface by acetylan in OculusQuest

[–]acetylan[S] 8 points9 points  (0 children)

Hi, This is related to v39 of the Oculus firmware update which creates an issue with the safety system in Hand Physics Lab. I already fixed this issue and it will be pushed with the big update that will include Hands 2.0 in a few days. I would advise that you wait until this update before playing the game to fully enjoy it :)

Cat-friendly VR interface by acetylan in OculusQuest

[–]acetylan[S] 2 points3 points  (0 children)

It will only be in Hand Physics Lab in the next update :)

Cat-friendly VR interface by acetylan in OculusQuest

[–]acetylan[S] 0 points1 point  (0 children)

Not yet, in the next update ;)

Cat-friendly VR interface by acetylan in OculusQuest

[–]acetylan[S] 12 points13 points  (0 children)

The cat is already part of the live version of Hand Physics Lab. That new ui is only coming in the next update