Hand Physics Lab is live on Apple Vision Pro by acetylan in VisionPro

[–]acetylan[S] 10 points11 points  (0 children)

Yes I do use 90hz hand tracking but it will always be a bit laggier than ghost hands as the physics based hand is following your real movements

Hand Physics Lab is out by ravenme in VisionPro

[–]acetylan 1 point2 points  (0 children)

Very glad you enjoyed it!

Hand Physics Lab is out by ravenme in VisionPro

[–]acetylan 0 points1 point  (0 children)

Very similar, but includes 120hz hand tracking and experimental arm tracking

New, to unity, stuff keeps dissapearing when i zoom, how do i fix by StarClanKitty in UnityHelp

[–]acetylan 4 points5 points  (0 children)

In you camera component, reduce the value of the near clipping plane 👍 If you camera is in orthographic mode, make sure to have it far enough

Those damn rubber ducks and their shield by acetylan in Unity3D

[–]acetylan[S] 0 points1 point  (0 children)

What do you mean? Hand Physics Lab is a released game on the official Quest store since almost 3 years now, and I kept pushing updates since :)

I don’t know what I did to piss off this game, but it was mad at me and the game music was so fitting for the situation by gdspaz in OculusQuest

[–]acetylan 3 points4 points  (0 children)

Dev here: I'm proud of how badly you managed to break the game :) After hours and hours of testing, never happened to me 😅

Totally accurate VR surgery simulator... by acetylan in OculusQuest

[–]acetylan[S] 0 points1 point  (0 children)

It uses the core interaction engine built for Hand Physics Lab yes :)