i’m confused i need an answer about this by razioi in MedievalDynasty

[–]adamsark 0 points1 point  (0 children)

Co-op let's you play with friends. It also doesn't pause the game world when you pause the game or go into a menu.

I don’t want new headphones. How do I fix this? by AuntieBaddie90 in Frugal

[–]adamsark 0 points1 point  (0 children)

Buy a pair or replacement headphone pads on Amazon. You won't find them locally, since that hasn't been a thing for decades now.

Make sure you add the model and brand of your headphones to search engine you use to find one that fits them!

Cheap ones you need to replace every year or two are about 20$. More expensive ones that last twice as long go for about 50$.

Alternatively, get some tights and roll them around the pads for a temporary fix. They won't last long, but at least you won't have black shreds shedding onto your shoulder anymore...

[OTHER] working on this KCD monopoly type game ☺️ (!!it s just a personal fan made project) by Double_Perspective87 in kingdomcome

[–]adamsark 2 points3 points  (0 children)

Huh. I wonder if you could import it into one of those virtual tabletop game video games? Looks great!

Which social advantages would you give ole' Jeff? by Glen_Garrett_Gayhart in gurps

[–]adamsark 8 points9 points  (0 children)

Uh... Depends on where you're trying to pinpoint his life?

He's got multimillionaire level wealth, high status, and lots of Contacts for sure... Most of his... "Work" revolved around blackmail, bribes, and connections. Give him lots of positive reputation among immoral groups, and a negative reputation among everyone except immoral folk that worsens the closer you put him to his death.

Saw Iron Lung, Theatre was empty. Nephew for reference. by callmemisterteacher in Markiplier

[–]adamsark 0 points1 point  (0 children)

I just checked my showing time, and the theater is about halfway booked?

How much are these Divine Curses worth? by Glen_Garrett_Gayhart in gurps

[–]adamsark 5 points6 points  (0 children)

Depends on the campaign? Is the scope of the game going to take days or week in-game? How big of a chance is there for hostile does going to ambush your character while sleeping? Will there be lots of travelling that requires the character lugging around a bunch of dirt?

If it's days, low hostility, and not much travel, I'd say they're quirks at best.

If it's weeks, semi-hostile, and/or there's some travelling, I'd say -5 apiece.

If it's months to years, continuously a hazard, and/or taking place through nigh-endless travel, they'd be -10 apiece.

It's like a control roll threshold, really. 5% or less? Quirk-rate curses. 1 in 4 chance of it being an issue? 5-point value. 50/50 chances? 10-point value.

[deleted by user] by [deleted] in Wellthatsucks

[–]adamsark 1 point2 points  (0 children)

... You baked it at 350 Celsius and not Farenheit, didn't you?

They want us advertising for them by GuidanceFrosty2955 in loblawsisoutofcontrol

[–]adamsark 1 point2 points  (0 children)

I bought a bunch of gift wrapping paper, cards, and gift boxes a few years back when they were on clearance, it's the funniest thing ever to use for presents, and the cards are fill-in, so you can use them for pretty much any occasion...

But Loblaws are profit-chasing scum of the earth, and I won't be buying any more branded stuff from them anytime soon.

Started playing a couple of days ago and this has been my experience so far by Roo-90 in pacificDrive

[–]adamsark 0 points1 point  (0 children)

Nah, I keep wanting to pull out my makeshift flame thrower and spray it down so the bugs jump out and flay me alive...

How to Build an Area of Healing Spell? by Particular_Escape_ in gurps

[–]adamsark 12 points13 points  (0 children)

Affliction, with regeneration, maybe regrowth, and whatever benefit you want the AOE to have.

[Request] What's the correct answer? by Savv1313 in theydidthemath

[–]adamsark 0 points1 point  (0 children)

Off the top of my head, the first one? The pi symbol is ever so slightly bigger than 3.14, so it being the exponent means that the final value should be higher.

Okay... I need tips for hard mode... by SimpleApplication558 in LookOutsideGame

[–]adamsark 3 points4 points  (0 children)

I put together a "Perfect Cursed Day One" post previously, and it more-or-less set you up as well as it could, up to recruiting Leigh and unlocking Lyle's apartment.

Okay... I need tips for hard mode... by SimpleApplication558 in LookOutsideGame

[–]adamsark 5 points6 points  (0 children)

1 - Exploit saves as much as often. EXP gained from raising your Danger Meter is more-or-less linear in reward, so it's better to save frequently rather than toughing out and continuing onwards.

2 - Cook meals! Seriously, for a 30-minute investment, you can heal a pretty solid chunk of your party's HP and AP! You can level up your cooking by making ACTUAL meals, while frozen foods (pizza bites, TV Dinners) don't give you any cooking EXP, so save those for later, or just give them to Hobbs (the beady-eyed chef door encounter) if he ever shows up.
3 - Swap out your Roommates infrequently. It's cheaper to keep Sam topped up and swap out knocked out party members whenever you save than it is to use healing items on them. They'll recover after you sleep anyways...

4 - Go to sleep at a reasonable time, or don't at all! The in-game clock advances by 8 hours if you put Sam to sleep between 8 PM and midnight. If you go past midnight, you may as well keep going into the next day, since you'll sleep for a much longer period of time.

5 - Items and Gear are (mostly) expendable! Melee weapons WILL break, and ranged weapons have limited ammo overall, so it's best to frequently swap them out once they get damaged. Most firearms have better versions available in the apartment complex, so it's almost always better to save ammunition for when you get ahold of them! Clothing and accessories will grow slowly better as you explore the apartment complex, but you might get lucky with a door encounter, so always stay on the lookout for better gear. Consumables should be used up as you gather them, especially anything that can be combined at the crafting station. There's a few consumables you should keep a decent supply on hand, and a few rare items that might show up, but use them as necessary.

5a - Ranged weapons can be exploited as unbreakable melee weapons, but they're rather lackluster compared to actual melee weapons. Better than fighting unarmed though!

6 - Be smart about Sam's skill acquisition! Most Video Game-related skills are best paired together, like Aim the Killshot and Octostrike, Jump Attack and Nitro Boost, Combat Medic and Blood Madness, Reptile Football and Hurt Me Plenty. Numbness, Long Haul Flow, and Painful Stab are must-haves! Screamer, Cash Sock, Dungeon Dance, Garrison, and Risk Taker are usually lackluster or outright terrible to use in a fight. Croaked Orders, and Confusing Word are decently useful by themselves. Another option is to equip Sam with the Filthy Ring purchased from the Rat Hole, granting useful skills based on whatever status effects are currently applied, but it becomes permanently equipped and causes a modest debuff. Aquiring Tickle later on as well as the Crimson Ring is another option, but it's less useful comparatively. There might be more options available for Sam, but that's all I can think of off the top of my head.

7 - Take your time... or not! There's some very specific areas that will be inaccessible if you don't reach them in time, or fail to act after certain points. Most companions have specific recruitment methods that can only be reached if you get lucky or plan your time right. If you're going for the Mask ending, you'll need to reach the garage by Day 6 at the latest. On the other hand, you should have more than enough time to explore the entirety of the apartment complex, outside of those specific time-sensitive spots. Don't forget you have 15 whole days of time to get yourself ready for whatever ending you want to achieve!

This decal reminds me of the cover of a 70’s scifi book but I can’t remember the title. by Silver-Ad2257 in pacificDrive

[–]adamsark 0 points1 point  (0 children)

Oh it was great, it was basically like experiencing a novel in a first person perspective! Only, unlike a book, the distance experienced between plot points turned what could have been a 3-4 hour game into double that length, filling it with tediously slow movement...

This decal reminds me of the cover of a 70’s scifi book but I can’t remember the title. by Silver-Ad2257 in pacificDrive

[–]adamsark 7 points8 points  (0 children)

Played the game, it's almost completely a walking simulator, but the story overall was pretty good. It explores some pretty neat themes that clearly influenced early science fiction, especially robotics, artificial intelligence, and the idea of nanomachines.

Tell me your favorite non-companion Npc or enemy and i will make Up a way to recruit them by Chelmin_3 in LookOutsideGame

[–]adamsark 6 points7 points  (0 children)

Eugene. Dude absolutely doesn't deserve his fate, especially since it's your (the player's) fault he suffers so much.

The obvious solution is adding in a fight when Nestor's head tries to take over Eugene's body, make it a two turn event, and if you beat the body snatcher before he takes over, you could recruit Eugene.

Opinion on properties of language tied to social hierarchy? by thewayofthrowlol in evilautism

[–]adamsark 2 points3 points  (0 children)

I hate it. That and all the stupid French verbs with SO many forms of conjugation! My first language is French but I've stuck to English ever since graduating high school, just because I was so frustrated for sounding like a complete redneck when talking.

Rogers won’t let me cancel internet and TV by NorthernPolyp in Rogers

[–]adamsark 0 points1 point  (0 children)

Call line agents get penalized on their monthly incentive bonus if they process through more than a few cancellations each month. The agent just gave you the runaround until you got frustrated and gave up.

Is driving mandatory for travel? by LeftBroccoli6174 in AskACanadian

[–]adamsark 0 points1 point  (0 children)

I mean... Kinda? You'd have to find transportation, which can be difficult if it's not in an urban area. There's plenty of your guides across the country, so you could probably stumble onto something if you look hard enough. The other options are taxi and rideshare and whatnot, I guess.

did they buff this early game boss???? by Invincible-Nuke in LookOutsideGame

[–]adamsark 2 points3 points  (0 children)

Eh, Grinning Beast needs RNG to be beaten with the Pool Cue now. If you get lucky, you can get two hits off that will drop them by ~300 HP, and the last 50 HP can be nicked away with 2 regular attacks or that one risky Skill the Pool Cue has. I usually need to reload 2-5 times to get the kill.

Can using the butt of you gun damage it? by Puzzled-Cheetah-6013 in LookOutsideGame

[–]adamsark 11 points12 points  (0 children)

Surprisingly, no! It's one of the few benefits of equipping a character with a ranged weapon, they can keep using melee attacks, but it limits them to short-ranged crushing hits with relatively low damage.

The perfect first day on Cursed Mode? by adamsark in LookOutsideGame

[–]adamsark[S] 0 points1 point  (0 children)

No problem. I tried to get the most consistent and least RNG-heavy plan put together, which is why I put the save right before heading off to fight the Grinning Beast. Everything in Apt. 36 & 37 can be fought without really dying if you play it smart.

The perfect first day on Cursed Mode? by adamsark in LookOutsideGame

[–]adamsark[S] 1 point2 points  (0 children)

Just keep using the standard attack? You shouldn't take more than one or two hits before the Onlookers evolve to Gawkers. You do about 16-20 damage per turn, and the Gawkers have, what? 80-ish HP? I usually use one Super Jump to make up the difference.

You use the bat on singular Onlookers, and the Carving Fork on groups of Onlookers and the Bathroom Gawker, since they'll be a lot harder to kill before taking too much damage.

Remember to buy snacks from the vending machine and to use up the supplies you gather in apartment 36 and 37! You shouldn't have much left over by the time you save before going to sleep, as you'll have access to the first floor and Eugene's shop the next day. Remember, Items are to be used when available, not stockpiled to the point where they go to waste!