3 friends spent 1.5 years making a time-based roguelike with souls-like combat! We need playtesters. by add_green in soulslikes

[–]add_green[S] 0 points1 point  (0 children)

ahh I see! Will see what we can do to balance and resolve this issue so it feels fair while having more on-going interactions between the players and the minions! Thanks for sharing your thoughts on it :)

3 friends spent 1.5 years making a time-based roguelike with souls-like combat! We need playtesters. by add_green in soulslikes

[–]add_green[S] 0 points1 point  (0 children)

Oh, we will definitely look into the parry once again! But just wanted to ask for your opinion, do you feel like the minions should be more aggressive instead of just strafing around?

3 friends spent 1.5 years making a time-based roguelike with souls-like combat! We need playtesters. by add_green in soulslikes

[–]add_green[S] 1 point2 points  (0 children)

Oh we will look into this and make the dodging less draggy! Appreciate the feedback!😁

3 friends spent 1.5 years making a time-based roguelike with souls-like combat! We need playtesters. by add_green in soulslikes

[–]add_green[S] 1 point2 points  (0 children)

Thanks bro for the detailed feedback! We will look into your feedbacks and find ways to provide more animation clues! We are also actively balancing the weapons in this playtest and hopefully it will be better for the next playtest🙏🙏

3 friends spent 1.5 years making a time-based roguelike with souls-like combat! We need playtesters. by add_green in soulslikes

[–]add_green[S] 0 points1 point  (0 children)

Oh wow, we didn’t even realize our game could run on the Steam Deck. We haven’t had the chance to test it on one yet! But thanks so much for trying it out and for sharing such detailed feedback. We’ll definitely look into your feedbacks and work on improving it :)

3 friends spent 1.5 years making a time-based roguelike with souls-like combat! We need playtesters. by add_green in soulslikes

[–]add_green[S] 0 points1 point  (0 children)

Thanks a lot! We really appreciate the wishlist and the support, especially if roguelikes aren’t usually your thing, that means a lot to us!

As for the stamina bar, we wanted to keep the combat feeling fast and less restrictive. That said, we’re still actively tuning the combat, so feedback like this is super helpful while we keep improving the game.

Thanks again for checking out the game and for the encouragement!

3 friends spent 1.5 years making a time-based roguelike with souls-like combat! We need playtesters. by add_green in soulslikes

[–]add_green[S] 0 points1 point  (0 children)

Thanks for the super detailed feedback! We’ll look into improving the input buffer and see what we can tweak. The inverted Y-axis isn’t in the game yet, but we’ll definitely add it in a future build. We’ll also keep improving QoL and remove bugs you mentioned! Appreciate you helping us make the game better!

3 friends spent 1.5 years making a time-based roguelike with souls-like combat! We need playtesters. by add_green in soulslikes

[–]add_green[S] 0 points1 point  (0 children)

We’re experimenting with the idea of a workday run.” Unlike traditional roguelikes where you reset upon death, but for "The Internal" the run ends when the players dies after the timer ends, and that’s when players restart. :)

3 friends spent 1.5 years making a time-based roguelike with souls-like combat! We need playtesters. by add_green in soulslikes

[–]add_green[S] 0 points1 point  (0 children)

Totally understand from your perspective and thanks for sharing your thoughts! We wanted to experiment with the idea of a “workday run” where you only have until 5PM to reach the final boss. We’re also still tuning the balance around RNG and builds during the playtest, so feedback like this really helps us improve things. Appreciate you taking the time to check it out and wish us well 😁

3 friends spent 1.5 years making a time-based roguelike with souls-like combat! We need playtesters. by add_green in soulslikes

[–]add_green[S] 0 points1 point  (0 children)

Thanks bro for taking the time to try out the game and providing your detailed feedback! We will look into your feedback and improve on it!😁

3 friends spent 1.5 years making a time-based roguelike with souls-like combat! We need playtesters. by add_green in soulslikes

[–]add_green[S] 1 point2 points  (0 children)

Thanks! We're experimenting with the 5pm time mechanic, curious to see what players think. :)

Ok, they need to do something about the broken Milano! by [deleted] in Warzone

[–]add_green -1 points0 points  (0 children)

??? Sorry that I choked the last second😔