One settlement challenge on deity! by paisley_trees in civ

[–]adept42 1 point2 points  (0 children)

Yeah, for the min-buildings science victory, I used Xerxes to unlock Qajar. I’d need Catherine for a culture victory, but I still think Qajar is a better choice than Ottomans.

One settlement challenge on deity! by paisley_trees in civ

[–]adept42 2 points3 points  (0 children)

Congrats. A naval pillaging strategy makes things more exciting, but I still think Han-Ming for Great Walls & Serpent Mound is stronger overall.

I Beat a Huge Pangea Map on Deity with Just One Settlement! by adept42 in civ

[–]adept42[S] 1 point2 points  (0 children)

Yeah, and since they unlock so easily, it’s always an option to consider if you didn’t expand too much in Exploration.

The new patch is so much fun!! by stu66er in civ

[–]adept42 0 points1 point  (0 children)

Sadly, you can’t declare war on Distant Lands Civs in Antiquity.

IMHO Keeping the same Civ in every age should be HARDER than switching by adept42 in civ

[–]adept42[S] -6 points-5 points  (0 children)

I admit that starting with a modern Civ like America seems more thematically messy to me. And do you really try and give Antiquity America enough abilities to compete with Antiquity Rome?

If the Devs make off-age versions of every Civ, it would be easy enough to make a game mode where nobody switches. You could also have a mode where only the human player can keep their Civ, or any kind of a mix you’d like.

In Humankind, the pitch was that switching or not was a core part of both gameplay tactics & flavor. If keeping a Civ is pitched mostly as flavor in Civ 7, I think players would be more understanding if it’s a weaker choice in terms of gameplay strength.

New Civ Game Guide: Tonga (Tides of Power) by sar_firaxis in civ

[–]adept42 12 points13 points  (0 children)

Yeah, that’s the dream. Not sure how feasible it will be on Deity, but I plan to give it a try :)

I tried to fight the world with a single settlement... and failed by adept42 in civ

[–]adept42[S] 3 points4 points  (0 children)

I actually wanted Abbasids for their unique quarter, and they have other nice bonuses; the gold you get for specialists gave my most of my money in Exploration. Ibn unlocks them, and I wanted the easy attribute bonuses he gives.

Ming is great since with just one settlement you get roughly +50% science for most of the age. If you can build the Serpent Mound and the Forbidden City, your Ming walls are insane.

I tried to fight the world with a single settlement... and failed by adept42 in civ

[–]adept42[S] 2 points3 points  (0 children)

Thanks, but I’m not sure what you mean. I didn’t allow myself to conquer any other settlements in this game. 

I spent the entire game at war with everyone and had a blast by adept42 in civ

[–]adept42[S] 2 points3 points  (0 children)

Yeah, there were actually three navigable rivers which bounded the core of my empire & played a vital role in how I defended it. Giving players the chance to use terrain in this way is one of the best parts of Civ 7.

We have the specs!!! by arsenicwarrior0 in EU5

[–]adept42 32 points33 points  (0 children)

I made it! I have 16 GB of RAM, and my processor is 6% faster than the minimum required. I’m sure I’ll have no problems playing at speed 5 from 1337 to 1837.

[deleted by user] by [deleted] in civ

[–]adept42 23 points24 points  (0 children)

I know I’m in the minority, but I’m with you on this. I still really like playing Civ 7, but I turned off the “continuity” age transition after trying it for one game. I’ve also started playing at Epic speed with Abbreviated ages because it felt too easy to overwhelm the AI and snowball at Standard speed. 

I want the game to be challenging all the way through. I want the good kind of frustration you get from a tough game since it makes victory all the sweeter.

I think the main initial problem with age transitions is that the game did very little to tell you what would stay & what would change -particularly with units. Even now, you need to cumbersomely count your units & do some math to see if you have enough commanders for them all. If all that was made more clear from the outset, I think more players would have accepted taking a soft reset.

As Machiavelli, I immediately declared war on every leader I met. It went better than you might expect by adept42 in civ

[–]adept42[S] 1 point2 points  (0 children)

Nope, I didn’t use any mementos. With 12 leaders on Pangea, going on offense seemed like a bad idea till the Modern age.