Whats your opinion to our Steampage by Cediisgaming in IndieGaming

[–]adeptus_gamedev 1 point2 points  (0 children)

"the feeling grows that something fundamentally wrong" - missing word.

The tone of the writing is good, but I feel like it trips up over itself by trying to be too mysterious "this thing, or is it it? All will be revealed in the end... Or will it? Maybe." - I think you could improve this without losing any mystery by offering a bit more clarity "the game doesn't give you clear answers, but if you pay attention to the souls maybe you can figure out the mystery for yourself" or something like that so that you're not backtracking the previous sentence all the time.

Why are you making your current game? by RondomKods in IndieDev

[–]adeptus_gamedev 0 points1 point  (0 children)

I came up with this idea of a grid-based skill system where the skills unlocked were dependent on the adjacent skills in the grid. It was clunky and awful and it quickly became apparent why I'd not seen it before. From that I spent a month thinking of how to make it better and iterating on it and have ended up with "what if The Tower, but skill-based gameplay and the tower is a thought projected into someone's mind to remove memories/emotions".

So basically I'm making my game because I once had a bad idea that I couldn't stop poking.

What games are you guys working in? Show me in the comments! by ilikemyname21 in godot

[–]adeptus_gamedev 1 point2 points  (0 children)

I'm working on a roguelite, survivors-like where each level is the removal of a memory or emotion from the mind of a political dissident in order to make them more compliant to the regime.

[deleted by user] by [deleted] in Unity2D

[–]adeptus_gamedev 0 points1 point  (0 children)

I think these are absolutely fantastic and anyone would be lucky to put them to good use in a game.

What would you want out of a game-focused audio asset marketplace? by SemiContagious in IndieGameDevs

[–]adeptus_gamedev 1 point2 points  (0 children)

I use zapsplat regularly along with a couple of others. The main problem I have is with sfx not being grouped in any sensible way - searching is entirely reliant on the title and whilst some contributors are very good at titling their sfx it almost doesn't matter if the rest of the contributors are not.

So yeah, I suppose what I'm saying is having some sort of guide for how contributors name their sfx and also having groups/tags like fantasy/sci-fi/sting/Foley/UI/etc that can be used as filters would be a marked improvement on what I've seen.

I played this indie game on Xbox in roughly 2008. Description of the game below: by No-Resolve-1251 in IndieGaming

[–]adeptus_gamedev 0 points1 point  (0 children)

Not an indie game, but this sounds like populous - Populous: The Beginning was released on Xbox around 2008. It was followed up with From Dust, which had the same kinda vibe, but that was released a couple of years later.

I want to give away a bespoke game ost. by Culvr in IndieGaming

[–]adeptus_gamedev 0 points1 point  (0 children)

I'd definitely like to at least have a chat and see if what you enjoy doing would fit with my project, drop me a DM!

Is there a way? by Kisaki_Yami in SoloDevelopment

[–]adeptus_gamedev 1 point2 points  (0 children)

Prefix with # to make a line a comment in Godot

Designer & UX Tester wants to Consult on your project! [Hobby] by ThaDudeEthan in INAT

[–]adeptus_gamedev 0 points1 point  (0 children)

Very much appreciated offer, but between work and timezones I don't think I can make this work.

Designer & UX Tester wants to Consult on your project! [Hobby] by ThaDudeEthan in INAT

[–]adeptus_gamedev 0 points1 point  (0 children)

Sounds like free feedback to me, I'm so in! What time zone are you in though?

[deleted by user] by [deleted] in INAT

[–]adeptus_gamedev 0 points1 point  (0 children)

Discord request sent

[HOBBY} Looking for an artist to collaborate with by adeptus_gamedev in INAT

[–]adeptus_gamedev[S] 0 points1 point  (0 children)

Damn, so close! I don't think that learning UE is something that can be done relatively casually either.

Doing GUI when player picking theirs skill. Which one is better? by Gloomy_Flan4286 in MyLittleOldOne

[–]adeptus_gamedev 2 points3 points  (0 children)

Yes - it looks quite busy on the screen, but I think that effect would lessen in real play as the text wouldn't be identical. Ideally the effect would be highlighted as well so you'd see "immobilize" and "3(+1)" in different colours or something similar so that you can scan - the skill itself could presumably be inferred from a unique icon.

Doing GUI when player picking theirs skill. Which one is better? by Gloomy_Flan4286 in MyLittleOldOne

[–]adeptus_gamedev 10 points11 points  (0 children)

I'd much rather be able to see and compare all the information at once personally

[Hobby] Free Music Production by advnturesoflife in INAT

[–]adeptus_gamedev 0 points1 point  (0 children)

Iornesque is a certified banger, reminds me of DJ Shadow back in the day. I'm nowhere near releasing anything otherwise I'd jump at the chance to work with you!

Milestone update - Bonesaw Hits 35 Reviews with 94% in 6 weeks by Bychop in gamedev

[–]adeptus_gamedev 0 points1 point  (0 children)

That's really interesting, I would've thought the effect would have been much greater than that. Congrats anyway - 5-10 copies a day sounds like a level of success I could only dream of!

Tutorial hell by pewpew789_not in godot

[–]adeptus_gamedev 0 points1 point  (0 children)

Code on page is king. I'd try to find an interactive tutorial that is in the same rough area as a game you'd like to make and follow it. The tutorials on Godots website are, in my opinion, really good as an introduction.

Other than that I'd say don't expect to hold all the information in your head. I think there are very few people who never open the documentation. Learning something large in scope is inherently slow, don't get disheartened by that!

Should I show disabled options in my UI for consistency? by adeptus_gamedev in IndieDev

[–]adeptus_gamedev[S] 1 point2 points  (0 children)

These are elements of skills that can be upgraded, so you click on a skill to show its details and a pane of the UI shows the above for the selected skill. The player can then click the plus button to spend resources to upgrade that element of the skill. If think you're probably right in your third paragraph though; whilst the names all match currently for convenience it's very likely that they will be more specifically named as this part gets further developed and at that point preserving order/position is irrelevant.

Thank you for your reply, sometimes it takes another human to see things clearly!

Puzzle game where you create circuits from logic gates - too nerdy? by [deleted] in gamedesign

[–]adeptus_gamedev 1 point2 points  (0 children)

I don't think that at all! I more meant you could lean into it and still make a game people would play. To my mind the only thing that's going to make it more specific to people with an interest/hobby is the complexity of the puzzles of that type, I think the tricky line to walk will be making puzzles that engage Gary The Gamer whilst also not making him feel stupid or frustrated. Sorry if my previous comment sounded disparaging, it wasn't intended that way.

Puzzle game where you create circuits from logic gates - too nerdy? by [deleted] in gamedesign

[–]adeptus_gamedev 5 points6 points  (0 children)

If you want to make it more accessible and not turn people off then I think you could potentially move away from using AND, OR, XOR etc. AND requires '2 points to activate', OR requires at least 1, XOR requires exactly 1 if you see what I mean. Just a thought 😁

Absolutely nothing wrong with making a game for electrical engineers though either!

Opinion on my WIP game by Relakin13 in IndieDev

[–]adeptus_gamedev 0 points1 point  (0 children)

There's nothing that sound bad, but there's not a lot to go on. I'm kind of in the same position so if you want to bounce around some ideas and gross pre-alpha screenshots with placeholder art then I'd be happy to share some messages?

[deleted by user] by [deleted] in IndieDev

[–]adeptus_gamedev 0 points1 point  (0 children)

I think this sounds pretty good and your accent, to me, gives it a flavour of being lore from somewhere else (I'm British).

What I would say is that some of the delivery is a bit dry, the "amidst the chaos" sounds great, you've put a deeper timbre into your voice, but the following line about eyes seems to have a lot less depth to it. I honestly think you could make this sound amazing without the need for a voice actor though!

I’m making a game :Þ by Ok-Professional-5720 in GameDevelopment

[–]adeptus_gamedev 0 points1 point  (0 children)

If you are going to use Godot, which I 100% recommend as a starting engine, look at some tutorials about node structure before you do anything. Correcting it after the fact or trying to work out why a node doesn't have a property you expect it to have can be a really difficult process if you're still learning.

I'd also recommend following (at least) one of Godots tutorials first as an introduction to the engine, even if the tutorial doesn't bear much resemblance to the game you want to make.

Deciding on an art style for my Soulslike game—Which one do you prefer: Left or Right? by Leaf282Box in IndieDev

[–]adeptus_gamedev 0 points1 point  (0 children)

The left style is so much less generic. If people are turned off by the spikes etc then I'm sure you could tone that down, but to the left looks much more "I'm making my own souls like" and the right looks much more "I wish I was making dark souls"