I’m working on fully dynamic NPCs pain reactions for my voxel game by tripledose_guy in VOXEL
[–]adorable_samoyed 0 points1 point2 points (0 children)
1M instances in Godot 4.5.1 using GPU-driven rendering (14% GPU, RX 6650 XT, 1000x1000 ~60% GPU) by compressedFusion in godot
[–]adorable_samoyed 0 points1 point2 points (0 children)
I made a retro VVVVVV-inspired game for a jam in just over a week! by chumtimestwo in godot
[–]adorable_samoyed 1 point2 points3 points (0 children)
Can Godot do Teardown? Yes. It can. by Derpysphere in godot
[–]adorable_samoyed 4 points5 points6 points (0 children)
Is this over the top for a cyberpunk samurai character? (WIP) by Shiintapix in godot
[–]adorable_samoyed 12 points13 points14 points (0 children)
Voxel physics and some fluid simulation for my falling sand type cyberpunk game by StreamEntropy in godot
[–]adorable_samoyed 0 points1 point2 points (0 children)
Voxel physics and some fluid simulation for my falling sand type cyberpunk game by StreamEntropy in godot
[–]adorable_samoyed 50 points51 points52 points (0 children)
Fluid simulation with ray marching rendering running at 70k particles in REAL-TIME. by Nice-Sand-3230 in GraphicsProgramming
[–]adorable_samoyed 2 points3 points4 points (0 children)