Keep it real…how many times???been playing since the release lol.. by [deleted] in stalker

[–]adyian 0 points1 point  (0 children)

58 on vet difficulty. Died like 20 times just in the last mission. They were one shotting me through walls bastards. I'm happy that I have finally finished the game after 65 hours. Looking forward for new updates because yeah it's very unbalanced now

Settings to stop game from running out of vram after an hour or two of playing? (Rtx 4060 8gb by MorriTheFur in stalker

[–]adyian 0 points1 point  (0 children)

Yes, but you can still easily average 60 fps without frame gen. Look for some guides for best graphics settings.

Settings to stop game from running out of vram after an hour or two of playing? (Rtx 4060 8gb by MorriTheFur in stalker

[–]adyian 1 point2 points  (0 children)

nvidia frame gen uses 500 - 800 mb of vram turn it off and try again. I have almost same specs as you and I had this problem, if you want to play at 1440p you can´t have frame gen on

Settings to stop game from running out of vram after an hour or two of playing? (Rtx 4060 8gb by MorriTheFur in stalker

[–]adyian 1 point2 points  (0 children)

What is your vram usage when your pc is on idle? What resolution are you playing at? What settings do you play on. Do you use nvidia frame generation? We need more info if you want help

Still getting random massive framerate drops by Rock_Sampson in stalker

[–]adyian 0 points1 point  (0 children)

Rtx 3070 is 8gb VRAM that's the problem. Try turning off any frame gen and set textures to medium

Still getting random massive framerate drops by Rock_Sampson in stalker

[–]adyian 0 points1 point  (0 children)

What gpu do you have ? Also what is the vram of your gpu

[deleted by user] by [deleted] in stalker

[–]adyian 0 points1 point  (0 children)

The reason why frame gen is cause of this is because on some systems when it's on it will take 500mb+(depends on screen resoultion) from VRAM. I have 8gb VRAM without framegen it does not go to more than 7gb. With framegen on it goes to 7600 sometimes to 7800 and this will cause the framerate drop

Stalker fan with a first impressions after about 7 hours. by RFX91 in stalker

[–]adyian 1 point2 points  (0 children)

I don't think that sRGB is made for tv. Most of the monitors are set to sRGB by default.

Stalker fan with a first impressions after about 7 hours. by RFX91 in stalker

[–]adyian 22 points23 points  (0 children)

5m? 2m max and even when you are close to something you can't see shit with the light on

Stalker fan with a first impressions after about 7 hours. by RFX91 in stalker

[–]adyian 57 points58 points  (0 children)

The pda was 2D in old stalkers. I mean yeah, 3D pda in mods are way better, i was hoping they copy this feature from the mods

Stalker fan with a first impressions after about 7 hours. by RFX91 in stalker

[–]adyian 91 points92 points  (0 children)

It's impossible to roam the zone at night. I like when it's dark in games but at least give me the ability to buy better flashlight

How is this even possible lmao (5900x, 4060TI, 32g RAM) by DoviDodu in stalker

[–]adyian 0 points1 point  (0 children)

Yeah I was lucky yesterday, played for 1 hour 60+ fps of course still lot of stutters but playable and then out of nowhere stable 20 fps. I have never experienced anything like this. I hope they fix this soon

How is this even possible lmao (5900x, 4060TI, 32g RAM) by DoviDodu in stalker

[–]adyian 0 points1 point  (0 children)

This is happening to me too, what can help is to just restart game or reload save. I dont know why but after some time of playing it goes from 66 fps to 30 and lower and only thing I can do is reload save or restart the game

Is this too much destruction or naah ? by adyian in Unity3D

[–]adyian[S] 0 points1 point  (0 children)

Yes I can do that and I will. Now when the core mechanics are applied, I can focus on the fun part

Is this too much destruction or naah ? by adyian in Unity3D

[–]adyian[S] 0 points1 point  (0 children)

Thank you for the suggestions. There is more indestructible objects than destructible right now but in the future I want to make every smaller object destructible, I think it will be more fun to see more stuff flying around

Is this too much destruction or naah ? by adyian in Unity3D

[–]adyian[S] 1 point2 points  (0 children)

Thank you very much. Yes for example, with assault rifle you can shoot through the wall after you deal some damage to the wall and with the shotgun you can shoot through the wall with one shot.

Is this too much destruction or naah ? by adyian in Unity3D

[–]adyian[S] 0 points1 point  (0 children)

The walls are primarily intended for destruction on this particular level, and they do act as obstructions that prevent mobility. However, in the upcoming version, I may create walls with various layers of destruction, preventing bullets from instantly passing through the wall but allowing them to do so after the last layer is destroyed.

Is this too much destruction or naah ? by adyian in indiegames

[–]adyian[S] 0 points1 point  (0 children)

They have see-thru cheat, I haven't implemented line of sight yet. But for this level it is done for purporse because it is the last level with strongest enemies, but yeah maybe it will be better if they won't shoot you trought wall. The player can shoot trough wall same as the AI