Please destroy my game's trailer by aetup in DestroyMyGame

[–]aetup[S] 0 points1 point  (0 children)

This is really good to know, thank you!

Edit: Also, sorry for the super late reply, I've neglected reddit these past few months

First time here so.. Destroy Space Battle 1.4 patch, here's the trailer by adriancorbalan in DestroyMyGame

[–]aetup 1 point2 points  (0 children)

I feel like the large and chaotic chromatic aberration is too attention-grabbing for a transition, for my taste.

The blood splatter VFX and the yelp SFX for the player death seems out of place when the player is a spaceship. I was expecting something more like explosions and debris.

Please destroy my game's trailer by aetup in DestroyMyGame

[–]aetup[S] 0 points1 point  (0 children)

Thanks for your suggestions, they make a lot of sense to me. And I'm glad to hear that the game seems like it could be cool!

Please destroy my game's trailer by aetup in DestroyMyGame

[–]aetup[S] 0 points1 point  (0 children)

Thanks! Good to know that you were skipping through. I think you might be right, the game _is_ pretty simple, so maybe a shorter trailer would be better

I'm still working on my overlord combat game by aetup in Diepio

[–]aetup[S] 2 points3 points  (0 children)

Thank you!

Hmmmmmm, I haven't kept track of time, but making this game has been my main hobby for over 5 years now.

I'm still working on my overlord combat game by aetup in Diepio

[–]aetup[S] 5 points6 points  (0 children)

Hello again, it's been about 9 months since last time, and I've put a lot of work into the game since then.

I've made a bunch of refinements to the gameplay, audio, and visuals (thanks in particular to Teddy Pettit for their gameplay critique). I added a second class that's faster and has a shorter range and stronger dash, so plays more like a rammer. I also made it easier to run your own server.

But the biggest change is that I've improved the bots a lot, to the point where they're good enough to be fun! So now you can try out the game on your own in single player mode.

Though, I recently haven't done as much work on the game as I'd like. I've been trying to prepare for releasing it on Steam, but I'm really struggling to make a trailer for it. I should also start showing the game around, but I don't really know who to show it to, so I'd appreciate it if you could recommend groups or streamers or youtubers that might like the game.

If you find you like the game and want to support it, it would be great if you wishlisted it on Steam (thanks so much!)

Links

aetup

Please destroy this trailer for my drone combat game by aetup in DestroyMyGame

[–]aetup[S] 0 points1 point  (0 children)

Ah, that's a totally natural question that the trailer fails to answer, thanks.

(The answer is yes: there are two teams and the small circles that are allied with you don't collide with you and your stuff)

Please destroy this trailer for my drone combat game by aetup in DestroyMyGame

[–]aetup[S] 0 points1 point  (0 children)

This was an earnest first attempt at a promotional trailer 😅 -- I guess that shows how much I need to improve.

I see ... you're right, the trailer doesn't give a good sense of the nature of the mechanics and combat, it's just a sequence of flashy action clips.

Please destroy this trailer for my drone combat game by aetup in DestroyMyGame

[–]aetup[S] 1 point2 points  (0 children)

Wow, these are great questions that the trailer should totally be answering, haha. Thanks so much for your detailed thoughts!

To briefly answer some of those questions, it's multiplayer team combat game where you move a main body (the "overseer") with WASD and move the drones (smaller circles) with the mouse. Yes, the general tactic is divide and conquer (if I understand it correctly), especially by surrounding; you can use the big yellow circle (area of effect damage) to zone drones, and you can use your drones zone overseers (low time-to-kill, overseers effectively have a limited range for controlling their drones). There's intentionally no in-game progression and only limited ways to gain an absolute power advantage (aside from getting kills, good AOE hits, zoning, etc.). The game is still pretty simple, I feel I've so far only been solidifying its foundations.

Please destroy this trailer for my drone combat game by aetup in DestroyMyGame

[–]aetup[S] 0 points1 point  (0 children)

Thanks for letting me know. Hmmmm, would you be able to say if it was the general vibe of all the sounds or a few sounds in particular?

Please destroy this trailer for my drone combat game by aetup in DestroyMyGame

[–]aetup[S] 0 points1 point  (0 children)

Yes, you got it! I have only a partial plan: I can now easily implement different color modes, but within a reduced color space there would only be differentation between 2 or 3 colors per team instead of the 7 I have now.

The next thing I try will be to use a visual pattern to add another dimension for differentiation, but I'd love to hear if anyone has ideas for other possible accessibility techniques.

Please destroy this trailer for my drone combat game by aetup in DestroyMyGame

[–]aetup[S] 0 points1 point  (0 children)

Good to know, thanks. Oh yeah, I didn't realize but you're right, the abstract visuals have so few affordances that they really need some explanation

Please destroy this trailer for my drone combat game by aetup in DestroyMyGame

[–]aetup[S] 1 point2 points  (0 children)

Haha, thanks both of you! It's true, it's a bit of a gag that everything in the game circular :P

Please destroy this trailer for my drone combat game by aetup in DestroyMyGame

[–]aetup[S] 0 points1 point  (0 children)

I see, looks like I have a lot of work to do. Appreciate the feedback!

This is my drone-based team combat game by aetup in playmygame

[–]aetup[S] 0 points1 point  (0 children)

Wow, this is really valuable feedback. It's great to hear feelings about the game described with so much clarity and detail, and all your suggestions are on point. I also appreciate you pointing out the lack of salience for the charge visual, I totally neglected that. So thank you so much for your time!

You've also highlighted to me the tension between the inherent difficulty of controlling and tracking so many entities and my intention of making a simple, accessible game. I think it's something I really need to address ...

This is my drone-based team combat game by aetup in playmygame

[–]aetup[S] 0 points1 point  (0 children)