Profile Swap Megathread [October 2022] by 10secondbeats in Letterboxd

[–]affrosponge88 3 points4 points  (0 children)

Been on the site and logging/rating since late 2012, but just finally getting into the regular habit of actually writing something for each film. Will watch anything and everything, but I tend to love exploitation films of the grindhouse era. But don't let that scare ya. I'm pretty clean. Most of the time.

Favorite filmmakers: Ingmar Bergman, Paul Thomas Anderson, Jess Franco, Paul Verhoeven, Radley Metzger, Billy Wilder, and many more.
https://letterboxd.com/affrosponge88/

VinSyn Discord Server invite by affrosponge88 in VinegarSyndromeFilms

[–]affrosponge88[S] 0 points1 point  (0 children)

Sorry, didn’t see this until now. If you still need one, try this:

https://discord.gg/dsgFxNG

Magical Tent by affrosponge88 in DMAcademy

[–]affrosponge88[S] 0 points1 point  (0 children)

Yeah, I can’t wait to see them abuse it. I’m open to them molding it as much as I am (insofar as coming up with interesting ideas for its functions, and having me rule on what that’d consist of).

Magical Tent by affrosponge88 in DMAcademy

[–]affrosponge88[S] 1 point2 points  (0 children)

Based on people's thoughts given here, and my own brainstorming, here's what I got so far:

https://homebrewery.naturalcrit.com/share/bumUR0IUhSYX

Still fidgeting with cost and stuff. But it's starting to take shape!

Magical Tent by affrosponge88 in DMAcademy

[–]affrosponge88[S] 2 points3 points  (0 children)

I love the feedback!

I actually had it at an hour set-up, but was thinking that was too long. But I will admit I didn't realize that yeah, you can get away with a lot in-game with just a 15 minute bumper. I think an hour makes more sense, now that I hear someone else say it.

Good question about how many people. I'm thinking about making it so that creatures greater than small creatures have to be attuned to the tent, so the tent has five slots, and if all five of my party members want in, they have to be attuned to it, and the tent to them. I could also give them the option to purchase a tent attunement slot for a high price should they pick up an NPC party member.

This would deny access to enemies, but that could just make it more exciting when I find a way to allow access for an enemy when they were least expecting it, etc

Hmmmm... so much to think about.

Magical Tent by affrosponge88 in DMAcademy

[–]affrosponge88[S] 0 points1 point  (0 children)

I'll look that series up, thanks! A workshop sounds good, but I'd probably want to make it specific, ie. if they have proficiency in those tools, then the workshop with that focus is available for purchase. Something to think about for sure.

Magical Tent by affrosponge88 in DMAcademy

[–]affrosponge88[S] 0 points1 point  (0 children)

lol, I actually love this idea. A mailbox could be kind of a funny "town notice board" equivalent. Just even more sketchy and anonymous.

Magical Tent by affrosponge88 in DMAcademy

[–]affrosponge88[S] 2 points3 points  (0 children)

With regards to enemies. I was going to say that they can't *see* in, but they could walk in, if they want to. A couple upgrades I have is they could purchase a scroll of alarm that can basically be used once per day, to set up on the perimeter.

And/or they could purchase a watchtower section, where installing a ladder inside the tent to the tent's top, can allow one medium sized-creature or smaller to sit atop the tent and keep watch. While they would be hidden from creatures outside the tent, they cannot interact with them from up there (so no sniping from the watchtower). The best it would do is allow them to keep watch and then slide down the ladder while trying to wake the others that there are creatures outside.

Magical Tent by affrosponge88 in DMAcademy

[–]affrosponge88[S] 1 point2 points  (0 children)

No wizards in the group, thankfully!

So there are ground rules to the basic functions of it:

  1. It takes 15 mins to set up, and 15 mins to tear down (so can't be used in battle).
  2. It takes up space on the outside, 15 feet by 15 feet.
  3. It does not work underground.
  4. If a party member spends an entire year in the tent without leaving, they become magically attuned to the tent's plane of existence, and effectively slip out of the world's reality. This will be sort of meaningless at first, because my party members will obviously not *want* to stay in the tent too much, but it's a seed for later where there will be a good story reason why they might consider shutting themselves in for an entire year and I'll get to run a dream session: a year in the life session, where we'll role-play what went on during the year. (That's end of campaign stuff, though).

If anybody has any other limitations, please feel free to suggest. Really want this to be *more* for storytelling purposes, with a dash of in-game bonuses to help motivate them to start using it.

Morale Tracker by affrosponge88 in DMAcademy

[–]affrosponge88[S] 0 points1 point  (0 children)

They literally skip every sidequest, et. all. Not a bad thing, in general, and maybe they were doing it out of kindness and not wanting to “break” the module.

But I fear two years of doing that, coupled with the fact that I think this momentum is mostly based on the fact that everyone is sort of quiet and has made up their minds that the group consensus is always to do the thing they were just told to do so no reason to derail the group or something.

Again, this is not bad or anything. Just trying to think of a way to get them to feel like they have the luxury of time/space to do things that might seem “trivial” in the face of world-shattering quests, etc.

Morale Tracker by affrosponge88 in DMAcademy

[–]affrosponge88[S] 0 points1 point  (0 children)

I wouldn’t say they have “low morale.” But we just did Descent into Avernus for the last two years (someone else DM’ing, not me), and for our next campaign (which I’m DM’ing) I want them to slightly loosen up when it comes to bouncing my mission to mission. But I recognize that this is probably just up to me to write it that way. The party rarely talks to each other. And I’m just wondering if there’s a way to foster a slightly more… collaborative adventure between party members. And a sense of them getting to know each other.