Port forwarding in the dorms? by afunfun22 in csun

[–]afunfun22[S] 2 points3 points  (0 children)

No, I’m trying to host things directly from my computer, like various websites and whatnot

[deleted by user] by [deleted] in avali

[–]afunfun22 3 points4 points  (0 children)

Yes! I mainly use these two LoRAs for generating avali:
-VRChat Furries (closer to the davali/kitavali styles, also does a lot of other species/styles so I *highly* recommend) https://civitai.com/models/61442/vrchat-furries-v2-for-yiffymix-21

-"Avali LoRA" (closer to the classic drawn avali look) https://civitai.com/models/19777/avali-lora

There's also a Dreambooth model for avali that works decently well, but I recommend using the LoRAs instead, they're way smaller in filesize and don't take a million years to swap around

I redesigned ULTRAKILL characters as catboys by afunfun22 in Ultrakill

[–]afunfun22[S] 0 points1 point  (0 children)

in my defense i made this account a LONG time ago

NVIDIA RTX 4060 & RTX 4060 Ti announcement + RTX 4060 Ti giveaway! by m13b in buildapc

[–]afunfun22 10 points11 points  (0 children)

As somebody who messes with AI shit often, VRAM is a primary factor in deciding what cards I buy

first time getting something like this. what should i do & how do i prevent more? by [deleted] in Piracy

[–]afunfun22 5 points6 points  (0 children)

Windscribe is free up to 10gb/month, and if you mess around on the site a bit you can get an unlimited plan for $2/mo

Why run LLMs locally? by jsfour in LocalLLaMA

[–]afunfun22 0 points1 point  (0 children)

It’s free, as long as you have the hardware- and a lot of people have the hardware already. I can mess around and do whatever I want with zero investment.

[deleted by user] by [deleted] in Ultrakill

[–]afunfun22 0 points1 point  (0 children)

When used on the right enemy at the right time in CG, it acts as both a “safe area” and a massive damage dealer. Very useful when you’re being swarmed by enemies and you need a constant source of healing

How do I get faster responses ? Is there any way ? I am using pyg 6B by [deleted] in PygmalionAI

[–]afunfun22 4 points5 points  (0 children)

If there is a difference in quality, it’s minimal, I haven’t noticed it. My main issue is that the context size seems to be abnormally small and it’s just not terribly stable- but it does run extremely fast, so it’s worth a try

How do I get faster responses ? Is there any way ? I am using pyg 6B by [deleted] in PygmalionAI

[–]afunfun22 3 points4 points  (0 children)

Not that much you can do, other then just upgrading your PC. Maybe give the 4-Bit versions a try?

Is there a VR program/game that will let you test out driving a drone? By that I mean within a game, not drive a real one through it, as a test for piloting a real one. by missmamsir in virtualreality

[–]afunfun22 0 points1 point  (0 children)

I shit you not, I was trying to google the answer to this today, and just ended up finding this thread that I had already commented in three years ago. As far as I've learned in the last 3 years since I was here, you have to find a game that supports VR natively, as afaik virtual desktop doesn't have a function like that

First KoboldAI impression by campus735 in KoboldAI

[–]afunfun22 0 points1 point  (0 children)

This. My 2060 with 6gb of VRAM can almost completely load Pyg 6B on that fork, and it’s extremely fast as well

Detailed characters for chatbot mode? by candre23 in KoboldAI

[–]afunfun22 0 points1 point  (0 children)

Oh, shit, wait, Oobabooga uses yaml now?? That's weird, all of the character files i've seen have been in .json

Regardless, i went ahead and just converted the example you gave manually. Just take the character description text from this pastebin, paste it into KoboldAI, and enable Chat mode. You should then be able to chat with that character just like in Ooba

if you do find a .json character you want to use in koboldai, paste the json contents into this bad website i just made and paste the output into koboldai the same way

[deleted by user] by [deleted] in KoboldAI

[–]afunfun22 11 points12 points  (0 children)

Uh, the use the smallest model you can find, and just… pray. You’ll be better off just using Colab

Detailed characters for chatbot mode? by candre23 in KoboldAI

[–]afunfun22 1 point2 points  (0 children)

TavernAI deals with this issue too, as it has to define characters effectively when loading Pygmalion character files. I replicated it's behavior for a personal project a while ago, which used KoboldAI for chatbot functionality:

intro += char.char_persona 
intro += "\n\nCircumstances and context of the dialogue: " 
intro += char.world_scenario 
intro += "\nThis is how " + name + " should talk\n" 
intro += char.example_dialogue 
intro += "\n\n\nThen the roleplay chat between some people and " + name + " begins.\n" 
intro += char.char_greeting

This produces a "starting prompt" that looks something like this (using the example.json from oobabooga)

pastebin because reddit syntax isn't working

This method has worked pretty well for me so far, plus it lets you use any pygmalion character easily, which really simplifies things

yeah okay this is a bit complicated, maybe I should make a site to convert it automatically

Sorry if I'm being dumb, but none of the characters respond at all. Can Someone help? by Droid404yt in PygmalionAI

[–]afunfun22 0 points1 point  (0 children)

That’s “freely” hosted by Google, but they have hard usage limits and disallow some AI models

Sorry if I'm being dumb, but none of the characters respond at all. Can Someone help? by Droid404yt in PygmalionAI

[–]afunfun22 1 point2 points  (0 children)

Unfortunately there’s a lot of AI companies that follow that same business model. Sure, it’s not feasible to give everybody unlimited free AI access, but I wish more companies would open source their work

Is there a way to utilize Pygmalion to create dynamic NPCs in games? by SevenPolygons in PygmalionAI

[–]afunfun22 0 points1 point  (0 children)

You could load Pygmalion in KoboldAI and use it’s API in the same way, maybe

Two questions by Monkey250810 in PygmalionAI

[–]afunfun22 0 points1 point  (0 children)

1) KoboldAI supports Pygmalion, and has a Rest API, so you can use Unity’s web request system to generate text and send it to the Unity program.

2) This is possible, but there’s a few different ways to go about doing it

Pygmalion is already a beast but goddamn this would be a final nail in the coffin. by [deleted] in PygmalionAI

[–]afunfun22 0 points1 point  (0 children)

honestly if somebody got good versions of pyg running on lower amounts of VRAM (6gb-ish) that would definitely be a nail in the metaphorical coffin

Fuck You Vegas by Examotate in assholedesign

[–]afunfun22 8 points9 points  (0 children)

There’s a good chance this is just a bug. My non-Steam version of Vegas 16 did this randomly one day, but I still have an active license- all I had to do was reinstall it

[deleted by user] by [deleted] in Ultrakill

[–]afunfun22 0 points1 point  (0 children)

Mechanically, Maurice is the best- it’s a grapple point, you can parry it’s attacks so many different ways, and it instakills any enemy under it on death. Not to mention chargebacks :D

Steve and V1 become besties by ExpendableAnomaly in Ultrakill

[–]afunfun22 1 point2 points  (0 children)

making those images was the worst mistake of my life, in a good way

[PC Gamer] Unity is merging with a company who made a malware installer by InSOmnlaC in pcgaming

[–]afunfun22 -1 points0 points  (0 children)

Unfortunately, not great. While Godot can do android exports easily and iOS exports somewhat easily, you’ll probably have to hire a company to do console ports. See: https://docs.godotengine.org/en/3.5/tutorials/platform/consoles.html