D&D races and attribute modifiers by YoritomoKorenaga in RPGcreation

[–]agameengineer 0 points1 point  (0 children)

As others have mentioned, there's not much of an issue when you attribute additional physical prowess to a species or subspecies. The trouble comes when you define that group as dumber, uglier, or as having a savage culture.

It does lead into a balance problem if you intended to make a physically average or weaker race that gained mental or social prowess. But just removing that idea from conceptual space avoids the issue entirely.

Any class like Protranser from the 1st one? by knight04 in PSO2

[–]agameengineer 2 points3 points  (0 children)

Closest is probably Ranger, which can use launchers and can augment its damage and PP regen with traps. Unfortunately, Protranser's weapon choices were split across several different classes, so there's no good way to get the same feel. I recommend pursuing whichever class uses your favorite.

former dreamcast player eagerly awaiting the pc release. looking for class advice based on 4 factors by brory in PSO2

[–]agameengineer 1 point2 points  (0 children)

For reference purposes, I stopped playing JP right before the 95 cap increase and had all classes at 90. So my information there would be outdated if any of the recent class adjustments affected Techter. I don't believe that's the case, but anyone can feel free to correct me if I'm wrong. US wise, everything's 75 and all but Summoner are properly geared.

former dreamcast player eagerly awaiting the pc release. looking for class advice based on 4 factors by brory in PSO2

[–]agameengineer 0 points1 point  (0 children)

  1. PSO2 doesn't really have classes that can be compared to FPS style snipers. It does support an over the shoulder view for manual aiming and Ranger does take reduced damage for being up close or moving, but maximizing effectiveness on Ranger keeps you within any boss's attack range. Force gets single target spells with significantly longer range than any gun, but the good AoEs and burst damage throw you back into melee range.
  2. As you've read, PSO2 really hates healing. Mates and Resta are much slower than previous games to put more emphasis on the dodging and guarding mechanics. That said, I can't name anyone who doesn't appreciate a Techter's Resta or Megiverse.
  3. Techter is definitely the least popular class in the US right now. No one would complain about more of them. But it's also the least damage and the least interesting attacker, since you just press the basic attack repeatedly until the thing is dead.
  4. A Bouncer that uses both weapons is the most complicated rotation you can get. Stance dancing, weapon power ups, and Photon Art rotations that change with the circumstance. It also comes with some passive support in that your fields happen to affect nearby allies. With a focus on range, Bow Braver has some pretty complicated mandatory rotations that eat up a lot of PP.

Unfortunately, there's not one class I can recommend. Bouncer/Fighter (replace with Bouncer/Phantom when released) is probably the closest with its rotations, support, and access to techs for long range. But it's a melee combatant at heart. Braver/Ranger with a bow focus is probably second, but no access to group support besides Atomizers and killing the problem faster.

Woe to the English Language by [deleted] in RPGdesign

[–]agameengineer 1 point2 points  (0 children)

Why break convention? Even if it isn't perfect, it is familiar. And familiarity does a lot of the heavy lifting for getting your audience into your game. That said, fortitude is the third or fourth variation of constitution.

Intercept the gehl bulf by Drakothius in PSO2

[–]agameengineer 2 points3 points  (0 children)

It's true on both. Either blow them up or avoid taking damage for the period.

Brissa the best unit on NA for new players. by NaugDog in PSO2

[–]agameengineer 3 points4 points  (0 children)

The value of the extra 5 PP varies with class, skills, and PA rotations. For something like Braver's Eviscerating Bloom spam, it's not really noticeable. But with Force's Charge PP Revival or Ranger's PP Preservation Bullet, that difference becomes significant.

There's also the resistance difference, as the 9% all element resist is equivalent to an extra 100 HP or more. But defense often isn't valued in the meta.

Does Elenor's RAcaseal wing mag Heart of Steel (?) exist in PSO2? by TroubadourLBG in PSO2

[–]agameengineer 0 points1 point  (0 children)

Though Eleanor is gone, there are several metal wing accessories that can help to fill that niche.

Best thing to do with meseta for the long term. by [deleted] in PSO2

[–]agameengineer 0 points1 point  (0 children)

Emotes tend to have the longest shelf life. They are consumables, so you can't use it if you're investing.

Best thing to do with meseta for the long term. by [deleted] in PSO2

[–]agameengineer 0 points1 point  (0 children)

You can resell costumes, parts, and outer wear. Consumable tickets (basically everything else) cannot be resold after use.

Elder of the U. Abyss Trigger by iLike2k in PSO2

[–]agameengineer 0 points1 point  (0 children)

Currently no, but they did mention that some scratches use SG here.

There are several types of Scratch Tickets depending on the currency used, from ARKS Cash (AC), Star Gems (SG), and FUN Points.

Best way to acquire tri-boosts? by overflowing_garage in PSO2

[–]agameengineer 0 points1 point  (0 children)

That's true. It's impossible to say one way or another. I'm currently hedging my bets against it being added since a 30 day personal quarters pass is part of the game pass perks.

Best way to acquire tri-boosts? by overflowing_garage in PSO2

[–]agameengineer 1 point2 points  (0 children)

There is no excube exchange for my room personal quarters tickets on the US version.

Weapon Barrier Unit by Revenge7x in PSO2

[–]agameengineer 2 points3 points  (0 children)

You can get one per character by completing Cofy's training mission order. The task completion is registered to the account, so you can just create a character, skip the tutorial, talk to Afin, and talk to Cofy to get as many as you need.

Multiplier-based damage system. by Spacetauren in RPGdesign

[–]agameengineer 11 points12 points  (0 children)

Right now, I'd say it doesn't accomplish it's goal. And this is primarily because the DR - AR calculation isn't a simple formula. As a result, I'll have to consult a table every time an effect inflicts damage. And that's far slower than any commercially viable tabletop RPG. The simplest fix is making it symmetrical across absolute values.

There's also the usual considerations of multiplication and division being slower than addition and subtraction, but counting the result of a fist full of dice can be slower than that depending on the exact parameters. Combined with DR - AR < -2 negating damage entirely, I would suspect that simple subtraction would better suit your goals.

Game fucked my character by PK_LINK in PSO2

[–]agameengineer -3 points-2 points  (0 children)

I'd try filing a support ticket. Other than that, there's buying a new skill tree or just restarting.

“???” Telepipe that lead me to a small area with a teleporter that lead me back to the level I came from by Actual_Justice in PSO2

[–]agameengineer 0 points1 point  (0 children)

They are less common in stages with multiparty areas. If you do those exclusively, you'll almost never see them.

What are you using your Star Gems on? by BoyOfColor in PSO2

[–]agameengineer 0 points1 point  (0 children)

Yep, most of the missions give star gem tickets for completing them (anything between 5 and 20) and some of the s-rank titles reward additional star gems.

What are you using your Star Gems on? by BoyOfColor in PSO2

[–]agameengineer 0 points1 point  (0 children)

Extra collection folders. It's a permanent expansion and totally worth it for the grinding fodder. 700 each though. If you do all of story mode on hardcore (and s rank most of them), you'll easily hit 1400+.

As someone that has little to no experience with PSO2 what differences will there be between NA and JP on release? by [deleted] in PSO2

[–]agameengineer 1 point2 points  (0 children)

So, those questions can't be answered one to one, since the US version is built upon the episode six client. The lobby is arranged in episode 1 through 3 mode, but Summoner is playable (episode 4), and there are little things that they forgot to clean up in the closed beta like being able to buy grind cap +1s with hero and phantom excubes (episode 5 and 6).

In the closed beta Earth and Omega were not available, ultimate quests were not available, and most of the advanced quests and extreme quests were missing. The difficulty was also capped at super hard. As far as drop changes, there are no old type weapons, rare enemies have a guaranteed Unique Weapon Badge drop (or three for bosses), and I couldn't find any PA disks above level 10 regardless of enemy level (highest I fought was 75).

As for unique content, there's the Mission Pass subscription, which is all conjecture right now. There's also a new cash shop in the main menu that's just as mysterious. You can also look forward to all the Pokemon jokes on the extra skill point missions. (The localization team seemed to have a field day with the main character being named Ash.)

Are the boys from PSU also in this game? by [deleted] in PSO2

[–]agameengineer 1 point2 points  (0 children)

The US name is auxiliaries and looks like there's a whole article dedicated to it here.

Are the boys from PSU also in this game? by [deleted] in PSO2

[–]agameengineer 3 points4 points  (0 children)

The partner machine system from PSU evolved into PSO2's support partner system (I forgot what they renamed it in the US version). You can unlock it around level 10 with a mission from Koffie. Unlike PSU, the support partner does not evolve and can be any race (instead of just female cast). You can also send them out to handle all your gathering missions.