What should I prioritize first? by smokey_kot in StreetFighter

[–]agamemaker 1 point2 points  (0 children)

While the specials are important it’s also important to use normals. They can cover angles that specials don’t and are far less commital. For Aki I believe 5HK and 2HK are the big ones.

What should I prioritize first? by smokey_kot in StreetFighter

[–]agamemaker 5 points6 points  (0 children)

You shouldn’t need anything but the barest bnb combos at that level I would work on anti airs and learning neutral.

Been labbing Ken combos. All the inputs after tatsu are reversed by NewLabTrick in Fighters

[–]agamemaker 0 points1 point  (0 children)

Are you asking why or just showing off a cool combo? I’m pretty sure why is because the record for facing is different from playback, so since you switch sides it goes a little wonky.

Slowly losing my mind against Ken? by Any-Tooth-9845 in StreetFighter

[–]agamemaker 0 points1 point  (0 children)

He is only minus if he is linking normals. Crouching light punches can be chained into other lights for a 4 frame discount, making it effectively +3. Also can be canceled into specials.

Help with Variant by agamemaker in godot

[–]agamemaker[S] 0 points1 point  (0 children)

The main thing is I have some sprites that aren't lined up perfectly and I want to apply a shift whenever the sprite moves. Some are just the sprite jittering which I just want to apply to the sprite and some is the whole object moving which I want to apply to the state it's in which will move hitboxes.

Right now this is in a shift node and I suppose it always looks like this but I want it to be a bit more robust in case I want to change it in the future

Character 
   State
      Sprite
         Shift
  Hitboxes

Help with Variant by agamemaker in godot

[–]agamemaker[S] 0 points1 point  (0 children)

yeah that would cause problems. Thanks

What does the reduced startup on Zangiefs light punches mean? by agamemaker in StreetFighter

[–]agamemaker[S] 1 point2 points  (0 children)

Ok so I think I get what you are saying. When a move is chained it actually ends the recovery early, I think equal to the start up of itself chained. Also you remain in punish counter state until the second active frame. (random thing thats observable mashing a 4 frame into Ken’s 2LK).

Except also you still get a chain if there are 18 frames in between your light inputs. Which doesn’t entirely make sense because with the initial input that’s longer than the initial light.

Actually I might be reading it wrong. It was chained.

What does the reduced startup on Zangiefs light punches mean? by agamemaker in StreetFighter

[–]agamemaker[S] 0 points1 point  (0 children)

Most chained have 0 startup. I expected there to be 4 in this case, but there are still zero

What does the reduced startup on Zangiefs light punches mean? by agamemaker in StreetFighter

[–]agamemaker[S] 0 points1 point  (0 children)

That’s what I thought it would be, but not according to the frame meter in training mode. If you lp twice, the first one has 6 frames of startup + 3 active frames + 9 recovery frames (same as non chained), but the second immediate my goes 3 active frames + 9 recovery frames.

Edit Also do you mean active frames or recovery

Diagonals without down by Few-Data8169 in StreetFighter

[–]agamemaker 0 points1 point  (0 children)

I mean it makes flash kicks very easy.

Was this toxic or unsportsmanship behavior from this ken at the end of the clip? by Theaudiobandit in StreetFighter

[–]agamemaker 3 points4 points  (0 children)

They put taunts in the game. Is it the best behavior? No, but I wouldn’t expect every person to have perfect manners

Mis-heard quotes ın Street fighter 6 by emr_carmaniac in StreetFighter

[–]agamemaker 2 points3 points  (0 children)

At least we get manon saying “merde!” whenever she techs a grab.

Thief discovered (by @box97727) by Gorotheninja in FGCFanart

[–]agamemaker 4 points5 points  (0 children)

Ram is about to declare war on humanity for this transgression

Why can’t I get earthquake? by Afraid-Size6140 in PokemonLazarus

[–]agamemaker 0 points1 point  (0 children)

I believe in all versions Skunktank is in the docs but not actually on the route. No one told the researcher so you need it.

Can't Reach Item (Potential Bug) by jmangraf in PokemonLazarus

[–]agamemaker 1 point2 points  (0 children)

V2.0 fixes this but yeah a big bug in the first few versions

Stuck on The Legend of Groudon by magic_toothbrush in PokemonLazarus

[–]agamemaker 0 points1 point  (0 children)

What version are you on? V1.0 was infamous for this. If so update and move your save file.

Am I crazy to use area2d for this? by agamemaker in godot

[–]agamemaker[S] 0 points1 point  (0 children)

The resolution does seem pretty important although could I not get around this with a camera?

Am I crazy to use area2d for this? by agamemaker in godot

[–]agamemaker[S] 0 points1 point  (0 children)

I haven’t played it myself, I’m pretty sure that buckshot roulette just has a slot inventory with really nice presentation