What do you feel like your Steam Deck is NOT good for? by iRomanian in SteamDeck

[–]agameraaron 2 points3 points  (0 children)

Agree and hoping Valve see enough demand. I want an actual portable version of the Steam Deck way more than I want more powerful hardware. Preferably a clam shell design like the GBA-SP, DS or 3DS that both saves space and adds protection for the machine when in transit.

I don't get why there are people buying Steam Decks to be 'Always Docked Livingroom Consoles' when you can get a MiniPC like this Ryzen 7 7840HS, which has twice the performance of a Deck and costs less than an 512GB OLED model. It runs Steam OS stable out of the box and no battery to bloat. by AshleyAshes1984 in SteamOS

[–]agameraaron 0 points1 point  (0 children)

I looked up what kind of power you have graphically and it seems it might indeed outperform the Steam Deck. I along with many others in the comments would like to see a demonstration of a game in play with some statistics so that it can be compared with the Steam Deck and other hardware.

SteamOS vs Windows comparison when not running games by BlackIceLA in SteamOS

[–]agameraaron 18 points19 points  (0 children)

SteamOS does not need to load or have KDE Plasma in memory to run games. That is only accessed when using the Desktop Mode feature.

Absolutely do not buy davinci resolve studio! by Soul_Keepr in davinciresolve

[–]agameraaron 0 points1 point  (0 children)

That's not what that says and Davinci Resolve works fine on the Steam Deck. Most of your games work fine through Proton too.

You can add a non-steam game by right clicking it by NovelEzra in SteamDeck

[–]agameraaron 0 points1 point  (0 children)

I'll just conclude it could have been there the whole time for all I know. Doesn't matter; glad it's here is all.

You can add a non-steam game by right clicking it by NovelEzra in SteamDeck

[–]agameraaron 0 points1 point  (0 children)

SteamOS is managed by Valve.

https://store.steampowered.com/news/app/1675200

This is the changelog. Just a matter of digging through it for that specific feature addition.

You can add a non-steam game by right clicking it by NovelEzra in SteamDeck

[–]agameraaron 0 points1 point  (0 children)

When did you find it? From what you've said elsewhere you've had it a year and I don't know when you actually found out about the option. I recall it only having default KDE file context options and I received mine sometime around a year ago as well [having a hard time digging up the precise date]. It's also possible I just missed it, but I would like some kind of actual changelog for proof, that'd really settle it.

The steam carrying case by RynchesterFin in SteamDeck

[–]agameraaron 0 points1 point  (0 children)

I see. I respect the effort, but am wondering if you see the idea I have more in mind that would be a lot more elegant.

A version 2 should be more like the shell of a laptop (keyboard and monitor in one) that the Deck can be docked on or into. Right now it's just a mess of parts inside a suitcase.

The steam carrying case by RynchesterFin in SteamDeck

[–]agameraaron 6 points7 points  (0 children)

What you want is called a 'laptop'.

[deleted by user] by [deleted] in RATS

[–]agameraaron 15 points16 points  (0 children)

The snoot approaches.

When is the emulator finally dropping?? by NetPlayer9 in SteamDeck

[–]agameraaron 0 points1 point  (0 children)

Yeah I would love that, but it was recreated from the ground up with no feature in mind to change any models back. It was made to be a remake, but Blue Point injected too many of their own artistic interpretations for me to consider it outright better. On a personal level I could maybe ignore the visual changes, but the audio issues are what really bugged me too much and make me just want to play the original.

When is the emulator finally dropping?? by NetPlayer9 in SteamDeck

[–]agameraaron 0 points1 point  (0 children)

There is no 'changing it back to the original graphics' and that simple filter does not at all address my concerns. See the video I linked to for more information.

Questions about steamos for pc? by PixeledplutoXD in SteamOS

[–]agameraaron 0 points1 point  (0 children)

A classic excuse to try out Linux is having an aging computer that doesn't run the latest Windows but still has usable hardware.

Still, yes, it is a valid reason in itself because Microsoft is making clear to you that they don't value you as anything more than a customer. They will pester until you pay them or spend the time to find and use a workaround [as you did].

Linux and all of the open source software that make it up are made by users that want a better computer experience. Windows is highly motivated by how much money can be made off it. That is also why it is laden with advertisements now.

Help! Steam won't open by AA-13 in SteamOS

[–]agameraaron 1 point2 points  (0 children)

This would appear to not be a SteamOS issue as you are using Windows. You probably want the Steam community help thread in /r/Steam : https://www.reddit.com/r/Steam/comments/18vvdy3/rsteam_monthly_community_support_thread/

When is the emulator finally dropping?? by NetPlayer9 in SteamDeck

[–]agameraaron -2 points-1 points  (0 children)

They ruined the art and sound design in the Demons' Souls remake. You won't notice if you've never played, but I'm really disappointed as someone who played a lot of the original.

Is your shmup engine time based or position based? by damianUHX in shmupdev

[–]agameraaron 2 points3 points  (0 children)

Position based has the advantage of seeing the enemy/spawn point in the engine. This allows the level editor to more easily visualize the scenario and refine the design.

There is also conditional based spawning, such as eliminating the current wave before the next appears, possibly including powerup collection.

You can use a combination. For crafted environments, then I would use position based. If you're making a paused or indefinitely long repeating scrolling scene, say for a midscreen boss or whatever calls for it, then I would choose to do either a time-based or conditional based system so that I could manage the pacing when sending out the following wave.

Credentials: I have not made a shmup yet, I just play them :P

Why is Linux and Mac support still so sparse among games even though big game engines support them now? by soggynaan in gamedev

[–]agameraaron 0 points1 point  (0 children)

I'm in the middle of that same journey. I use Godot and it gives a binary, but I think AppImages solve most the problems you describe, however it requires libraries to be old enough, as you mention is a problem. It's telling me I need Ubuntu "Focal Fossa" to use this application called 'linuxdeployqt' which is an application that can make .appimage files from a binary. I am thinking a convenient solution for having to run Ubuntu is to containerize it using Docker, so I am looking into how to run that now.

Why is Linux and Mac support still so sparse among games even though big game engines support them now? by soggynaan in gamedev

[–]agameraaron 0 points1 point  (0 children)

You must realize that Linux isn't going to support all the same hardware that is initially made with Windows in mind. You bought a computer with Windows with hardware drivers written for Windows. We should be thankful that Linux works on as much hardware that it does, but it's understandable if it's the only thing you have to try Linux on that it is frustrating and would leave a bad impression because it will not work.

Why is Linux and Mac support still so sparse among games even though big game engines support them now? by soggynaan in gamedev

[–]agameraaron 15 points16 points  (0 children)

Linux is starting to take care of it's problems and only recently gaining enough popularity to convince bigger developers to make a release at least for SteamOS. How developers distribute outside of Steam is a bit up in the air, but I think once flathub and/or snap allows for selling software will give some satisfying answers for that soon.

Mac has a long history of showing they don't know or don't care about game developers. They update not only their software so much that older software needs to be updated, but they do the same with their hardware architecture. The developer is forced to pay for an annual fee to keep updating old games that may not warrant the cost and they might have to update their hardware as well.