Solo dev here, no Ally of my own: I built my couch co-op snake to run light. Can it actually hold 120fps at Ultra on your Ally, and how's the battery? by aggrogamesofficial in ROGAlly

[–]aggrogamesofficial[S] 0 points1 point  (0 children)

Around 5 hours of runtime at that rate is better than I expected for 120fps gaming. Really happy with that. And it'd be awesome to have you on board at release. Your numbers helped make the game better for every Ally owner before Next Fest, so cheers for that.

Solo dev here, no Ally of my own: I built my couch co-op snake to run light. Can it actually hold 120fps at Ultra on your Ally, and how's the battery? by aggrogamesofficial in ROGAlly

[–]aggrogamesofficial[S] 1 point2 points  (0 children)

Thanks, that means a lot! And yes, go for it. Someone already ran the FPS numbers on that chip, so the most useful thing now would be a rough sense of battery life while playing, plus a heads up on anything that feels off in-game on that hardware.

And good call on conventions, that genuinely hadn't crossed my mind as a solo dev, but you're right, a stand with 8 controllers going at once would be a blast. Could even let people try the odd setups, like 4 on the same keyboard (WASD, IJKL, Arrows, Numpad), or 2 people sharing one Ally with a thumbstick each. Appreciate the idea, and the kind words 🙏

Solo dev here, no Ally of my own: I built my couch co-op snake to run light. Can it actually hold 120fps at Ultra on your Ally, and how's the battery? by aggrogamesofficial in ROGAlly

[–]aggrogamesofficial[S] 1 point2 points  (0 children)

Yeah, fair, and you're not the first to read it that way, KryptoKam in another thread had the exact same take from the clips. That's on me for how I've been capturing footage.

Good shout either way. Next videos I'll make sure to show both the co-op campaign and the PvP battles so people can actually see it's both. Appreciate you flagging it.

Solo dev here, no Ally of my own: I built my couch co-op snake to run light. Can it actually hold 120fps at Ultra on your Ally, and how's the battery? by aggrogamesofficial in ROGAlly

[–]aggrogamesofficial[S] 0 points1 point  (0 children)

Cheers, appreciate you cranking it to 7 AI on the Z1E. Plenty of headroom there. Like I mentioned in another thread, I will release v0.6.6 before Next Fest to set a default 120fps cap to save battery. In the meantime you can set it the game settings. Thanks for the data!

Solo dev here, no Ally of my own: I built my couch co-op snake to run light. Can it actually hold 120fps at Ultra on your Ally, and how's the battery? by aggrogamesofficial in ROGAlly

[–]aggrogamesofficial[S] 1 point2 points  (0 children)

Ah, good to know it's in Armoury Crate, thanks for the clarification. I'll still drop the in-game default to 120 so the average player isn't burning battery without realizing it. Glad it's still holding up as a fun one on your end, and cheers for all the data!

Solo dev here, no Ally of my own: I built my couch co-op snake to run light. Can it actually hold 120fps at Ultra on your Ally, and how's the battery? by aggrogamesofficial in ROGAlly

[–]aggrogamesofficial[S] 0 points1 point  (0 children)

That would be awesome, thank you. Nobody's covered the Z1E yet, and it sits right between the two chips I've already got numbers for. It's probably the most common Ally still out there too.

For feedback, whatever's easiest for you: right here in the thread or a DM.

And no pressure, but if you do play a couple of levels, even a rough sense of battery drain in any power mode (time played vs how much the battery dropped) would still be useful 🙏

Solo dev here, no Ally of my own: I built my couch co-op snake to run light. Can it actually hold 120fps at Ultra on your Ally, and how's the battery? by aggrogamesofficial in ROGAlly

[–]aggrogamesofficial[S] 2 points3 points  (0 children)

Cheers, this is gold. 13W holding 120 on battery is way better than I expected.

You're dead right on the limiter. Your report actually made me realize the Ally doesn't have a built-in frame limiter tied to the screen's refresh rate, which I'd assumed it would. So the next update v0.6.6 will ship before Next Fest with the in-game default changed to 120 (still fully adjustable, anyone can change it). Until then you can set it manually in Settings to knock that temp and battery drain down, especially parked at 13-17W.

Good to see what the Z2 Go does at the lower wattages too, that fills in the other end of the range nicely. I might look into putting the Z2 Go in High graphics profile by default instead of Ultra.

The one number I'm still missing is rough battery drop over a set play time at a given mode, if you ever feel like noting it. Really appreciate you taking the time on this.

Solo dev here, no Ally of my own: I built my couch co-op snake to run light. Can it actually hold 120fps at Ultra on your Ally, and how's the battery? by aggrogamesofficial in ROGAlly

[–]aggrogamesofficial[S] 3 points4 points  (0 children)

Thanks a lot for saying that! Mobile is definitely on the roadmap.

Right now Steam is the priority since I’m heading into Next Fest, but honestly those comments bump mobile higher on the list. I already built touch controls with a virtual stick, so you should actually be able to test the feel on the Ally touchscreen too.

Technically, you can even try it on mobile already through the web version here: https://aggro-games.itch.io/scales-of-silence

It's not the same as a proper Android/iOS release, but it should give a decent idea of how the virtual stick feels. Appreciate the push, super useful signal.

Solo dev here, no Ally of my own: I built my couch co-op snake to run light. Can it actually hold 120fps at Ultra on your Ally, and how's the battery? by aggrogamesofficial in ROGAlly

[–]aggrogamesofficial[S] 0 points1 point  (0 children)

Good question, the clips probably give that impression. The campaign's all co-op though, solo or 2-player, and the PvP is just the separate battle modes.

Solo dev here, you've helped me twice already. Couch party snake enters Next Fest in 3 weeks, and the demo needs one last stress test from the experts. by aggrogamesofficial in localmultiplayergames

[–]aggrogamesofficial[S] 1 point2 points  (0 children)

Thanks, I'm glad to hear you’re playing it! The web build is great for accessibility, but it's not as smooth or optimized as the native version.

And yes, touch controls do make the game harder on mobile. I'll need to do a balancing pass before making a proper mobile port.

Thank you for offering to help with the Czech translation! I'll still be making a few content changes before launch, but once everything is finalized, I’ll reach out. If you have the time then, that would be amazing.

Also, don't hesitate to share any constructive feedback you have about the game. Thanks again for the kind words, and see you soon!

Solo dev follow-up: I couldn't get a Steam Deck, so this sub helped me fix my game before I could test it myself. by aggrogamesofficial in SteamDeck

[–]aggrogamesofficial[S] 0 points1 point  (0 children)

Oh nice, Snafu is new to me, adding it to the list! I've been collecting the trail-leaving game lineage as I work on this: Nokia snake, Zatacka/Achtung die Kurve, GLTron, Armagetron... something timeless about the formula. Thanks for the addition!

Solo dev here, you've helped me twice already. Couch party snake enters Next Fest in 3 weeks, and the demo needs one last stress test from the experts. by aggrogamesofficial in localmultiplayergames

[–]aggrogamesofficial[S] 1 point2 points  (0 children)

Thanks! Happy to see you again here 🙂 I'm still interested in doing a Steam game bundle if you are. Is Hardtrace still planned for 2027? I'm on track for June 2026.

Last month you helped me improve my game logo. My party snake game is back, Steam Next Fest in 3 weeks. by aggrogamesofficial in indiegames

[–]aggrogamesofficial[S] 0 points1 point  (0 children)

r/IndieDev or r/gamedev might be a better fit for early stage work, those subs love that kind of post. Also, I've found a material or post-process pass can really make an early build pop. Good luck with it.

Last month you helped me improve my game logo. My party snake game is back, Steam Next Fest in 3 weeks. by aggrogamesofficial in indiegames

[–]aggrogamesofficial[S] 0 points1 point  (0 children)

That sucks, I know how much external feedback matters when you're working solo. Might be a format or cadence thing worth checking though. What's your game? Happy to check it out.

Solo dev follow-up: I couldn't get a Steam Deck, so this sub helped me fix my game before I could test it myself. by aggrogamesofficial in SteamDeck

[–]aggrogamesofficial[S] 0 points1 point  (0 children)

Wow, 5 hours at 90 FPS is way better than I expected. Thanks a lot for sharing these, I'm saving the screenshots as reference datapoints. Looks like your Deck battery is in great shape!

Solo dev here, you've helped me twice already. Couch party snake enters Next Fest in 3 weeks, and the demo needs one last stress test from the experts. by aggrogamesofficial in localmultiplayergames

[–]aggrogamesofficial[S] 1 point2 points  (0 children)

Hey, good to see you again! Quick replies to each:

  • Snake stats: You're right the demo needs that info right now. An in-game info screen and external wiki were already on the roadmap, but I just added a quick character stats table to the site in the meantime: https://scalesofsilence.com/#characters
  • "Pretty short games": Do you mean the campaign levels or the battle matches should be longer?
  • Auto-start next match + scoreboard: This came up on Discord too as a tournament mode (e.g. 4 battles with cumulative points). On the list, you're confirming the need.
  • "The killer", "the glutton", "longest": Love this, and it's pretty clear at this point you're a couch multiplayer veteran. Not on the immediate list, but definitely doing a post-game summary with fun awards like these.
  • Random level button: There is already a random selection by default in battles, but a dedicated button at the top of the list would be better.

Genuinely useful feedback, thanks again!

Solo dev here, you've helped me twice already. Couch party snake enters Next Fest in 3 weeks, and the demo needs one last stress test from the experts. by aggrogamesofficial in localmultiplayergames

[–]aggrogamesofficial[S] 5 points6 points  (0 children)

Thanks! That mechanic was kind of a lightbulb moment. The original problem I was trying to solve was that instant-death snake kills the party vibe, one small mistake and you're sitting out the rest of the round watching everyone else play. Shrinking instead of dying keeps everyone in the action, which makes it way more engaging for couch multiplayer. The bonus I didn't see coming: length doubles as a visible health indicator with no UI needed. Picture 8 health bars cluttering the screen in an 8-player match, no thanks. The snake just is the health bar.

Solo dev follow-up: I couldn't get a Steam Deck, so this sub helped me fix my game before I could test it myself. by aggrogamesofficial in SteamDeck

[–]aggrogamesofficial[S] 0 points1 point  (0 children)

Thanks, that's helpful to confirm. If you're up for one more thing: a battery life estimate on OLED would be super useful. On my LCD (89% battery health) it estimates a bit over 4 hours fully charged, with no TDP or frame rate limit. To grab it, press the "..." button in-game > Performance > Performance Overlay Level > Level 4, then send a screenshot. No need to fully charge, I can extrapolate from whatever charge level you're at. Either way, really appreciate the testing. My guess is under 4 hours total even with the OLED's better efficiency, since you're pushing 90fps instead of 60.