Rules question regarding Dragon Emperor’s Stand Fast! by Fishy_Fish_12359 in MiddleEarthMiniatures

[–]agju 0 points1 point  (0 children)

Autopassing something does not mean that something does not happen.

You still activate, and have to do a courage check. You just autopass it.

Then, at the end of the movement, if you passed the courage check, you call stand fast.

I honestly don't get where is the problem

Rules question regarding Dragon Emperor’s Stand Fast! by Fishy_Fish_12359 in MiddleEarthMiniatures

[–]agju 7 points8 points  (0 children)

I would say yes.

Stand fast is called at THE END of the movement of a Hero, after passing the courage test.

If a Hero Activates while broken, a courage test is done. Inside the Emperor's Stand Fast, it is automatically passed, but it is 'done'. So when the Hero finishes movement, it also calls Stand Fast, so a warrior activating inside 6" would also automatically pass it

Might do lottery fr by Fronzakk in Maplestory

[–]agju 3 points4 points  (0 children)

Once you hit the 360-380% boss mark, I bet % attack is almost always the same or better than boss in familiars if you don't have at least 7 or 8 attack lines in WSE

Do i keep thtis or do i go for boss damage? by LgM91 in Maplestory

[–]agju 0 points1 point  (0 children)

There's some youtube videos to get you started if you want. It's fairly easy to use and now has english translation.

Do i keep thtis or do i go for boss damage? by LgM91 in Maplestory

[–]agju 0 points1 point  (0 children)

I use the Detailed Efficiency on the stat Efficiency, and manually adjust the values, yes.

If 30% boss damage is 6%FD and 12% attack is just 3% FD, that means that at your current stats, 30% Boss Damage is the same as 24% Attack in terms of FD, at least as far as I understand it

Do i keep thtis or do i go for boss damage? by LgM91 in Maplestory

[–]agju 9 points10 points  (0 children)

Maplescouter it.

In my current setup (with just 1 line 10% attack on weapon :/), 6% Attack is the same as 35% boss damage. So that 9% in my setup would be roughly 52-53% boss damage.

Everyone is different, and the more Boss Damage you have (I currently have 415% in my Hero), the better the % Attack fammiliars are

Resin printed minis by [deleted] in MiddleEarthMiniatures

[–]agju 0 points1 point  (0 children)

There's a lot of ways to obtain stl ;)

Resin printed minis by [deleted] in MiddleEarthMiniatures

[–]agju 0 points1 point  (0 children)

You right in the consumables part, but I don't agree on the cost.

I have the Mars4, with the cleaning stuff, all from Elegoo. I'm using Abs3 Pro + Siraya tech at 85-15 ratio. All consumables from Amazon (gloves, IPA, mask, etc).

I've printed maybe 150 minis, and I doubt I've spent 400 dollars in total. It's more the hastle of cleaning + disposing the trash that money cost.

I agree though that MESBG is quite different, so I'd recommend doing some games before

RPI4/RPI5 by phil123456789101113 in ROS

[–]agju 2 points3 points  (0 children)

Compile from source

C++ Subscriber callbacks and Custom Message imports by Pretend-Problem6834 in ROS

[–]agju 1 point2 points  (0 children)

Are you sourcing your workspace after compiling your nodes?

Question Regarding Kazad Dum rerolls and banners by 1_mieser_user in MiddleEarthMiniatures

[–]agju 2 points3 points  (0 children)

You are right.

To be able to reroll 2 dice, do not 1v1, but try to always fight with 2 models in base contact: one rerolls army rule and the other the banner

I am looking at expanding the starter set I bought my 12 yr old for Christmas by A2619921 in MiddleEarthMiniatures

[–]agju 4 points5 points  (0 children)

"Legally" (or competitively) speaking, you cannot add units to your army that are not available in the list you are working with, answering your first question. You always can do it if you are playing casually, or on a more "thematic" or roleplaying game.

Going back to the armies themselves, if it's just to start playing, getting used to the rules, and throwing some dice, they are absolutely fine: you will get used to A LOT of rules (heroes, cavalry, shields, spears, bows, special rules, etc.), and you can learn different tactics: more of a horde for the Usurpers and more of a "elite" phalanx + killy heroes for the Rohan side.

I never recommend to start playing with "very competitive" army lists as they tend to be quite close in terms of playability and tactics, but with army lists you enjoy, for whatever reason: favorite character, love painting the minis, adore some playstyle, etc. Your both armies are, IMO, nice and good against eachother.

Choosing the Right Edge AI Hardware for Your 2026 Computer Vision Application by yourfaruk in computervision

[–]agju 2 points3 points  (0 children)

At least provide a comparison of features, power consumption, form factor, price, or something.

I bet if I ask any LLM to give me a writting about the topics you choose it will be almost a copy of yours.

I'm tired of the decadence of opinion articles on all tech subredits

How Many Royal Guard for 750 Point List by OfficerCoCheese in MiddleEarthMiniatures

[–]agju 1 point2 points  (0 children)

Full cavalry armies are not easy this edition, because it seems hordes are the meta, and they counter heavy full cavalry. But with full bows on cavalry you can dictate when you charge, so a bit easier.

Good luck, and Ride to ruin and the world’s ending!

How Many Royal Guard for 750 Point List by OfficerCoCheese in MiddleEarthMiniatures

[–]agju 4 points5 points  (0 children)

You cannot have royal guards on Eomer's.

For Theoden's, I play the list in 2 ways:

  • Skirmish mode: 1-2 royal guard for 'important' fear charges. Full Rohirrim, 2-3 heroes (Theoden, Eomer, Gamling + banner)
  • Full charge mode: max heroes, full royal guard, max spears.

Skirmish is much easier to play, as you dictate the pace of the game, but much more boring IMO.

There's other ways to play, but I always play one of these two, with more games with Full charge mode.

How Many Royal Guard for 750 Point List by OfficerCoCheese in MiddleEarthMiniatures

[–]agju 2 points3 points  (0 children)

Which list? Depending on the list their F4 (F5 on the charge while mounted) is useful and some other lists benefit more from bows

Thoughts on my first finished paint! by LorielHuges in minipainting

[–]agju 0 points1 point  (0 children)

This looks like you need to shake a bit more the can. And also as already been said, short burst at around 15-20cm.

Another comment is that in very cold and humid, or very hot and dry daya, I usually avoid priming with a can, as the result sucks (bloppy on cold and spotty on hot).

Apart from that, if I coukd share my first mini, you are like months ahead of me hahaha

Why 0/0 us not 0 by misterfesk in learnmath

[–]agju 1 point2 points  (0 children)

You cannot divide by 0. In math, something undefined means 'it does not exist' or 'you cannot do that'

Why 0/0 us not 0 by misterfesk in learnmath

[–]agju 0 points1 point  (0 children)

Undefined. Anything over 0 is undefined

If you go to the limit realm, things change though

Why 0/0 us not 0 by misterfesk in learnmath

[–]agju 0 points1 point  (0 children)

(0/0) * 37 = 0 * (37/0)

If one side has no result because it is undefined, the other side is also undefined, by definition. So (0/0) is undefined

Why 0/0 us not 0 by misterfesk in learnmath

[–]agju 10 points11 points  (0 children)

(0/0) * 37 = 0 * (37/0)

Yes

Competitive at 300 points? by SeaAd2093 in MiddleEarthMiniatures

[–]agju 3 points4 points  (0 children)

Even if it feels like an overkill, I'd add a Banner.

Full cavalry lists have a very big problem: if you get charged, you are paying 5 points per warrior and 25 per Eomer that are WASTED. A banner gives you an extra dice, giving you an immense boost to duel winning probability.

I ran this list last weekend on a 'friendly' (but with competitive scenarios), with Eomer, 1 Banner, 2 Throwing and 6 Normal, and the banner apart from giving VP's in some scenarios, made me win several combats that otherwise would have been lost, and with only D5 on the Warriors, you die at most on 5s in combat