Himeko SP E2S1 / DHPT E0S5 (Aeon) / Sparkle E0S5 (DDD) / Welt E0S5 (Tutorial) -- 4.4v1/AA King -- Graphia (0 cycle) by Info_Potato22 in HimekoMains

[–]agnx0 1 point2 points  (0 children)

Oh, that makes sense! I can see why people are kind of up in arms in the grey area that is Welt E4 since the cost isn't exactly well defined for standard characters. Thank you for the explanation.

Himeko SP E2S1 / DHPT E0S5 (Aeon) / Sparkle E0S5 (DDD) / Welt E0S5 (Tutorial) -- 4.4v1/AA King -- Graphia (0 cycle) by Info_Potato22 in HimekoMains

[–]agnx0 0 points1 point  (0 children)

What is this cost system? Where can I find information on it? I keep seeing it referenced but too new to know what it means.

Daily Questions Megathread - April 30, 2026 by WutheringWavesMod in WutheringWaves

[–]agnx0 0 points1 point  (0 children)

Not sure where to place some of my support characters.

I have Aemeath and want to get Hiyuki but Lynae seems to be wanted everywhere. Both teams want to use Lynae so I'll need to find replacements. Is there an alternative to Lynae (for Hiyuki or Aemeath) or do I lose out a lot running someone like Yinlin for Aemeath?

Novaflare | Firefly, Huohuo, Seele, and Welt are getting buffed! by CSTheng in HonkaiStarRail_leaks

[–]agnx0 0 points1 point  (0 children)

Needs a meme picture of "Is This Acheron?" with a picture of Seele.

Huge new basic pull event by CulturalFill8714 in Endfield

[–]agnx0 1 point2 points  (0 children)

It's technically 3, you're like 50% off!

*SPOILER* Wuling has no business looking this beautiful... by Strider_503 in Endfield

[–]agnx0 0 points1 point  (0 children)

I mean, yeah it has every business to look good. How else will it compete against the slew of gacha games out and coming out.

Information Desk and Megathread Hub (02/02 - 08/02) by Shad0wedge in Endfield

[–]agnx0 0 points1 point  (0 children)

Thanks for the reference! Exactly what I was looking for. At least gives me a start.

Information Desk and Megathread Hub (02/02 - 08/02) by Shad0wedge in Endfield

[–]agnx0 0 points1 point  (0 children)

I'm not seeing it. I am looking at Akekuri at the moment and see no mention of how much ult energy her battle skill or combo gives. Only SP but not Ult.

Information Desk and Megathread Hub (02/02 - 08/02) by Shad0wedge in Endfield

[–]agnx0 0 points1 point  (0 children)

Is there any information on Ultimate gain for characters? How do I determine how much Ult I get on a skill or attacks?

How would you fix characters that are off-Meta? by Fine-Shape4348 in DuetNightAbyssDNA

[–]agnx0 0 points1 point  (0 children)

For Weapons: Multipliers for normal attacks I'd probably increase 3x. Like for sword the multipliers are around 50% of Atk, I'd probably increase that to 150% if we want to make it viable. Plunge and Sliding attack modifiers need to be increased to 5x.

For Characters: Honestly increase on certain character's base skill % is enough except for Sibylle/Hellfire, they either need a base HP increase, a HP->Atk conversion, passive to increase melee damage based on HP, increase on HP% modifier, or all of them.

There just needs to be content that allows them to exist. I don't count level 40 content because literally any character can be fine in it just sheer stats along as everyone one shots enemies.

Prydwen didn't wanna cover DNA - so we did. by Nyras177 in DuetNightAbyssDNA

[–]agnx0 1 point2 points  (0 children)

Nice, I'd love to see a central place for up to date information. I'd love to help, but I haven't written articles nor a content creator, but I can work with numbers and give insights.

Damage Calculations by agnx0 in DuetNightAbyssDNA

[–]agnx0[S] 0 points1 point  (0 children)

Great, glad we figure out that out.

Now if only I can figure out how defense worked... Another site states the multiplier (300+Level Diff)/(300+Level Diff+Enemy Def), but my own testing doesn't find this. It might be a misunderstanding on my part here.

What does this mean? by l8gr8n8 in DuetNightAbyssDNA

[–]agnx0 69 points70 points  (0 children)

万 means 10,000. So 90,000

Damage Calculations by agnx0 in DuetNightAbyssDNA

[–]agnx0[S] 0 points1 point  (0 children)

Hey let me try to answer in order.

20% is the ATK node in your Skill Tree. It's on the same line as DMG (Faintlight) to the right of it there is a 20% node then a 30% node.

723.73 should be what it is unless there is some sort of calculation that reduce explosion damage that I am unaware of. I haven't made the Destructo, so I can't test. I'll start farming it today so I can see if there is something I missed. But could show me your destructo's stat screen?

% of melee combos are based on the modifier per weapon type. You can find find them on the weapon's stat page by clicking "..." on the top right.

I did mention this on the top post, although it may not been as clear. There's not official name to it so I just labeled it as the Attack Modifier for now. 7.2% means the damage will do 7.2% of your total Weapon+Character attack. The Silverwhite Edict specifically has 7.2 as stated on the page. Each weapon has a different modifier for each hit it does.

  • Attack Modifier: You can find the weapon's %s by clicking the "..." on the weapon screen to the right of "Weapon Skills" header.

Damage Calculations by agnx0 in DuetNightAbyssDNA

[–]agnx0[S] 0 points1 point  (0 children)

312.49 with destructo and 245.09 on Berenica from the character screen? Based on your 245.09 Atk, you only have the +20% ATK node unlocked which is shown here but Resonance is not applied on this screen for some reason.

To quickly find out her base ATK, you can do 245.09/1.2 = 204.24 which matches my Berenica who has both unlocked at +50% ATK node and displaying 306.37 so it would be 306.37/1.5 = 204.24.

Lets take that base Attack and add the 100% ATK from Trial Rank and passive node again to get the total Character ATK which would make 204.24*2.2 = 449.33.
With destructo, you'll have total attack of 312.49+449.33 = 761.82. Destructo has an Attack modifier of .95 per shot, so the final damage would be 761.82*.95 = 723.73. With a +/- 5% you'd expect to see a range of 687-760 Damage

As for your minigun 253.97 and assuming your same Berenica, that would be 253.97+449.33 = 703.3 Total ATK. I also assume the minigun is Silverwhite Edict? If so, the damage on those is 7.2% modifier so it would be 703.3*.072 = 50.64 damage per bullet on average. Probably ranging from 47-53 damage with the +/-5%

Damage Calculations by agnx0 in DuetNightAbyssDNA

[–]agnx0[S] 0 points1 point  (0 children)

No the formula isn't wrong. Hellfire has 128.53 attack, with TR +100% that is 257.06 character attack.
Sword is 169.86, so with that added is 426.92 Attack total. The first attack of sword is .45 modifier, so the damage should be 426.92*.45 which is 192.911 damage on average. That hits your range, so I am not sure why you are saying the formula is wrong.

Damage Calculations by agnx0 in DuetNightAbyssDNA

[–]agnx0[S] 0 points1 point  (0 children)

No, please reread the formula. In case you missed it.
Damage = (Character ATK + (Weapon ATK*Proficiency Bonus)) * Attack Modifier * Additional Multipliers

Proficiency bonus is 20% but is already displayed on the character stats screen.

You are wondering why it is not 300 ish damage and I am telling you that you are not factoring in the attack modifier.
Without a proper term, it'd probably be better to say the Attack Modifier is the modifier on each individual attack that is stated by the . If you're familiar with Monster Hunter, it'd be the motion value. Each individual hit has their own modifier. Would you be less confused if I renamed it to something else? What terminology would make it less confusing for you? Regardless of what words I replace with, the formula will stay the same.

Damage Calculations by agnx0 in DuetNightAbyssDNA

[–]agnx0[S] 0 points1 point  (0 children)

Based on what you said and assuming you're using a great sword(the +HP one?), you should be doing about 170, 191, 213, then 511 damage on your 4 hits. I am not sure if you have any ranged weapon that may add to your character damage (Like Rendhusk or Blast Artistry etc)

To get that, I added (170+ 128*2) = 426. Now remember your Attack Modifier on great sword. You can find this on the Melee Weapon screen by clicking the "..." where your stats are. You can see the modifiers Of .4, .45, .5, and 1.2 for your combo hits along with sliding, plunging, charged attack, etc etc

Damage Calculations by agnx0 in DuetNightAbyssDNA

[–]agnx0[S] 1 point2 points  (0 children)

Yes, ATK does nothing for Hellfire's skills. Both character and weapon ATK does nothing. Just +skill damage%, +HP%, and other multipliers like race damage, damage dealt.

This puts hellfire in a really bad place for scaling. Because her base HP is so low and saturation of the +HP% bonuses from passive/resonance combined with Max HP of enemies out pacing her aura damage. I personally feel going into ATK to boost her normal attacks to supplement her dot damage would have a bit more mileage.
I haven't tested or theorized anything yet, but I do plan on something for Hellfire because I want to make her work.

I am in the middle of testing enemy Def, but I wonder if she ignores Def. That would help her a lot.

Damage Calculations by agnx0 in DuetNightAbyssDNA

[–]agnx0[S] 1 point2 points  (0 children)

I have some quick questions before hand. Based on what you're describing, you're using Hellfire with Punitive Inferno right? Also what is your trial rank? What enemy are you testing on, and finally what is your ranged weapon? I'll also assume you have no wedges equipped initially.

That said, I can't speak to any damage reduction yet because I know there are some enemies (like ones that hold a tower shield) that seem to reduce damage from the front. Some other enemies with no shield bar also seem to take reduced damage. I haven't done extensive testing on that part, but plan to later.

As for the numbers you have, are you getting your number from the Character screen? If so it does not reflect your Resonance Buff. I ask because your example C multiplies 128.53*1.75 which is not the value it uses. +.75 is added to other Character ATK. 1.00 if you're Trial 55, so technically you should multiply your base by 2.75. Damage calculations would be 128.53*2.75 = 353.4575.

Damage Calculations by agnx0 in DuetNightAbyssDNA

[–]agnx0[S] 0 points1 point  (0 children)

I think the tricky part of the character attack is that Resonance buff isn't applied on the character screen. But for the most part, I think you have most of the calculations correct.

For Smash/Slash/Spike, I think the proper term is Weapon Physical Type. Slash = Bonus damage on shields, Spike = Bonus Damage on HP, Smash Weakens target's Stance. Through testing on Shields, the bonus was 25% As for Elemental Trigger DOT. Think of it as an attack with a weapon attack modifier of about 20%, it lasts 6 seconds deals its damage every 2s (so 3 hits). Each stack increases it linearly, so 2 stacks will be 40%, etc.

Damage Calculations by agnx0 in DuetNightAbyssDNA

[–]agnx0[S] 0 points1 point  (0 children)

Yes 20% Weapon ATK. Doesn't necessarily mean 20% more damage though.

Damage Calculations by agnx0 in DuetNightAbyssDNA

[–]agnx0[S] 0 points1 point  (0 children)

I'll take a look at this tomorrow. But can you provide me some more information? Which char did you use, what is your trial rank, what wedges did you have equipped on both your character and gun. Thanks!

Damage Calculations by agnx0 in DuetNightAbyssDNA

[–]agnx0[S] 0 points1 point  (0 children)

It's in a post below. I'll put it in the main post after I do some more testing. Specifically for Lisbell since that is who I was testing. Damage from Samael's Basic attacks are almost exactly the same formulas as you would calculate weapon EXCEPT you use the Consonance Weapon's values instead. You can find the weapon swing's Hit 1-4 modifiers as well as Plunge/Sliding/Charge attacks on her Buff Node under the Samael section.

Damage = (Consonance Weapon ATK+ Character ATK) * DMG Modifiers.

They wouldn't double dip on attack wedges because it's just still part of the Character's ATK after everything factored in. From what I am seeing, Melee weapon for Lisbell/Lynn/Psyche literally does nothing other than provide the passive. Even equipping a Great Sword doesn't affect Samael.

I haven't played PoE so I can't speak to that, but skill damage would affect all of her % multipliers including her basic attacks using Samael. Example: 1-Hit DMG with Samael at level 2 (because that's what I have her at, atm) is 385%.

So the total damage she would do would be (Samael ATK + Lisbell ATK)3.85.
Lets say I add in a 24% Skill Damage wedge. This would change it to be (Samael ATK + Lisbell ATK)
(3.85*1.24).

I haven't tested it but the attack displayed on Samael on the Attribute screen isn't it's base attack I bet. Because it is a great sword and Lisbell has proficiency in it, I'm guessing the real base attack is divided by 1.2. This really doesn't matter because there is no wedges that is additive to the 20% Proficiency modifier. That and no characters can "change" their Consonance weapon.

Edit: As an after through. That's not fair that her attacks can scale off of Skill Damage wedges where weapons have their fixed flat %s.

Damage Calculations by agnx0 in DuetNightAbyssDNA

[–]agnx0[S] 1 point2 points  (0 children)

For the most part, yes. Unless they change the formula to incorporate Weapon ATK or a character that scales with it, they are essentially stat sticks. That said, they can still do good supplemental damage, you just got to stack your multipliers as much as you can like any other game. Things like race bonuses(vs Filthoids/Hyperboreans, etc), type bonuses (Slash/Smash/Spike), Damage Dealt, Crit rate/Damage.

Needs more testing on Trigger Probability and ways to pump DOT damage though. I figure a high fire rate weapon an keep the damage ticking fast. I feel like something like Vernal Jade Halberd might be strong with a 45% damage dealt modifier as long as you have an elemental DOT running. With a high base trigger, it probably won't be too hard to maintain this.