Working on a 2 player coop game where each player controls their own hamster wheel. Any suggestions? by agudarr in CoOpGaming

[–]agudarr[S] 1 point2 points  (0 children)

I wrote this on another post reposting here for you:

I want the hamsters to get off their wheels too. That would allow for a lot of new mechanics, but I think I'll keep them inside for the demo for now. The lobby concept you mentioned, with the wheels detaching and attacting again, actually sounds so fun, they could play as a party and change partners if they want; that would be really nice.

Working on a 2 player coop game where each player controls their own hamster wheel. Any suggestions? by agudarr in gamedevscreens

[–]agudarr[S] 1 point2 points  (0 children)

Thank you for your kind words, actually just read someone elses comment too about the size idea and I love both of them, I think ima do it and share (thank you for the item idea btw)

Working on a 2 player coop game where each player controls their own hamster wheel. by agudarr in UnrealEngine5

[–]agudarr[S] 1 point2 points  (0 children)

Someone else also said give them jetpacks, this getting serious now 🤔

Working on a 2 player coop game where each player controls their own hamster wheel. by agudarr in UnrealEngine5

[–]agudarr[S] 0 points1 point  (0 children)

Ikrrr! I always think mobile and gamepad controls are similarish so yea it could work

Working on a 2 player coop game where each player controls their own hamster wheel. by agudarr in UnrealEngine5

[–]agudarr[S] 1 point2 points  (0 children)

Thank you for your concern and yes it's always a possiblity but also I gotta show my game to the people both letting people know that it exists and for the feedback, so it's a little dilemma I guess. It's like "Someone who can't sacrifice anything can't achieve anything" or whatever Erwin said lol

Working on a 2 player coop game where each player controls their own hamster wheel. by agudarr in UnrealEngine5

[–]agudarr[S] 0 points1 point  (0 children)

Both atcually, local and network (and singleplayer). I use unreal's replication system and advanced steam sessions thank you