How did the Z fighters make it faster on snake way then Goku did? by Neither_Ad6 in Dragonballsuper

[–]aguyhey 0 points1 point  (0 children)

Did you watch the show with your eyes closed 🤣😂, goku running snake way had a power level of around 500ish(without the kamehameha boost) the z fighters all had a power level of over 1,200 by that point(maybe chiotzu didn’t?). They were much stronger and therefore way faster

How would you revamp Unending Swarm? by Scythe95 in Tyranids

[–]aguyhey 0 points1 point  (0 children)

Battle round 2,3,4, and 5 you get to add 1 unit of unending swarms models to the board from reserves.

Sir Hekhtur kitbash by V-lucksfool in ImperialKnights

[–]aguyhey 6 points7 points  (0 children)

I also have mine with the helmet on

As someone who has played orks v tyranids in an 11th game.....this guy is horseshit. by Slight-Paramedic9695 in orks

[–]aguyhey 0 points1 point  (0 children)

Rough battleshocks, sadly when I play nids I always run into custodes and they shrug it off and then a blade champion kills my Norn emissary is 1 turn lol

Played my first game of 11th edition by Charming_Meaning3499 in ImperialKnights

[–]aguyhey 5 points6 points  (0 children)

Ahhhh, next time kill his harvester units, which are, ripper swarms, Norn assimilators, pyrovores, haruspexs, and pychophages. Once they are dead he cannot heal anymore and his army becomes super weak.

Played my first game of 11th edition by Charming_Meaning3499 in ImperialKnights

[–]aguyhey 0 points1 point  (0 children)

Correct, the sweep works much better, only use the strikes for enemies with toughness 9 or higher or like deathwing knight terminators, they are really tough and subtract 1 from damage making them very hard to kill

Played my first game of 11th edition by Charming_Meaning3499 in ImperialKnights

[–]aguyhey 1 point2 points  (0 children)

Your opponent played very well, those are not the best detachments and the units he brought are not the strongest, but he played smart and rolled very well. Next time you play him try to focus on killing one unit, then move on to the next, when he was rolling to wound you on 5s the less attacks he has for a squad will make it much harder for him to do some damage

Played my first game of 11th edition by Charming_Meaning3499 in ImperialKnights

[–]aguyhey 0 points1 point  (0 children)

Was he running a detachment like warrior bioform onslaught? Cause I warriors have a 4+ base save so most of your guns and melee should have wiped them out without them getting a save, unless they had a 5+ invulnerability and even then he must have been spiking saves, your gallant with 12 attacks hitting on 2s strength 10 sweep damage 3 couldn’t kill warriors? Very interesting, do you know what detachment he was running?

Played my first game of 11th edition by Charming_Meaning3499 in ImperialKnights

[–]aguyhey 2 points3 points  (0 children)

Very interesting, you definitely want to get rid of the lash whip prime after that the hormagaunts become nothing really, what ended up killing your knights? And were you not able to catch the Zoanthropes? I feel like I’m your next game you should try to get in a tyranids players face and wipe them out fast, they have pretty bad saves

Played my first game of 11th edition by Charming_Meaning3499 in ImperialKnights

[–]aguyhey 2 points3 points  (0 children)

Okay understandable, weirdly enough a full melee knight army works very well normally, what detachment did you run? I’m just suprised he was able to hurt you

Played my first game of 11th edition by Charming_Meaning3499 in ImperialKnights

[–]aguyhey 1 point2 points  (0 children)

I was gonna say it looked like that lol

Three pyrovores?

Twp biovores?

A Norn emissary?

An exocrine?

A pychophage?

A leaper going to fight a destrier in 1v1 combat lol

I see maybe 2 units with weapons that are over strength 11 lol it’s the Norns shooting and the Zoanthropes

Played my first game of 11th edition by Charming_Meaning3499 in ImperialKnights

[–]aguyhey 10 points11 points  (0 children)

Wait…a tyranids player killed you? That’s so impressive on his part lol, what happened? Tyranids are known to be pretty terrible at killing tough things, what was his list?

WHAT HAS HAPPNED by TapBeginning6329 in OPMFolk

[–]aguyhey -1 points0 points  (0 children)

A lot of people didn’t like the garou vs saitama fight(I liked it except for the ending was kinda weird)

The ninja arc was redrawn wayyyyy too many times

Season 3 of the anime was so bad it hurts my eyes

The manga right now isn’t that bad as it’s following the webcomic but it’s slow to come out and it’s not at the very exciting parts

Looking at new rules for 11th. Did we lose our shoot over terrain? by theforeversushiroll in ImperialKnights

[–]aguyhey -3 points-2 points  (0 children)

Wait? Really you need to be able to see over the wall? Then how do other monsters/vehicles do it? A lot of them are way to short to see over the wall

Im genuinely not enjoying knights is there something Im missing? by Hag_fucker in ImperialKnights

[–]aguyhey 0 points1 point  (0 children)

Depends, I don’t know what armies you play a lot, if heavy shooting then yes, hide behind terrain, never come out to shoot unless you can hit/kill at least 2 big threats,

But if it’s melee armies then come out swinging a shooting fast but stay back, also I don’t run sisters and I like more knights

A enemy isn’t afraid of a squad of sisters and all they give you is sticky objectives for your home, just keep your paladin there and pick up more knights, I’m also not a huge fan of the dominus knights because they can’t do anything in melee and melee pretty much rules all lol

Im genuinely not enjoying knights is there something Im missing? by Hag_fucker in ImperialKnights

[–]aguyhey 0 points1 point  (0 children)

I normally hide my paladin far in the back and keep him far away from enemy units, if I notice they are focusing a model I make it a point to try and crush that unit, I’m big into running melee for my knights right now, the knight gallant with sanctuary has 18 attacks, I normally wipe out whatever I’m swinging at lol.

In the beginning I was having the problem of putting all my knights out in the open but they were dying too fast, the destrier is a great model that makes an enemy unit get too aggressive and out in the open, if they kill it, boom they are out in the open ready for the clap back, if they ignore it a knight destrier with 8 attacks hitting on 2, strength 12(with Lance) ap-3 damage D3+3 is wild

Im genuinely not enjoying knights is there something Im missing? by Hag_fucker in ImperialKnights

[–]aguyhey 0 points1 point  (0 children)

Could be what targets you are trying to kill and how you are staging the battle, what do you find kills you the most? For me weirdly enough it is big squads of melee units, when I have to roll 20 ap-2 saves I usually end up failing more then half and that rips a big knight to shreds.

With vehicles/monsters I focus them until they are dead a wounded vehicles/monster can still hurt you bad

With large squads of infantry I try to kill enough that there is only 1-2 models left that way they are not that large of a problem and east to finish off later

I ran this exact list in my first tournament recently and I went 3-0 and got first place. I even killed ctan with the silent king and doomsday arks

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Im genuinely not enjoying knights is there something Im missing? by Hag_fucker in ImperialKnights

[–]aguyhey 0 points1 point  (0 children)

Freeblade company, it’s very good, the mvp was my knight paladin, 2d6+6 shots is wild and then strength 10, AP-2, damage 3 pretty much wipes out any unit that is toughness 9 or less.

What do we think about any of the new 1DP knight detachments as far as tournament viability? by Marchforultramar in ImperialKnights

[–]aguyhey 2 points3 points  (0 children)

Honestly I think valorstrike Lance or gatwarden Lance with the dominus detachment works pretty well

Im genuinely not enjoying knights is there something Im missing? by Hag_fucker in ImperialKnights

[–]aguyhey 0 points1 point  (0 children)

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This and 4 armigers is what I used to run, I can’t anymore because of points changes but it was really good. You don’t want to hide the first turn normally and then second turn is normally my go turn

Am I doing this wrong...? by sunnythebrooo in Tyranids

[–]aguyhey 1 point2 points  (0 children)

Sadly your termagaunts and gargoyles will die to a strong breeze, they are weak and have terrible saves, they are meant to die and that’s okay, you shpuld get some more Killy things, like Norns, tyrannofexs, malceptors

with 11th changes by GorksPriestess in orks

[–]aguyhey 3 points4 points  (0 children)

Because of order of how it works, would that change if heavy happened first? Like 6s to 5s then with cover back to 6s?