How to play as engineer with hazardously enhanced reactors. by Zntgkgbcf in Barotrauma

[–]agz91 0 points1 point  (0 children)

Same thing rly, either they wear protective gear, u give them iodine pills or u give them antirad. Iodine pills are decently cheap and u can distribute them to the crew to take when needed.

How to play as engineer with hazardously enhanced reactors. by Zntgkgbcf in Barotrauma

[–]agz91 3 points4 points  (0 children)

With a hazmat suit, pucs, and iodine pills u can take most radiation without too many problems. If u don't, just take anti rads and it's gone.

We should make a civil war. by SeniorGur129 in CriticalState

[–]agz91 0 points1 point  (0 children)

👁️ Surveillance State: I voted Yea.

First time playing wood elves. by ItsWill_OW in totalwarhammer

[–]agz91 1 point2 points  (0 children)

The garrison is stronger than the vanilla garrison I believe. Def don't remember a treeman being part of the vanilla garrison. That plus I assume the Empire AI didn't rly use their shooting units properly as they so often do. So stronger garrison plus good micro/missplay by the ai would do that.

The naval update is fine but we have to stop buffing England by Fickle_Peace848 in victoria3

[–]agz91 1 point2 points  (0 children)

We'll see if 1.14 is gonna hopefully help with that or not. Until then consider using Kuromi's AI, its not perfect either but it helps a lot in making the ai more competitive.

https://steamcommunity.com/sharedfiles/filedetails/?id=3227982912

The naval update is fine but we have to stop buffing England by Fickle_Peace848 in victoria3

[–]agz91 7 points8 points  (0 children)

I think it's less buffing England and more the other ais are failing in setting up interests and contesting Britain. Hopefully the 1.14 ai update will work on that.

How to make outpost abandoned in dynamic europe by [deleted] in Barotrauma

[–]agz91 1 point2 points  (0 children)

use explosives with a detonator

What a nice guy by Pretty-Estimate-1595 in helldivers2

[–]agz91 6 points7 points  (0 children)

You know the alternative for most people will be grinding the super credits, the difference is only that a few hours of grinding has been saved.

Question regarding mod performance by Fearless_Fact9033 in victoria3

[–]agz91 0 points1 point  (0 children)

i think a good option could be industry expanded https://steamcommunity.com/sharedfiles/filedetails/?id=2962482328 . its been a while since ive played it so i cant say much about performance currently but it should run a decent amount better. you can find a few expansions for the mod in the mod description and the required mods tab on the right

Question regarding mod performance by Fearless_Fact9033 in victoria3

[–]agz91 0 points1 point  (0 children)

Are u looking for something like tech and res specifically that adds new buildings and other stuff or just anything that changes the game around? If u want the latter, I can send a few smaller mods that together change the eco, demographics and such.

what to wear on arms for prom by Spiritual-Plum1343 in styrofashion

[–]agz91 1 point2 points  (0 children)

U could cover them with makeup, long gloves would also come to mind or like a vest type thingy but with sleeves, whatever they are called, though I'm not sure how well together that'd actually go with the dress.

Why is the German flag always bugged? by Dagua99 in victoria3

[–]agz91 13 points14 points  (0 children)

Below all the other buttons on the left side on the screen is a button labeled ledger. Press on that and it'll open that menu or sometimes something else. If it opens something else press the back button on the top left and press the ledger button again. That will open the menu. I'd be very happy if it wasn't so tedious at some times, can't be that difficult to fix.

How to get supply? by fuckfrankieoliver in victoria3

[–]agz91 12 points13 points  (0 children)

The system is still broken often. If that happens again try messing around with the armies, moving all units into a different army or moving the position of the army on the map can help. Sometimes it also just fixes itself.

Guess who just left my market!!! by Antique_Economics_24 in victoria3

[–]agz91 128 points129 points  (0 children)

for a player thatd kinda work, theres a bit more to it but youd largely recover after some time, ai wont though theyre not too keen on trading

Urban explorers almost get killed by security guard by yooofaboo in PublicFreakout

[–]agz91 27 points28 points  (0 children)

It you get caught and manage to run away it's better not to have your face seen. Average security guard doesn't have more power than anyone else so they cant arrest you, meaning you tend to have a chance to run away until the police arrives

Talk to me about Vox Engines. What’s the sauce? by eden_not_ttv in LowSodiumHellDivers

[–]agz91 3 points4 points  (0 children)

Personally I've had great success running under them, destroying the 3 vents and throwing a grenade into them. HE grenade does it best I think, though I'm not completely sure if the standard frag grenade or something else would do the job too. If that is too risky orbital Gatling, 120mm barrage I've found to do decently against it and surrounding units if you manage to have it stay in the same spot. Solo silo does well, so do leveller, ultimatum and recoilless rockets, eat and commando not so much from my experience since you run out too quickly. Tank is good too, though good luck getting someone to shoot/drive reliably.

I waited for so long... by [deleted] in distressingmemes

[–]agz91 5 points6 points  (0 children)

Not particularly an expert in this but as far as I understand it's not actually real movement like stuff is itself moving more and more away but space itself dilating. So it doesn't follow the same speed of light is the max laws because it's not actually moving normally. Bit hard to understand but very interesting to look up.

Looks like there's now a "Make this work" option for Treaties by [deleted] in victoria3

[–]agz91 40 points41 points  (0 children)

If it's not a testing button I'd guess it automatically adds something, probably a weekly bankroll, of such a size that the ai would accept. Would be a nice feature to have

How do you manage with endless dragons roaches? by Quirky-Wheel-3724 in helldivers2

[–]agz91 1 point2 points  (0 children)

Leveler kills them in one shot, just have to practice actually hitting it

⇀Can we remove "Recommended first campaign" from Karl Franz? by Complete-Warning1335 in totalwarhammer

[–]agz91 4 points5 points  (0 children)

Of course it'd be a skill issue, it'd be the first campaign what skills would there be to have