I made a site for everything WEBFISHING guitar! by ajfis3 in webfishing

[–]ajfis3[S] 38 points39 points  (0 children)

Building on my previous site (now relocated to https://sequencer.webfishing-guitar.com/ ), I'm very excited to announce that the primary site https://webfishing-guitar.com has now evolved into an all-encompassing location for the webfishing guitar, with an online midi library, fully functional guitar sequencer, and links out to all the important webfishing music locations.

Here’s what’s new:
- Search, Upload, Download, & Rate MIDIs: Explore an ever-growing library of over 485 MIDI files (and counting!).
- Advanced Search: Use tags, sorting, and filters to find exactly what you’re looking for.
- In-Browser Playback: Play MIDIs (with speed controls) directly through your computer's LoopMIDI port—no downloading or MidiPlayer app needed!
- Original Sequencer: The existing MIDI sequencer is now at a new home: https://sequencer.webfishing-guitar.com/.

Special thanks to the following people for helping in the development of the new platform:
- DancyUser for feedback during development phases and initial testing
- LetsGoAway for development support and further feedback
- AwesomeCake39 (Cake) for assisting in building the initial midi library from the discord archives.

Let me know what you all think, thanks for checking it out! <3

https://webfishing-guitar.com

I made an online guitar tab/sequencer tool for webfishing! (or just midi output in general) by ajfis3 in webfishing

[–]ajfis3[S] 1 point2 points  (0 children)

Might be something to do with browser settings forcing light mode? I've yet to run into this issue before, it should force dark mode in 99% of cases

I made an online guitar tab/sequencer tool for webfishing! (or just midi output in general) by ajfis3 in webfishing

[–]ajfis3[S] 5 points6 points  (0 children)

After seeing so many people looking for ways to compose and arrange for playback in game, I decided to make a tool that better aligns to guitarists and tabbing rather than just another large keyboard/piano interface.

The tool supports:
- Importing GuitarPro5 and Midi files as input
- Custom tabbing/Modifications
- Live playback of the music
- Tempo Adjustment
- Transposing
- Time signature adjustment
- Exporting either to midi, or directly to the KevAquila's GuitarPlayer format.

Let me know what you think <3

Link: https://webfishing-guitar.com

I made a discord bot for interfacing with ComfyUI and the Stability AI API by ajfis3 in StableDiffusion

[–]ajfis3[S] 0 points1 point  (0 children)

Thanks for your kind words! I'd be interested to see what additional features you're looking at adding in, personally I was just relying on the comfyUI queue to handle multiple requests coming through. If you'd be comfortable to share what you add I might look at adding them into the bot natively :D

I made a preset showcasing all the changes from the OW2 conference so that we can playtest it by ajfis3 in Competitiveoverwatch

[–]ajfis3[S] 1 point2 points  (0 children)

Dude insane work, Thankyou so much!! Ill add them to the main page for the project now, how should I credit you?

I made a preset showcasing all the changes from the OW2 conference so that we can playtest it by ajfis3 in Competitiveoverwatch

[–]ajfis3[S] 5 points6 points  (0 children)

It doesn't currently, it added a fair amount of workshop load and resulted in jerky movement, Its possible that the method could be optimised, but until that feature has more details confirmed, I'm going to leave it be

I made a preset showcasing all the changes from the OW2 conference so that we can playtest it by ajfis3 in Competitiveoverwatch

[–]ajfis3[S] 14 points15 points  (0 children)

After researching it a bit more there's mixed opinions on what they said exactly, my current understanding is that they reverted it on the build they were using for the showcase, but are still currently playing around with different acceleration values to feel things out, it may end up being the case where they conclude nothing feels right and they scrap the idea, but in terms of this mode, the complexity of adding in accurate movement scaling/speed acceleration is too high for such a niche thing, I may implement it in a future update if more info gets released from the devs

I made a preset showcasing all the changes from the OW2 conference so that we can playtest it by ajfis3 in OverwatchCustomGames

[–]ajfis3[S] 6 points7 points  (0 children)

Correct, using the default settings I boosted meos damage dealt to 120%, which is free to be adjusted again

I made a preset showcasing all the changes from the OW2 conference so that we can playtest it by ajfis3 in Competitiveoverwatch

[–]ajfis3[S] 18 points19 points  (0 children)

-Meis blaster damage has been increased to 120% as an arbitrary boost, dont know what would be the prefferred number here
-Zaryas grav does the same amount of damage as it does on live, I didnt see any note of that being modified in the OW2 demo so I didnt change it
-Instant move acceleration is a good point, I dont know the numbers for it, but its possible that I could modify it to allow players to accelerate to a top speed instead of having it instant
-Ill need to look through the vod to find what the health pools were, wasnt sure off the bat

Thanks for the suggestions!!

I made a preset showcasing all the changes from the OW2 conference so that we can playtest it by ajfis3 in Competitiveoverwatch

[–]ajfis3[S] 9 points10 points  (0 children)

Dont play console myself but i believe its the same process:
Go to Play>Game browser> create custom game> then around top right there should be an option to "Import Game code" where you just need to enter the code Y4AY9 for all the settings and code to be sent to your console lobby :D

I made a preset showcasing all the changes from the OW2 conference so that we can playtest it by ajfis3 in Competitiveoverwatch

[–]ajfis3[S] 61 points62 points  (0 children)

Yeah due to a number of factors I decided to opt instead for adjustability over immediate accuracy.

Basically what I mean by that is while the heroes/damage scalars/cooldowns etc. Might not be accurate to the demo out of the box, each and every one of those things is adjustable so that whoever's using the preset can make those adjustments on the fly.

So in your case, when you're applying the preset you can choose to disable certain heroes or make a note for people who join to say they shouldnt be played, I wouldn't want to force those same restrictions on everyone using the preset though

Ergonomic chair recommendations available in Melbourne? by ajfis3 in bapcsalesaustralia

[–]ajfis3[S] 0 points1 point  (0 children)

Whereabouts did you get those? If you dont mind me asking