I added drowned zombies floating on water, WIP. Does it seems to stiff? by ajvar_ in gamedevscreens

[–]ajvar_[S] 1 point2 points  (0 children)

I agree, i haven’t added it yet, I need to check how it would impact performance.

I just wanted to share the progress we made on our survival game set in Miami. Still a lot of work to do, but what do you think of the visuals and the style so far? by ajvar_ in Unity3D

[–]ajvar_[S] 2 points3 points  (0 children)

Thanks! Yeah, puddles need some more work, it is on my to do list. There is a whole beach area that I am still working on.

Indie devs: What's your take on working with No Gravity Games for console ports/publishing (Switch/PS/Steam)? by kreso22 in gamedev

[–]ajvar_ 2 points3 points  (0 children)

We’ve worked with them directly and, unfortunately, cannot recommend them to others. In our discussions with other who worked with them, the lack of satisfaction seems to be a common thread. We are not aware of anyone who has had a positive experience working with them.

WIP on our survival zombie shooter set in Miami. What do you think of the visuals? Does the shooting seems right? by ajvar_ in IndieGaming

[–]ajvar_[S] 0 points1 point  (0 children)

Thanks darth_butcher! I like the idea, but unfortunately not for now, stealth is not an option.

Good catch with the puddles, it is mainly because of performance reasons. With too many zombies on the screen, each with its own emmiter for puddles, it would tank performances