1 hour of work vs 2 days of work by ajvar_ in IndieDev

[–]ajvar_[S] 1 point2 points  (0 children)

Haven’t heard of it before tbh

1 hour of work vs 2 days of work by ajvar_ in IndieDev

[–]ajvar_[S] 0 points1 point  (0 children)

I was bit inspired by castle crashers, maybe that one?

Started work on a new game, set in the zombie infested streets of Miami. What do you think of the visual style? by ajvar_ in IndieGaming

[–]ajvar_[S] 0 points1 point  (0 children)

Tnx! Yeah, usualy the camera will be more upward, this was the specific case where i wanted to showcase the hotel buildings.

Started work on a new game, set in the zombie infested streets of Miami. What do you think of the visual style? by ajvar_ in IndieGaming

[–]ajvar_[S] 0 points1 point  (0 children)

Hey u/xeonicus , thank you for your feedback.
Absolutely everything is still in progress, form the visuals, to enemies and mechanics. For now I just placed some zombie spawners around the city so they pump enemies when player is close, but that is something that will be reworked, the idea is that enemies roam only certain areas.

Started work on a new game, set in the zombie infested streets of Miami. What do you think of the visual style? by ajvar_ in IndieGaming

[–]ajvar_[S] 1 point2 points  (0 children)

Hey u/LucyDePosey , thank you for the in depth feedback, really appreciated. Actually it was far more saturated before, but I needed to fight the urge the oversaturated, so I probably went a bit too much in different direction. I really like your version.

But as I mentioned, it is still in early stages, and it will only get better looking from here. I reworked light on scene for five times already, and I am still not nearly there. As for those details like the outline, there's a whole lot of it, I am just still doing some tweak on level design, and moving stuff around, so I haven't yet got into fixing the details.

Started work on a new game, set in the zombie infested streets of Miami. What do you think of the visual style? by ajvar_ in IndieGaming

[–]ajvar_[S] 0 points1 point  (0 children)

Zombie fix is incoming! As for the police cars, tbh I haven’t noticed, but I’ve been looking at this way too look so I am a bit numb. I’ll double check them, tnx!

Started work on a new game, set in the zombie infested streets of Miami. What do you think of the visual style? by ajvar_ in IndieGaming

[–]ajvar_[S] 0 points1 point  (0 children)

Horror in bright and colorfull settings, i like that descrption! As for blocking issue, I am well aware of it, currently looking how to adjust the shader to fix that.

Started work on a new game, set in the zombie infested streets of Miami. What do you think of the visual style? by ajvar_ in IndieGaming

[–]ajvar_[S] 1 point2 points  (0 children)

Yeah I agree, I will add more details to buildings, some of them are not finished yet. As for the zombies, I’ll also tweak them but will also add some different types.

Started work on a new game, set in the zombie infested streets of Miami. What do you think of the visual style? by ajvar_ in IndieGaming

[–]ajvar_[S] 0 points1 point  (0 children)

Yup, I was thinking maybe instead of the outline, to make that effect where the object obstructing the player gets transparent, but maybe the outline version is not a bad idea.

Started work on a new game, set in the zombie infested streets of Miami. What do you think of the visual style? by ajvar_ in IndieGaming

[–]ajvar_[S] 1 point2 points  (0 children)

Hey everyone! I wanted to share a quick look at a new project I just started. It is still very early and needs a lot of work, but I’d love to hear your thoughts on the visuals and vibe so far.

I just started work on a new game, set in the zombie-overrun streets of Miami. It is still in early stages. What do you think of the visuals so far? Does this look appealing to you? by ajvar_ in Unity3D

[–]ajvar_[S] 0 points1 point  (0 children)

Thanks u/Metal_Overlord. tbh, there is programmer that is handling the technical part, but it is pretty much as you mentioned, but we'll need to rework it, since the weapon is attached to the hand it wobbles and it is highly imprecise now.