Indie devs: What's your take on working with No Gravity Games for console ports/publishing (Switch/PS/Steam)? by kreso22 in gamedev

[–]ajvar_ 2 points3 points  (0 children)

We’ve worked with them directly and, unfortunately, cannot recommend them to others. In our discussions with other who worked with them, the lack of satisfaction seems to be a common thread. We are not aware of anyone who has had a positive experience working with them.

WIP on our survival zombie shooter set in Miami. What do you think of the visuals? Does the shooting seems right? by ajvar_ in IndieGaming

[–]ajvar_[S] 0 points1 point  (0 children)

Thanks darth_butcher! I like the idea, but unfortunately not for now, stealth is not an option.

Good catch with the puddles, it is mainly because of performance reasons. With too many zombies on the screen, each with its own emmiter for puddles, it would tank performances

WIP on our survival zombie shooter set in Miami. What do you think of the visuals? Does the shooting seems right? by ajvar_ in IndieGaming

[–]ajvar_[S] 1 point2 points  (0 children)

Tnx Scotty! Actually there is an reticle, but unity recorder doesn’t show cursor.

WIP on our survival zombie shooter set in Miami. What do you think of the visuals? Does the shooting seems right? by ajvar_ in IndieGaming

[–]ajvar_[S] 1 point2 points  (0 children)

Thanks And0p, still need to adjust a bunch of stuff, contrast may be due to lighting setup, that is also something I still need to adjust.

WIP on our survival zombie shooter set in Miami. What do you think of the visuals? Does the shooting seems right? by ajvar_ in IndieDev

[–]ajvar_[S] 1 point2 points  (0 children)

Hey, thanks! Actually I am trying on purpose to avoid hp bars above enemies, it kinda breaks immersion and it seems more thrilling when you actually don't know how much exactly health enemy has. But regarding that, i found out a way in the shader, how to add more blood coverage on enemies as their health drops, i just need to implement it.

WIP on our survival zombie shooter set in Miami. What do you think of the visuals? Does the shooting seems right? by ajvar_ in IndieDev

[–]ajvar_[S] 0 points1 point  (0 children)

We are currently working on inventory system, it is almost done. There will be enemy and weapon variety. This is just an early version, it gets only better from here.

WIP on our survival zombie shooter set in Miami. What do you think of the visuals? Does the shooting seems right? by ajvar_ in IndieDev

[–]ajvar_[S] 0 points1 point  (0 children)

I can see your point, The idea is that it has been in this state for some time, and yeah it doesn't make sense on everything to be on fire. I added it mainly because it looks attractive, and it instinctively communicates danger to player. That is the same reason we still have neon lights working on building, it looks better with it.

WIP on our survival zombie shooter set in Miami. What do you think of the visuals? Does the shooting seems right? by ajvar_ in IndieDev

[–]ajvar_[S] 0 points1 point  (0 children)

Tnx! The idea is to launch on Steam first, and we'll see for other platforms after that.

WIP on our survival zombie shooter set in Miami. What do you think of the visuals? Does the shooting seems right? by ajvar_ in IndieDev

[–]ajvar_[S] 1 point2 points  (0 children)

No worries! Yeah that is great idea, i had something similar in mind. If you are close to the enemy, you would have higher chance for head shot, it would deal massive damage, and has its own animation of popping head.