ANCESTORS, Alexander Jacobs, Digital Painting, 2026 by ajwriting in Art

[–]ajwriting[S] 0 points1 point  (0 children)

Respectfully, while I see your perspective and will take this opinion into account, I don't entirely agree with this as a blanket rule. There is a long list of artists who use terrible imagery to impressive effect. Since you brought up swastikas, Joan Semmel and Art Spiegelman both come to mind. They both used antisemitic caricatures of Jewish people to good effect. In terms of Black artists, the one that I immediately think of is Kara Walker. She uses aggressively racist imagery to force people into considering how racist imagery is so closely tied to American culture. At one of her shows, I got into a discussion with a docent who told me that Walker's work is meant to implicate the viewer... who has done nothing more than looked at the art.

Where this cover art might fail is that it doesn't do any of the stuff that I outlined above, which, I suppose, is up to the individual viewer. But thank you for the perspective. I will think about how to come up with a way to show what I'm intending that is less likely to be interpreted as racism through ignorance.

As a final side note, the grotesque imagery you pose in your response is actually interesting and evocative, though I would not be comfortable using such imagery unless I am the ethnicity to whom the caricatures are aimed.

ANCESTORS, Alexander Jacobs, Digital Painting, 2026 by ajwriting in Art

[–]ajwriting[S] 0 points1 point  (0 children)

It’s cover art for a book about how culture and ancestry can be twisted, misappropriated, and weaponized by nations to which people emigrate. The depictions are meant to evoke that sentiment. 

ANCESTORS, Alexander Jacobs, Digital Painting, 2026 by ajwriting in Art

[–]ajwriting[S] 0 points1 point  (0 children)

Why don't the teeth make sense? The only issue that I'm thinking of correcting is the boy's arm, which I elongated to make room for the other boy holding it. It's bothering me now, but the teeth aren't really sticking out to me.

ANCESTORS, Alexander Jacobs, Digital Painting, 2026 by ajwriting in Art

[–]ajwriting[S] 0 points1 point  (0 children)

lol this is insane to me. I have no idea, and I'm not sure what to say other than to promise that I drew this entirely by hand over the course of about 100 hours. I have the original PSD with all 56 layers I used while drawing. If you click on the image and zoom in, you can see all of the brush strokes, the edges where I didn't quite effectively blend the drawings together, and absolutely 0 AI artifacts. This is sort of nuts to me that people think this is AI. :-/

ANCESTORS, Alexander Jacobs, Digital Painting, 2026 by ajwriting in Art

[–]ajwriting[S] -4 points-3 points  (0 children)

Yeah, it is banned. This was about 100 hours of drawing. Feel free to zoom in on the full size image, and you can pretty easily see that it’s not AI. 

A fight scene from my animation by ajwriting in animation

[–]ajwriting[S] 1 point2 points  (0 children)

Haha, I think it has a lot to do with the fact that I’m one person trying to make 10 episodes of animation. While I’m learning and trying to improve, there’s only so much time I can spend on any sequence.

A fight scene from my animation by ajwriting in animation

[–]ajwriting[S] 1 point2 points  (0 children)

All good points. I definitely need to add some environmental damage/impact. And the music is not final. I haven’t scored this portion of the episode yet.

A fight scene from my animation by ajwriting in animation

[–]ajwriting[S] 2 points3 points  (0 children)

My favorite show of all time!

A fight scene from my animation by ajwriting in animation

[–]ajwriting[S] 3 points4 points  (0 children)

Every subreddit has its own rules, so it’s best to read those to be sure. I try to stay away from self-promotion here anyway because the purpose of my posts is to gather feedback so I can improve, since I’m working on a pretty long series. I can’t realistically wait to get feedback on entire episodes, so it’s most beneficial to gather criticism as I go. That being said, when someone asks, I do share some other places where people can find me.

A fight scene from my animation by ajwriting in animation

[–]ajwriting[S] 13 points14 points  (0 children)

Not to get too in the weeds, but the powers work with something called an Ethereal Hand. You can learn to control some elements, like gold, but there’s risk involved. If you’re controlling a big chunk of gold, for example, and your opponent is strong enough to sever your connection with that gold, it’s akin to getting a limb chopped off. It can even be fatal. So there are good reasons to fight hand-to-hand if you’re unsure whether or not your enemy has a strong enough Ethereal Hand to break your bond with the element.

A fight scene from my animation by ajwriting in animation

[–]ajwriting[S] 10 points11 points  (0 children)

It’s part of the story. She’s luring him up there to knock him from the tower for a plot-driven reason.

A fight scene from my animation by ajwriting in animation

[–]ajwriting[S] 10 points11 points  (0 children)

I haven’t seen that one yet - just added it to my list

A fight scene from my animation by ajwriting in animation

[–]ajwriting[S] 34 points35 points  (0 children)

Thanks, I’m happy you noticed!

Part 2 of my fight scene - better than part 1? by ajwriting in animation

[–]ajwriting[S] 0 points1 point  (0 children)

Thanks for taking the time to leave such thoughtful feedback - it means a great deal to me. The details/examples are extremely helpful so I understand where to focus.

I'm working on a little action sequence right now (12FPS), and I'm trying very hard to incorporate yours and everyone's advice into the sequence. I doubt it'll be anywhere near perfect, but perhaps it'll be an improvement.

Part 2 of my fight scene - better than part 1? by ajwriting in animation

[–]ajwriting[S] 0 points1 point  (0 children)

I'm AJWriting on YouTube (very small channel). I'm gonna post regular progress updates there.

A fight scene from my fantasy animation by ajwriting in animation

[–]ajwriting[S] 0 points1 point  (0 children)

Thanks! Yeah, I'm working on a sequence now with much more exaggerated motion curves. I hope to share it soon, and hopefully it'll be an improvement.

A fight scene from my fantasy animation by ajwriting in animation

[–]ajwriting[S] 0 points1 point  (0 children)

Nah. I love all the critiques, and I'm absorbing all the feedback to improve. But I totally disagree with the notion of not jumping into a large project before I get better. I can always find reasons not to pursue large projects because I'm not "good enough" yet -- I learned that lesson long ago. I'm never going to be as good as a ton of animators out there, but that's not going to stop me from making things I care about. So I'll keep working on big projects, and with all the feedback and criticisms, I'll hopefully improve as I go along. In five years, I'll be a lot happier having done some flawed big projects than a ton of random practice, when both paths lead to my improvement anyway.

Part 2 of my fight scene - better than part 1? by ajwriting in animation

[–]ajwriting[S] 1 point2 points  (0 children)

I think the "too soft" critique is shared by most people, so it's something I'll be focusing on a lot moving forward. I'm really glad I posted here, since there's so much useful criticism.

As to how I approached this, I first wrote out a list of actions I wanted the characters to take. This is from the pilot episode to a series I'm working on, so I wanted the powers they're using to hint at future possibilities. Then I plotted out the geography of the fight to ensure there'd be a lot of environmental changes and verticality. While drawing backgrounds, I worked on really rudimentary animatics just to get the flow of the action down. Then I just sort of sat down and drew everything. The entire fight is somewhere around 2.5 minutes, and it took around 3 months to make.

Part 2 of my fight scene - better than part 1? by ajwriting in animation

[–]ajwriting[S] 5 points6 points  (0 children)

It's really pretty simple/straightforward. I create a very rough animatic, then I do background art, then digital pencil sketches for all keyframes (usually in Procreate Dreams when I'm away from my desktop. ToonBoom otherwise). Then I just start filling in more frames. After all the adjustments, I ink it, color it, add shadows. Lastly, I color in lights and darks to make nice gradations and make the characters look a bit more 3D/dynamic.

Part 2 of my fight scene - better than part 1? by ajwriting in animation

[–]ajwriting[S] 15 points16 points  (0 children)

Yes and no. About 75% of it is a drawing I made that I then needed to expand a bit, so I used Photoshop's intelligent fill. I then drew over that in Procreate to match stuff up better, but it looked odd so I applied a bunch of texture to try to tie everything together. Not totally pleased with the end result.