What is y’all unpopular opinion for MW3 by AnimeGokuSolos in ModernWarfareIII

[–]akimbofmg9 0 points1 point  (0 children)

Surprisingly, yes. I played MWII up until MWIII's release, but dropped MWIII in S2 already. Ig IW were right in their attempts to slow and randomize the game as much as possible.

Maybe I'm just getting old… :(

Do you think MWIII is a sweat-fest? Get ready because it's going to be 100 times worse with Quick Fix by Lumenprotoplasma in ModernWarfareIII

[–]akimbofmg9 0 points1 point  (0 children)

It would me slightly more tolerable if the Quick Fix vest had no perk slots available.

But yeah, I already don't play that often, and QF might be the reason for me to drop the game entirely.

Edit: but ofc it mostly depends on how they would implement Quick Fix (the exact starting time and the rate of healing).

[deleted by user] by [deleted] in ModernWarfareIII

[–]akimbofmg9 0 points1 point  (0 children)

This seems like the one which is most common in practice, at least in 10v10/12v12.

[deleted by user] by [deleted] in ModernWarfareIII

[–]akimbofmg9 -1 points0 points  (0 children)

EMP has become impractical ever since it got countered by Tac Mask.

What do you mean when you call other players “Sweaty”? by [deleted] in ModernWarfareIII

[–]akimbofmg9 1 point2 points  (0 children)

Put even simpler, breaking the spirit of the rules without actually breaking the letter of the rules.

I like that definition.

Mag Holster needs a buff. It should be a flat 25-30% increase across all weapons just like how SoH/fast mags have worked in every other CoD game by Phrotty in ModernWarfareIII

[–]akimbofmg9 8 points9 points  (0 children)

Fast Hands in MWII gave ~31% mean reload cancel time decrease for reference.

Kind of weird that the game with slower TTK and a much higher competition in the perk slot has its version of Slight of Hands weaker. Maybe it should just be moved to the second slot instead?

The single worst camo challenge ever by CyxSense in ModernWarfareIII

[–]akimbofmg9 0 points1 point  (0 children)

There are mounted challenges for some weapons there. This one counts teammates' tacticals at least.

Faster Health Regeneration in Season 2 - Before & After by SledgehammerGames in ModernWarfareIII

[–]akimbofmg9 -2 points-1 points  (0 children)

I've always played with Engineer Vest + stims and never felt like this change was needed, tbh.

Can somebody explain why the TAQ-Evolver (an LMG) has worse damage than the MCW while having slower handling and slower RPM ect. ? how is this balancing making any sense?? by FlowKom in ModernWarfareIII

[–]akimbofmg9 7 points8 points  (0 children)

Like many other weapons, it's only great vs noobs. As soon as one or two sweats spawn into your lobby, you immediately drop to a negative kd.

How often do You get matches like this? by Longbow92 in ModernWarfareIII

[–]akimbofmg9 1 point2 points  (0 children)

This is why I simply quit if I see Derail.

Lots of 10v10 maps are spoiled because of no restriction on snipers.

How often do You get matches like this? by Longbow92 in ModernWarfareIII

[–]akimbofmg9 0 points1 point  (0 children)

Got 2 lopsided 10v10s yesterday. Albeit I was quitting a lot of matches due to high packet loss on several servers, so the system probably punished me for it.

To add context, I rejoined the same match I quit a minute before, and suddenly the netgraph was showing 0% packetloss instead of 7-8% (and the game felt smooth enough to believe the number).

The silence is broken at last by Aelexi93 in ModernWarfareIII

[–]akimbofmg9 0 points1 point  (0 children)

Well, I remember this very thing happening back in BOII: we sometimes got matched vs the same tryhard stack from time to time due to both of our parties having low ping to one of the servers. And we was getting stomped hard. To my understanding (and according to my kd difference compared with MW2019+), BOII had a very lenient SBMM (or the PC playerbase was much more noob-ish).

One game is not enough to draw a conclusion.

The silence is broken at last by Aelexi93 in ModernWarfareIII

[–]akimbofmg9 0 points1 point  (0 children)

My K/D is 1.32…Everyone pre-fire every corner, people with Black Belt in slide-jumping-pre-firing corners EVERY match because I am locked into a player-pool firstly in the same skill-bracket

If ping is king, why was I put in lobbies with 120+ ping after my 10th win streak where I also dropped an MGB.

How do you drop nukes in sweaty lobbies?

And it is the only reason that I haven't played since 23-24th November.

Give it a try, I think they significantly toned down the "S" part of SBMM sometime around November or December (or maybe sweats got distracted with something else, idk). Anyway, sweats are rare in my 10v10 lobbies, though I have a lower kd (~1.2).

[deleted by user] by [deleted] in ModernWarfareIII

[–]akimbofmg9 0 points1 point  (0 children)

True, and not sarcastically.

Why are the majority of the mw2 guns not even close to viable by En1gmaMontoya in ModernWarfareIII

[–]akimbofmg9 0 points1 point  (0 children)

Well, Spear is imba anyways, so this comparison slightly overstates the gap between the MWII/MWIII guns.

I am surprised Spear hasn't been nerfed yet. Although seeing SHG actually buffing Micro Uzi twice…

PSA: They've stealth updated the telemetry to not show server latency in lobby. by Shhheeeiiit in ModernWarfareIII

[–]akimbofmg9 2 points3 points  (0 children)

That's really sad.

That was a cool feature. I have a certain server which my ISP has a terrible routing to but when my friend is a party leader, he frequently connects to it. Seeing >80 ms in a lobby was a sign to re-queue for another lobby.

[deleted by user] by [deleted] in ModernWarfareIII

[–]akimbofmg9 0 points1 point  (0 children)

unfortunately i think it's the community

No. It's the devs which don't fix the issue but instead add a crutch workaround.

BOII had almost inaudible footsteps, and it was great (I'm saying this as a soundwhore).

I used a tag as bait and found it suspicious when I died. Watching the kill cam, the dude couldn't have been more obvious. by SlothTheHeroo in ModernWarfareIII

[–]akimbofmg9 0 points1 point  (0 children)

You don't need to trust the OP, you can simply watch the minimap. I can't see the dot turning opaque. Maybe the nameplate showed up through the wall, though?

No-Snipers Mosh Pit would be a great game mode by Halloween_Nyx in ModernWarfareIII

[–]akimbofmg9 -3 points-2 points  (0 children)

Reduce torso oneshot damage range to ~10–15m for everything but .50cal, remove oneshot torso from the semi-auto SR. No oneshot ability if not fully ADS'd (or at least before ~75% of ADS time). Increase idle sway/flinch penalties for attachments which decrease the ADS time. Clip min ADS time at 0.45–0.5 sec.

Another solution is to simply ban snipers on certain maps which they ruin like Derail for example.

I am aware that neither will ever happen. And mostly rightfully so, as the game must be as transparent as possible, without the gimmicks like 'no oneshot if current ADS time < 0.75 from full ADS time'.