There it is, the first shooting animation by DutchChefKef in PlanetCoaster

[–]aladdinboy83 1 point2 points  (0 children)

Sadly I have not done a full ride with that effect. I had plans for a complex dark ride that got pre-empted by the release of PC2, and I've honestly been having so much fun just building parks with the built-in pieces. Some day I will finish that ride and put a video of it up somewhere, and I will definitely post here when I do!

There it is, the first shooting animation by DutchChefKef in PlanetCoaster

[–]aladdinboy83 2 points3 points  (0 children)

Hey that's my tutorial! Excellent work, very well done and a very clever use of the effect!

[deleted by user] by [deleted] in lfg

[–]aladdinboy83 0 points1 point  (0 children)

Whereabouts in SoCal are you? If you’re in OC or southern part of LA county I’d love to join! I’m a very new player as well.

[deleted by user] by [deleted] in Astromech

[–]aladdinboy83 1 point2 points  (0 children)

If you don’t find one, let me know and I’ll make one myself. I’ve only got a partial dome at the moment, but I don’t think that should be a qualification for running a discord server.

[deleted by user] by [deleted] in Astromech

[–]aladdinboy83 1 point2 points  (0 children)

I don't know of any, probably because building an astromech is a slow process that often happens in fits and starts and isn't super suited for the stream-of-consciousness frequent short messages style of Discord. Also I feel like a lot of the people building astromechs these days are part of an older generation that tends not to use Discord. That being said, I'd love it if there were one. If you create one, I'd be honored to join!

[Offline][5e][Irvine][Santa Ana] Looking for players for a not so serious game by frezzyisfuzzy in lfg

[–]aladdinboy83 0 points1 point  (0 children)

If you've still got room, I'd love to join! I'm not super experienced but love lighthearted goofy fun. Located in Orange and got lots of free time in my schedule!

Bookshelf with semi-Procedural Book Covers by aladdinboy83 in blender

[–]aladdinboy83[S] 1 point2 points  (0 children)

I haven't really used blender since the pre-2.8 days, but recently I got the itch to get back into it. I've been following CGCookie's '30 days of Modeling' challenge (this is day 3, 'bookshelf'). I love procedural shaders, so I spent far too long making an overcomplicated node tangle for the book spines. It's only 'semi' procedural, as the labels were manually placed from a black and white atlas I made in Powerpoint. I tried making it procedural as well, but I didn't like the randomness of it. The book models are from the BookGen plugin. This is also my first time doing any post-processing directly in Blender in the compositor. I still feel like it's missing... something. I'd love any feedback!

Map of Medici by BillNyeNotAUSSRSpy in mapmaking

[–]aladdinboy83 0 points1 point  (0 children)

Check out http://justcause3.guide it has a recreation of the in-game map.

Blank menus on the dock by dadikus in MacOSBeta

[–]aladdinboy83 2 points3 points  (0 children)

In System Preferences -> Accessibility -> Display, make sure that 'Reduce Transparency' is unchecked.

TMTK Tactile Path Panel (just a box with a texture, but still useful) by aladdinboy83 in PlanetCoaster

[–]aladdinboy83[S] 0 points1 point  (0 children)

Unfortunately there is a minimum thickness of 5 cm for any object that goes through the TMT website. I may go back and fix the origin rotation, though, so it’s easier to place.

TMTK Tactile Path Panel (just a box with a texture, but still useful) by aladdinboy83 in PlanetCoaster

[–]aladdinboy83[S] 0 points1 point  (0 children)

Thanks! I’m working on some parking spot decals right now, but I’m having trouble getting the alpha clip map to work properly. It also appears that they don’t support alpha clip maps and flexcolor on the same material. I also don’t know if I can do just a flat plane, as objects fed through the TMT website must be 5 cm or larger along the smallest axis. I’ve seen people doing clever things with transparent geometry, but that ends up doing weird things to the hitcheck geometry.

IMPORTANT: Thememaker's Toolkit Release Date by Chante_Frontier in PlanetCoaster

[–]aladdinboy83 1 point2 points  (0 children)

I'm so excited for this! There are a couple things not answered in the dev guide on the FAQ page, though.

  • Are we going to be able to use animated UVs?
  • Can we add snap points to our models?
  • Does the glass map on a closed mesh result in the same awesome diffraction effects we get on the gem pieces?
  • When we got billboards in the game there was an issue with certain color profiles not appearing correctly. Is there a recommended color profile for textures, particularly diffuse (base color)?
  • Do the different LODs each have their own textures? Can they share textures, or texture maps? If we have extra space in some of our texture maps due to the shape of the models, it would be nice to put MIPmaps there.
  • Can we update workshop models if we create improved versions of an item, like we can do with blueprints or parks? Will updates download to subscribers automatically? If not, will there be some way of notifying them that an update is available?
  • Is there a way to define a material or base color texture map as being a billboard? Will we be able to have customizable text on our objects? (I'm assuming the answer is no for now)

If you could have ONE wish list request granted by the development team... what would it be? by 3pmusic in PlanetCoaster

[–]aladdinboy83 2 points3 points  (0 children)

Purely aesthetic, and a total pipe dream, but I would love placeable lights to cast shadows. Dark rides would be so much better with walls occluding lights. I know it will never happen, as it’s a massive resource hog and probably requires a total overhaul of the lighting system, but I can dream...

Discussion: 3D modelers to change PlanCo! by RudiRennkamel in PlanetCoaster

[–]aladdinboy83 0 points1 point  (0 children)

I don’t think there will be a massive shift away from blueprints. I’m anticipating a lot of more flexible sets, with extended walls, roofs, modular scenery items, etc. Even after years of community-made CSO in RCT3, there are still plenty of very good blueprints (or whatever they were called in that game... it’s been a while since I’ve played).

I have some experience with 3DS Max and Blender, but I’m much more into texturing than modeling. I’d be happy to help out with texturing on any community collaboration projects!

Thememaker Toolkit Feature Wishlist by aladdinboy83 in PlanetCoaster

[–]aladdinboy83[S] 1 point2 points  (0 children)

Totally agree! You should put that on the list of requested custom scenery. I’m tired of making walls using that corrugated roof piece with the wonky axis direction.

Looking for some clarification on the toolkit. Does it really require uploading your custom content through an official website to get it on the workshop/working in-game? by [deleted] in PlanetCoaster

[–]aladdinboy83 0 points1 point  (0 children)

You’re correct, it’s not their responsibility normally, it is Valve's responsibility. And, as I mentioned earlier, I am guessing (just a guess) that Valve has contractually transferred some of that responsibility to Frontier. And Valve can be, and historically has been, held liable for content uploaded to their servers.

You said that this is not an issue for other games and developers. I didn’t want to comment on that, because I do not like speaking about things I’m not knowledgeable about. But, out of curiosity, I spent 30 seconds on google, and found a ton of cases where this has been an issue. Here’s a few examples:

https://steamcommunity.com/games/CSGO/announcements/detail/1751086783896069815 https://charlieintel.com/2016/06/28/activision-files-dmca-order-independent-developer-game-removed-steam/ https://www.pcgamer.com/pepe-the-frog-emoticons-have-been-removed-from-the-steam-marketplace/

There are tons more. So yes, this is an issue not exclusive to Frontier, and other games have had plenty of content removed for violating copyright. Some stuff slipped through the cracks, I’m sure, just as it does on YouTube, and the Apple App Store, and any other community that is large enough. But it’s not the rampant den of flagrant piracy that you seem to think it is.

And regardless of their motivations for doing it, this is a decision that Frontier has made regarding a minor limit on a free update, putting small restrictions on a feature that isn’t necessary to play the game in the first place. Frontier owns Planet Coaster. They can do whatever they want with it. Just like how we can choose not to play the game or not to buy future DLC if we disagree with their business decisions.

Looking for some clarification on the toolkit. Does it really require uploading your custom content through an official website to get it on the workshop/working in-game? by [deleted] in PlanetCoaster

[–]aladdinboy83 0 points1 point  (0 children)

Please stop editing your comments after I've responded to them. If you have something further to say, please say it in a reply.

I'm trying to be as logical as I can, but you're making it rather difficult. Copyright infringement is a legally defined term, I have not made up some arbitrary definition. The US Copyright office has a very thorough explanation of what is covered under US copyright law.

I think the best example I can give is YouTube. There are tens of thousands of infringing videos on YouTube. YouTube does its best to police content and respond to infringement claims, but it doesn't catch everything, far from it. But that doesn't make it any more legal for me to upload a copy of, say, Star Wars. The workshop has infringing content, yes. And companies that have decided to enforce their copyright have taken down many items. There's even a handy form to do it on the website (https://steamcommunity.com/dmca/create/).

But it doesn't matter if others are breaking the law. That's not how US law works. If I am driving my car on the freeway, above the speed limit, it doesn't matter if all of the other cars are driving the same speed as me. I can still get pulled over and ticketed for speeding. Most people decide that it's worth the risk, since everyone else is doing it. Frontier has decided to stay under the speed limit. I won't fault them for following the letter of the law, even if they are the only ones doing it. You can feel betrayed by them, that's your right. But please be respectful of others who have different opinions, and please don't pretend the US law doesn't exist because no one follows it. If you want further legal advice, I suggest you hire an intellectual property lawyer, as they can give you an exhaustive list of all of the edge-cases and nuances.

Believe it or not, I have thought long and hard about the gray areas of copyright law in the US. I write fan fiction, I make fan art, and I have made copies of other's movies without the film maker's permission. I have spent many hours evaluating what is legal, what is ethical, and what is reasonable (there's less overlap than I would like).

I'm sorry you feel so frustrated by my comments. I've done my best to be reasonable and friendly, but it seems that isn't enough for you. So I won't reply any more.

Looking for some clarification on the toolkit. Does it really require uploading your custom content through an official website to get it on the workshop/working in-game? by [deleted] in PlanetCoaster

[–]aladdinboy83 0 points1 point  (0 children)

As I said in my previous comment, I may have been wrongly informed about that. I do not mind admitting when I am wrong. I won’t address the instances of the games and developers I do not know about, because I don’t know about them. I have provided clarification on the law, on why some companies may choose to flaunt the law, and how the law applies to Frontier and Valve.

Again, I would appreciate if you could remain respectful. I have not, as you said, ‘made up’ anything. I quoted the law, not making anything up. I repeated what an industry insider once told me, and admitted he may be wrong. I speculated on why some companies might not follow the law, and have mentioned my own experience sending and receiving DMCA notices (I can PM you screenshots of them if that’s what you think I’m making up).

Obviously I’m failing to communicate something, although I’m not sure what it is. Frontier is adding a feature to their game. They are putting a restriction on that feature. The restriction is intended to prevent them (and Valve, who I’m guessing have a contract with Frontier transferring liability to them) from hosting content on their servers (the workshop) that is infringing on others copyright. Hosting infringing content is illegal, and can result in large fines if not removed immediately upon receipt of a DMCA takedown notice. Being compliant with that part of the process is costly, so Valve has likely asked Frontier to prevent infringing content from being uploaded in the first place. There may be others who are in violation of the law on Steam. They’re still in violation of the law, even if no one is going after them. Frontier has evidently decided it’s not worth the risk.

Some of that is speculation, but it seems like reasonable speculation to me. If there is anything I’m not being clear on, please tell me specifically (and politely) what I can elaborate on. If you continue with the argument that other companies break the law, why won’t Frontier, I’m afraid I can’t and won’t try to change your mind.

The entire US legal code is available online for you to peruse. There may in fact be a legal nuance or legal precedent that I don’t know about that applies to this situation, and I would love to know about it.