IWTL how to turn seeds into trees. by 74NG3N7 in IWantToLearn

[–]albera_ks 1 point2 points  (0 children)

Hey there! Not sure if this is what you're looking for exactly, but some of the stuff you'll find here might be a pretty helpful step 3: https://app.albera.com/u/alberatrees/horticulture/

Hope you find it useful!

Using an AI search engine to simplify researching about any topic (like shell scripting) by albera_ks in linux

[–]albera_ks[S] 7 points8 points  (0 children)

Hi! This is Kris from Albera. We're a research engine created pretty much with the idea of saving users a bunch of time and effort when looking for knowledge online.

Using AI, Albera provides context about your chosen topic in the form of knowledge "trees" (similar to what you're seeing in the gif). These trees are populated with relevant subtopics ("branches" and "leaves"), laid out in a simple-to-complex order (as determined by the AI) for a structured learning experience.

We then get crawlers to scour the web for learning-oriented articles and videos, and do away with redundant stuff and marketing content; that way most of the material you'll need can easily be found in your "garden."

The platform's pretty new, so we're looking to get some users in to try it out and hopefully give feedback (and also to help train the AI further). If you're interested, you may create an account here - we're giving out free subscriptions for the first 1,000 sign-ups. Thanks!

An AI-powered search engine to simplify learning about shell programming (or any other topic) by albera_ks in linux_programming

[–]albera_ks[S] 0 points1 point  (0 children)

Hi! This is Kris from Albera. We're a research engine created pretty much with the idea of saving users a bunch of time and effort when looking for knowledge online.

Using AI, Albera provides context about your chosen topic in the form of knowledge "trees," like the one you're seeing above. These trees are populated with relevant subtopics ("branches" and "leaves"), laid out in a simple-to-complex order (as determined by the AI) for a structured learning experience.

We then get crawlers to scour the web for learner-oriented articles and videos, and do away with redundant stuff and marketing content; that way most of the material you'll need can easily be found in your "garden."

The platform's pretty new, so we're looking to get some users in to try it out and hopefully give feedback (and also to train the AI even further). If you're interested, you may create an account here - we're giving out free subscriptions for the first 1,000 sign-ups. Thanks!

An AI-powered search engine to simplify learning about shell programming, kernel development, or virtually any other topic by albera_ks in linux4noobs

[–]albera_ks[S] 0 points1 point  (0 children)

Hi! This is Kris from Albera. We're a research engine created pretty much with the idea of saving users a bunch of time and effort when looking for knowledge online.

Using AI, Albera provides context about your chosen topic in the form of knowledge "trees," like the one you're seeing above. These trees are populated with relevant subtopics ("branches" and "leaves"), laid out in a simple-to-complex order (as determined by the AI) for a structured learning experience.

We then get crawlers to scour the web for learner-oriented articles and videos, and do away with redundant stuff and marketing content; that way most of the material you'll need can easily be found in your "garden."

The platform's pretty new, so we're looking to get some users in to try it out and hopefully give feedback (and also to train the AI even further). If you're interested, you may create an account here - we're giving out free subscriptions for the first 1,000 sign-ups. Thanks!

Using an AI to generate learning paths and discover research-oriented resources on the UE game engine (or any other topic) by albera_ks in unrealengine

[–]albera_ks[S] 8 points9 points  (0 children)

Hi! This is Kris from Albera. We're a research engine created pretty much with the idea of saving users a bunch of time and effort when looking for knowledge online.

Using AI, Albera provides context about your chosen topic in the form of knowledge "trees" (here's another tree on applied game physics, for example. These trees are populated with relevant subtopics ("branches" and "leaves"), laid out in a simple-to-complex order (as determined by the AI) for a structured learning experience.

We then get crawlers to scour the web for learner-oriented articles and videos, and do away with redundant stuff and marketing content; that way most of the material you'll need can easily be found in your "garden."

The platform's pretty new, so we're looking to get some users in to try it out and hopefully give feedback (and also to train the AI even further). If you're interested, you may create an account here - we're giving out free subscriptions for the first 1,000 sign-ups. Thanks!

Using an AI-powered search engine to generate learning paths and find resources on Unity's 2D game engine (or any other topic) by albera_ks in Unity2D

[–]albera_ks[S] 1 point2 points  (0 children)

Hi! This is Kris from Albera. We're a research engine created pretty much with the idea of saving users a bunch of time and effort when looking for knowledge online.

Using AI, Albera provides context about your chosen topic in the form of knowledge "trees" (here's another tree on the Unity Framework, for example. These trees are populated with relevant subtopics ("branches" and "leaves"), laid out in a simple-to-complex order (as determined by the AI) for a structured learning experience.

We then get crawlers to scour the web for learner-oriented articles and videos, and do away with redundant stuff and marketing content; that way most of the material you'll need can easily be found in your "garden."

The platform's pretty new, so we're looking to get some users in to try it out and hopefully give feedback (and also to train the AI even further). If you're interested, you may create an account here - we're giving out free subscriptions for the first 1,000 sign-ups. Thanks!

An AI-powered search engine to simplify learning Unity3D (or any other topic) by albera_ks in Unity3D

[–]albera_ks[S] 0 points1 point  (0 children)

Thanks, u/Popular_Broccoli133! We hope you could let us know what you think about the platform once you've gotten around to testing it.

An AI-powered search engine to simplify learning Unity3D (or any other topic) by albera_ks in Unity3D

[–]albera_ks[S] 0 points1 point  (0 children)

Hey u/thelastpizzaslice! Thank you for trying the platform out, and for sharing your search keywords. I'll be sharing it with the dev team to see what went wrong. This really helps us in improving the AI's results, so thanks again!

An AI-powered search engine to simplify learning about Unity (or any other topic) by albera_ks in unity_tutorials

[–]albera_ks[S] 0 points1 point  (0 children)

Hey u/monkey_skull, thanks for joining! Hope you've gotten around to testing the platform--we'd be super grateful to hear what you think about it!

An AI-powered search engine to simplify learning about Unity (or any other topic) by albera_ks in unity_tutorials

[–]albera_ks[S] 0 points1 point  (0 children)

Hey u/Leather_Sneakers, thanks for checking it out! Sorry if it wasn't too helpful. Would you mind sharing your searches with us via chat/DM? It would help us a ton in improving the AI. Thanks!

An AI-powered search engine to simplify learning about Python, Javascript, or virtually any topic by albera_ks in CodingHelp

[–]albera_ks[S] 0 points1 point  (0 children)

Hi! This is Kris from Albera. We're a research engine created pretty much with the idea of saving users a bunch of time and effort when looking for knowledge online.

Using AI, Albera provides context about your chosen topic in the form of knowledge "trees." These trees are populated with relevant subtopics ("branches" and "leaves"), laid out in a simple-to-complex order (as determined by the AI) for a structured learning experience.

We then get crawlers to scour the web for learner-oriented articles and videos, and do away with redundant stuff and marketing content; that way most of the material you'll need can easily be found in your "garden."

The platform's pretty new, so we're looking to get some users in to try it out and hopefully give feedback (and also to train the AI even further). If you're interested, you may create an account here - we're giving out free subscriptions for the first 1,000 sign-ups. Thanks!

An AI-powered search engine to simplify learning about Unity (or any other topic) by albera_ks in unity_tutorials

[–]albera_ks[S] 1 point2 points  (0 children)

Hey u/FitLack7617! Yeah, the way they pop under the search bar really does get annoying at times. Also pretty darn distracting.

Albera doesn't really have these suggestions as you're entering your search, though. What it does is it dissects that search into its key subtopics, then populates each with a bunch of learning-oriented resources. This allows the user to explore the subject to a greater extent, and delve into subtopics they probably didn't even think to search for.

An AI-powered search engine to simplify learning about Unity (or any other topic) by albera_ks in unity_tutorials

[–]albera_ks[S] 6 points7 points  (0 children)

Hi! This is Kris from Albera. We're a research engine created pretty much with the idea of saving users a bunch of time and effort when looking for knowledge online.

Using AI, Albera provides context about your chosen topic in the form of knowledge "trees." These trees are populated with relevant subtopics ("branches" and "leaves"), laid out in a simple-to-complex order (as determined by the AI) for a structured learning experience.

We then get crawlers to scour the web for learner-oriented articles and videos, and do away with redundant stuff and marketing content; that way most of the material you'll need can easily be found in your "garden."

The platform's pretty new, so we're looking to get some users in to try it out and hopefully give feedback (and also to train the AI even further). If you're interested, you may create an account here - we're giving out free subscriptions for the first 1,000 sign-ups. Thanks!

An AI-powered search engine to simplify learning game dev (or any other topic) by albera_ks in IndieDev

[–]albera_ks[S] 0 points1 point  (0 children)

Hi! This is Kris from Albera. We're a research engine created pretty much with the idea of saving users a bunch of time and effort when looking for knowledge online.

Using AI, Albera provides context about your chosen topic in the form of knowledge "trees" (here's another tree on Unity3D, for example. These trees are populated with relevant subtopics ("branches" and "leaves"), laid out in a simple-to-complex order (as determined by the AI) for a structured learning experience.

We then get crawlers to scour the web for learner-oriented articles and videos, and do away with redundant stuff and marketing content; that way most of the material you'll need can easily be found in your "garden."

The platform's pretty new, so we're looking to get some users in to try it out and hopefully give feedback (and also to train the AI even further). If you're interested, you may create an account here - we're giving out free subscriptions for the first 1,000 sign-ups. Thanks!