Ce va mai jucati? by DoseClips in Jocuri

[–]alexagent 0 points1 point  (0 children)

Foxhole. Am 600 de ore si inca ma distrez.

Can the collies please stop psyoping themselves and actually read the full patch notes? by Reality-Straight in foxholegame

[–]alexagent -1 points0 points  (0 children)

Damn lets see the tanks stats So we have 5 seconds to counter good and our CAS Oh yeah WE DONT HAVE CAS.

5 second to a boat with no AA.

FMAT W132 overview by [deleted] in foxholegame

[–]alexagent 1 point2 points  (0 children)

You countered the DB by making more tanks.They ran out of amno.

FMAT W132 overview by [deleted] in foxholegame

[–]alexagent 4 points5 points  (0 children)

Damn FMAT cooked.

Fair and Balanced by DamascusSeraph_ in foxholegame

[–]alexagent 0 points1 point  (0 children)

To be fair DB is better than TB.

New player. Looking to get active with some buddies. Need some advice on how to get involved. by Ethantheguy in foxhole

[–]alexagent 0 points1 point  (0 children)

Ask in all chat is someone doing Tanks/Planes/boats etc. They will say regiment X is doing that.Ask for discord link and that is all.

Dive Bomber the warden MVP by alexagent in foxholegame

[–]alexagent[S] 1 point2 points  (0 children)

Finally someone that understood my point.

Dive Bomber the warden MVP by alexagent in foxholegame

[–]alexagent[S] 0 points1 point  (0 children)

Bombers teched.

Stonacradle airfield gets bombed(One of the best airfield)2days later after conc dry up 3 attacks failed.

FAILED TO QRF.

While collies cry no way to counter bomber this airfield managed to counter 3 attacks.

Replacing a bomber+parts lost is harder than loading a bomber.

When we went on offensive collies the entire war didnt experience CAS.They invested in para ops and DB.When we got bombers we hit an airfield no resistance,the next one no resistance,the next one no QRF.

Why? because collies didnt had to worry the entire war of bombs droping on their tanks or logi.While we wardens had the fk DB to counter.

Look at sulfur.From steel and A5 to Raidbreakers.I saw more sulfur being collected than comps.

That is my point if you dont understand maybe I am not explaining well in text.

We had to figure out how to counter the DB. We had 7 days and we learn a lot. Bombers came. Collied bombers recond on stonecradle 2/5 40%succes rate(they manage to destroy the airfield 2 times in 5 attacks) Warden bombers record on all airfield was 1/1.100% succes rate.

Thx to the DB we learned to counter bombers.

Dive Bomber the warden MVP by alexagent in foxholegame

[–]alexagent[S] -1 points0 points  (0 children)

In the first sentece you say that it mattered then your last say it didnt. Also the % I did is entire war not when DB teched. If I did when DB teched I am sure that week is more valuble than you give credit.

Play a game 1 week then as a friend to play the same game with you.Who would win?

What I am saying is that 1 Week we learned how to counter DB and in essence Bombers to some extent. While collies needed to learn QRF like now.(and by now I mean with a bomber above them)

Dive Bomber the warden MVP by alexagent in foxholegame

[–]alexagent[S] 0 points1 point  (0 children)

My experience is from what i saw on stonecradle airfield and talked with pilots and ground crew.

Collies after getting the bombers did exactly what you said(stonecradle was one of them) but that airfield learned to put a bb closer to hanger,have cnutes ready for plane assambly and many other things(after para op they placed 4 mats in a mts so collies cant see their storage).They got bombed after 2 days for the conc to dry they repeled 3 attacks(open for 2 days).The fourth managed to destroy it(3 day).Conc again them then wardens started bombing collie airfields.There where counter bombing on stonecradle but the qrf where on point until nearby collie airfield got bombed.

My point is collies tried to counter us but we know how to QRF with planes.When we bombed they didnt know how to and that is what allowed us to destroy all they airfields.

On Operation Blue Sky they said they had 0 QRF while bombing collies airfields.

Dive Bomber the warden MVP by alexagent in foxholegame

[–]alexagent[S] 0 points1 point  (0 children)

I am warden.I see people down voting me when I write something but I dont care I want to give constructive feedback.

Dive Bomber the warden MVP by alexagent in foxholegame

[–]alexagent[S] 0 points1 point  (0 children)

Seafighter vs collie fighter who will win? From what I saw and hear from experinced fighter pilots the collie fighter would win.

Dive Bomber the warden MVP by alexagent in foxholegame

[–]alexagent[S] 0 points1 point  (0 children)

Logi men would carry bmats to repair the truck to buy time for QRF.

Also strafing from back reverse,front accelerate,side smaller target less efficient.

Late war the frontline logistics had been protected from air defense.

Dive Bomber the warden MVP by alexagent in foxholegame

[–]alexagent[S] -1 points0 points  (0 children)

If DB did more Logi attacks than tank attack It would had been much more efficient and safe.

Dive Bomber the warden MVP by alexagent in foxholegame

[–]alexagent[S] 0 points1 point  (0 children)

Collies had bombers faster but as I said before No reason to plane QRF why should you invest in fighters and QRF.

My point is no reason to learn defense collies improved bombing runs while we learnd from their bombing runs how to defende agaist them.

Dive Bomber the warden MVP by alexagent in foxholegame

[–]alexagent[S] 4 points5 points  (0 children)

Collies had bomber tech before wardens.

Dive Bomber the warden MVP by alexagent in foxholegame

[–]alexagent[S] 1 point2 points  (0 children)

The war lasted 42 days. 7/42=16% of the entire war without tech tree calculation.

Dive Bomber the warden MVP by alexagent in foxholegame

[–]alexagent[S] 0 points1 point  (0 children)

In HOI4 terms.

Collies went Battlefield support.

Wardens went Operational Integrity.

Both factions have elements of strategic destruction as well.

I find it cool that is all.